summaryrefslogtreecommitdiff
path: root/src/map/status.h
AgeCommit message (Collapse)AuthorFilesLines
2014-02-26Removed Option_ constants from const.txt, now input directly from the sourceshennetsind1-0/+1
a benefit, for example, would be that the compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME Special Thanks to Haruna, and AnnieRuru for pointing out constdb's outdatedness. Signed-off-by: shennetsind <ind@henn.et>
2014-02-14sc sourcesshennetsind1-5/+5
Signed-off-by: shennetsind <ind@henn.et>
2014-02-14Renewal mechanics rebalance mega-updateMichieru1-45/+49
- More info on the forums, at http://hercules.ws/board/topic/4428-michierus-renewal-update/ Signed-off-by: Haru <haru@dotalux.com>
2014-02-02Introducing HPM Datacheckshennetsind1-3/+3
http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/ Signed-off-by: shennetsind <ind@henn.et>
2014-01-16Added 2 Missing Costumesossi01101-0/+3
Will O Wisp Decoration of Music
2013-12-30Fixed Bug#7735malufett1-0/+1
-http://hercules.ws/board/tracker/issue-7735-royal-guards-rage-burst/ Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-12-24Christmas Patch - 2013-12-23 Supportshennetsind1-24/+27
Info: http://hercules.ws/board/topic/3614-christmas-patch-gifto/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-17Fixed several compiler warningsHaru1-0/+15
- Warnings detected thanks to Xcode's compiler settings (more strict by default) and clang, warnings mostly but not only related to data sizes on 64 bit systems, that were silenced until now by very lax compiler settings. - This also decreases by a great deal the amount of warnings produced by MSVC in x64 mode (for the adventurous ones who tried that) - Also fixed (or silenced in case of false positives) the potential issues pointed out by the (awesome) clang static analyzer. - Patch co-produced with Ind, I'm merging and committing in his place! Signed-off-by: Haru <haru@dotalux.com>
2013-12-11Corrected some local 'mapindex' variables shadowing the global oneHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2013-11-19Sanitized and improved several macros through the codeHaru1-53/+53
- Sanitized all potentially unsafe macros (related eA:15259) - Improved some function-like macros to evaluate their argument only once and keep it in a temporary variable. This improves performance in the damage calculation related code. Signed-off-by: Haru <haru@dotalux.com>
2013-11-06Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-1/+1
2013-11-06Merge pull request #217 from HerculesWS/script-checkershennetsind1-1/+1
Introducing the Hercules Standalone Script Syntax Checker
2013-11-06Fixed Bug 7799shennetsind1-7/+8
SC_MOONSTAR, SC_SUPER_STAR are no longer removeable by sc_end all, and sc clear. Modified sc_config.txt, added a new flag (0x80/128) for such cases. http://hercules.ws/board/tracker/issue-7799-sc-moonstar/ Special Thanks to kyeme. Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Modified status_calc_shennetsind1-16/+22
Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately. This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed. Special Thanks to Haruna! <3 Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+1
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-27Added full support on Moon Star and Super Star itemsJedzkie1-0/+3
Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
2013-10-26Changed 'tick' variables to 64 bitHaru1-4/+5
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-16Fixed Bug#7374malufett1-0/+32
-Hercules now fully support Monster Transformation. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-10-07Fixed Bug #7744shennetsind1-6/+0
Adjusted missing #ifdef behavior to be friendly to the hooking. http://hercules.ws/board/tracker/issue-7744-compiler-error-on-hpm-hooking-after-undefined-packetver-re/ Signed-off-by: shennetsind <ind@henn.et>
2013-09-29HPM: Status.c Completedshennetsind1-36/+103
Fully Interfaced. Moved missing vars and declarations of interest into the interface. Removed a couple things from pc.h into mmo.h due to circular dependence. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Renamed iStatus interface to statusHaru1-57/+57
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed local variables that would conflict with a rename of iStatus to statusHaru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-1/+1
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-08-26Fixed Bug#7584malufett1-1/+1
-Where HW_SOULDRAIN should work only in single target. Fixed Bug#7670 -Where PA_GOSPEL is not working properly. Fixed Bug#7668 -Bonus 'bLongAtkRate' is not working properly. Fixed Bug#7512 -Bonus 'bCritAtkRate' is not working properly. Fixed Bug#7515 -Fixed MO_EXTREMITYFIST animation. -Fixed RE armor/weapon storage tab positioning. -Fixed HW_MAGICPOWER cast time. -Fixed '/item' '/monster' aegis command where it not working properly in some item names or monsters. -Added NC_DISJOINT cast time hidden modifier. -Updated RE ATK for post damage modifier. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-08-22Fixed Bug #7652shennetsind1-16/+9
damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura. http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-11Fixed Bug#7498malufett1-0/+3
-Where RE equip atk doesn't properly update status window and negative equip atk should now affect atk. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-07-04Follow up b9889903e89bd4127c7503a512cfe215b9ccc740shennetsind1-1/+4
Fixed pre-re support. Special Thanks to ossi0110 for bringing this to our attention. Signed-off-by: shennetsind <ind@henn.et>
2013-07-04Adjustment #2shennetsind1-2/+4
Signed-off-by: shennetsind <ind@henn.et>
2013-07-04- Added interface iStatus (needed to renamed it because A LOT of variables ↵Susu1-140/+156
are already called 'status')
2013-06-28Fixed Bug#6991malufett1-1/+1
-Where cardfix is not working properly. Thanks Kyeme Renewal Update: -updated/completed mastery fix damage factor(skills and sc). -initial implementation for new NPC skills (note: not yet functional dbs not yet updated).
