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path: root/src/map/status.h
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2007-03-19- Removed the last argument from skillitem, the skill name passed to the clie...skotlex1-1/+1
2007-03-14- Increased Shield Chain's range by one. It is now a ranged skill.skotlex1-1/+1
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-1/+1
2007-01-23- Changed the night status from 149 to 160, which seems to work so much bette...skotlex1-2/+1
2007-01-23- Added view_data support to mercenary.*, so that the Homunculus entries are ...skotlex1-0/+4
2007-01-19- Merged Rayce's cleanups of the script engine that account for duplicate lab...skotlex1-1/+7
2007-01-03- JK_JOINTBEAT as described in:FlavioJS1-0/+10
2006-12-12- Removed CART_MASK as OPTION_CART can take care of that.skotlex1-0/+2
2006-12-06- Renamed the mob mode Cast-Sensor Melee to Cast-Sensor idle since these mobs...skotlex1-1/+1
2006-12-06- Cleaned up the implementation of map_foreachinmovearea so that the number o...skotlex1-14/+15
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-638/+638
2006-11-24- Cleaned the opt3 values to use hex instead of decimals in status.c, removed...skotlex1-15/+0
2006-11-22- Modified slaves_inherit_speed and slaves_inherit_mode so you get better con...skotlex1-1/+1
2006-11-20- The max level of NPC_SPLASHATTACK is now 1.skotlex1-1/+1
2006-09-18- High-Jump is usable everywhere now, except that on maps where it previously...skotlex1-2/+3
2006-09-14- Estimation /Sense/ whatever will no longer hide the vit bonus to mdef2, as ...skotlex1-0/+1
2006-09-09- Moved perfect_hiding from state to special_state, so that it clears out whe...skotlex1-0/+1
2006-09-08- Unified the rest and ganstar paradise code into a single function.skotlex1-0/+1
2006-09-01- Added defines status_base_matk_(max/min) for code readabilityskotlex1-1/+1
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-1/+1
2006-08-28- Fixed exp bonuses applying twice for the job-expskotlex1-1/+1
2006-08-21- Removed config setting "muting_players", and expanded the manner_system con...skotlex1-0/+7
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural and...skotlex1-0/+4
2006-08-15- Added SCB_DYE which marks which status-changes need a forced cloth dye chan...skotlex1-1/+3
2006-08-15- Asura Strike now moves you to the target on fail always (unless the target ...skotlex1-3/+3
2006-08-07mpeg's ninja workVicious1-1/+1
2006-08-03- Reverted the previous change, chasewalk has no icon, only the str-bonus has...skotlex1-1/+1
2006-08-03- Readjusted the Chasewalk icon to be as it should be.skotlex1-2/+2
2006-08-03- Changed the Battle-Orders icon to be the Strength Up icon (for Chasewalk's ...skotlex1-1/+1
2006-08-03- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the p...skotlex1-1/+1
2006-08-03- Moved SI_CHASEWALK to 119 as concluded by LoneWolfskotlex1-1/+2
2006-08-03- Cleaned up the last NJ update code.skotlex1-2/+2
2006-08-02Merged Mpeg's work on Ninja skillstoms1-4/+5
2006-08-02- Updated battle_check_target so that all alchemist summoned mobs can be targ...skotlex1-1/+1
2006-07-30- Added bNoMiscDamage setting so you can specify misc-damage blocking from sk...skotlex1-1/+1
2006-07-27- Now when you set the guardian's HP, if the guardian is spawned, it's HP wil...skotlex1-0/+3
2006-07-19- Fixed the inf code update breakage which was blocking all offensive skills.skotlex1-1/+1
2006-07-19- Modified the targetted skill logic to enable offensive skills to be targett...skotlex1-0/+1
2006-07-18- Added a proper check to make aggressive mobs never override homun targets r...skotlex1-1/+4
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+2
2006-07-08- Fixed mobinfo displaying exp as signed ints rather than unsigned.skotlex1-0/+1
2006-06-21- Some cleaning up of OPTION related code. OPTION_XMAS and OPTION_FLYING real...skotlex1-2/+3
2006-06-15- Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas op...skotlex1-17/+18
2006-06-13- Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homu...skotlex1-1/+1
2006-06-05- Fixed skill_unitsetting using layout->count for the for instead of group->c...skotlex1-0/+2
2006-06-01- Corrected setting slaves_inherit_mode to not apply to morphosis skills.skotlex1-0/+2
2006-05-30- Small optimization in battle_check_targetskotlex1-0/+5
2006-05-30- Changed status_heal and status_damage to receive signed int values. They wi...skotlex1-2/+2
2006-05-29- Cleaned up some status_get functions.skotlex1-5/+6
2006-05-29[Optimized] Lance1-1/+1