2013-06-26Fixed Bug#7402malufett1-4/+6
-Added some missing calc in re atk. Fixed Bug#7378 -PA_GOSPEL should now clear buffs upon casting. Fixed Bug#7399 -Neutral skills should work properly with ghost type monsters. RENEWAL UPDATES: Updated some ninja & gunslinger skills to there renewal formula. Added exploit fix(RE fixed) with hunter stacking trap trick. Added some misc skills more to follow.
2013-06-15Initial release for Monster Transformation Scrolls.(Thanks to Beret)malufett1-0/+2
(http://hercules.ws/board/topic/1087-scroll-transform/) Fixed Bug#7372 -where bows should not benefit matk bonus from upgrade. Thanks to Ryuuzaki Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-06-13Revert "Fixed pre-re build warning"shennetsind1-2/+2
This reverts commit 4b713e7e3eac34339285125d194ae4ff4627fc2a.
2013-06-13Fixed pre-re build warningshennetsind1-2/+2
Special Thanks to ossi0110 Signed-off-by: shennetsind <ind@henn.et>
2013-06-13Hercules Renewal Phase : Renewalmalufett1-357/+413
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-05-053rd Class Effects Updateshennetsind1-2/+14
http://hercules.ws/board/topic/561-3rd-class-effects-update/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-24Hanbok & Costumes Updateshennetsind1-24/+27
http://hercules.ws/board/topic/485-hanbok-costumes-update/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-15Fixed Bug #7102shennetsind1-1/+0
@hide is now persistent to logout http://hercules.ws/board/tracker/issue-7102-perfect-hide/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-09Dropping StatusChangeStateTableshennetsind1-18/+0
We've discussed, and decided that this feature's improvement is not worth the hassle it creates. Gepard was right, and I was stupidly wrong. Signed-off-by: shennetsind <ind@henn.et>
2013-01-01Update NJ_ISSEN to its official RE behavior.(bugreport:6114, bugreport:5426)rud0lp201-2/+2
Fixed bugreport:6688 MO_EXTRIMITYFIST skill effect. Updated all non 3rd job skills to there official RE cast time delays. Updated WL_WHITEIMPRISON where cooldown should trigger whether success or not. Added missing status icon for SC_MATKPOTION and SC_ATKPOTION. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17069 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for ↵glighta1-1/+1
skill_lv -Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-27* Implemented `useskilltopc' (tid:74685), and now if desired npcs can carry ↵momacabu1-0/+1
status such as str, atk, def, etc and level. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17048 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-13HARRO WORLD. GUESS WHO.shennetsind1-1/+2
- Follow up r16981 -- battle.c --- Moved damage check up, so it doesn't waste time allocating all that stuff. --- Moved t_race2 inside BF_WEAPON block (the only case that uses it) -- status.h --- Changed (struct) weapon_atk wlv from unsigned short to unsigned char, wlv is capped to REFINE_TYPE_MAX which doesn't get anywhere near UCHAR_MAX - mempool.c -- Temporarily disabled (yes, disabled in a very silly way) Sirius_Black's memory pool implementation, not only because its not currently being used, but because it spawns a new thread (and since its not being used, it wastes a thread and the memory it consumes). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17021 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-11Happy Holidays and Happy 12/12/12 :)rud0lp201-3/+3
Update Elemental summon to its official behavior - Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511) - Note: upgrade_svn17014.sql - And other elemental skills are to follow :) Fixed bugreport:6889 updated const.txt where it cause error to some items. Fixed bugreport:6999 where matk damage deals miss atk to plant type targets. Fixed status calculation where it doesn't give accurate result or how official calculation does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Re-committed r16981/trunk/src/ and follow up r16988/trunk/src/ (pid:161281).glighta1-12/+7
-Fix previous recommit since r16995 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16999 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-1560/+1569
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-29Fixed bugreport:5689 recoded/reimplement RE Matk formula(including RE Heal)rud0lp201-13/+8
Fixed bugreport:5745 WL_RECOGNIZED us now functional. Fixed bugreport:5663 where HW_MAGICPOWER shows glitch in status window. Fixed bugreport:6759 where items granting matk bonus didn't work. Follow up r16980 small performance enhancement...:) Done some TODO in skill_cast_db.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16981 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-1565/+1561
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-12-Add/upd basic documentation for script.cglighta1-0/+1
-Fix some indentation and strange codestyle change to A-Style git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16915 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-12-Add Homon-S skills, 1st implementation (all done except Eleanors)glighta1-4/+15
--Upd Skill conf to set land-limit for homonculus by default (ground skill limit) --Mv MH_HEILIGE_STANGE and MH_ANGRIFFS_MODUS skill from Eleanor to Bayeri -Enforce all zeny transaction to use pc_payzeny and pc_getzeny handlers, (auto log and clif) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16914 54d463be-8e91-2dee-dedb-b68131a5f0ec