Age | Commit message (Collapse) | Author | Files | Lines |
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http://hercules.ws/board/tracker/issue-8136-sera-pain-killer/
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http://hercules.ws/board/tracker/issue-8131-sc-chat/
-Documented SC_NOCHAT
-Corrected the way that pc_setparam was handling SP_MANNER
-Added documentation on *sc_status regarding SC_NOCHAT, to mute a user via script you should set Manner
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/tracker/issue-8106-crescent-elbow-knockback-range/
Increase reflect damage make by crescent elbow
Fix Bug 8099
http://hercules.ws/board/tracker/issue-8099-renewal-acid-bomb-damage/
Cart Revolution will now always knock targets to the West - rAthena:1f26499994af9b64aa96d5ed46f6e7cdefdb025b
Fix a bug with Backslide that let you continue to move even if you hit a wall on some case.
Thanks to Ind
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feintbomb issue which could cause endless hiding.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-8107-feint-bomb-super-bug/
Signed-off-by: shennetsind <ind@henn.et>
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Yahoo I screwed up. re-adding the tick = -1 I removed in the aforementioned commit.
Super-mega thanks to EPuncker!
Signed-off-by: shennetsind <ind@henn.et>
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Mounting SC_ALL_RIDING (new mounts) now causes character to stop attacking.
Special Thanks to bgamez23
http://hercules.ws/board/tracker/issue-8095-ridding-mount2-can-attack/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-8041-sura-cresent-elbow/
Special Thanks to Ind
Fix Bug 6826
http://hercules.ws/board/tracker/issue-6826-crescent-elbow/?gopid=15188#entry15188
Fix Bug 8075
http://hercules.ws/board/tracker/issue-8075-lightning-walk/
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A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Fixed issue with permanent statuses being removed during logout for memory-freeing operations, special thanks to streusel and all those who contributed to the bug report.
http://hercules.ws/board/tracker/issue-8046-cart-disappearance/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-8036-gate-of-hell-over-powered/
Fix bug 7074
http://hercules.ws/board/tracker/issue-7074-suragoh-issues/
Fix bug 6866
http://hercules.ws/board/tracker/issue-6866-gate-of-hell/?gopid=15411#entry15411
Remove cast, after cast and cool down of All Odin Power as aegis info.
All Odin Power is now watk and it's show the matk in the status window.
http://hercules.ws/board/tracker/issue-7715-odins-power-lvl-2/
Fix Insignia consume the item correctly and can't be cast on Land Protector.
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http://hercules.ws/board/tracker/issue-8029-after-svn-update-my-db-skill-becomes-500-2k-damage/
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Fixed a typo, thanks to Masao
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: shennetsind <ind@henn.et>
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- More info on the forums, at
http://hercules.ws/board/topic/4428-michierus-renewal-update/
Signed-off-by: Haru <haru@dotalux.com>
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-http://hercules.ws/board/tracker/issue-7988-royal-guard-exceed-break-causes-map-server-crash/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Thanks to Michieru
Signed-off-by: shennetsind <ind@henn.et>
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Fixed issue with "permanent" (durationless) status changes (such as carts) integrity caused on server shutdown.
Special Thanks to Haru!
http://hercules.ws/board/tracker/issue-7962-command-at/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Mhalicot!
Also improves the overall memory usage of the item combo feature
Signed-off-by: shennetsind <ind@henn.et>
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Effect would not be applied when mvp is under no status conditions, also adjusted spelling in secure.h
Signed-off-by: shennetsind <ind@henn.et>
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Fixed an issue where character position would not be instantly updated upon using a skill with casttime while in hiding (e.g. cloaking -> soul break), Special Thanks to Michieru!
Turned the feature optional, by commenting out ANTI_MAYAP_CHEAT in src/config/secure.h due it not being entirely able to mimic skill casting out of hiding (read the description in secure.h for further details).
Also fixed some status.c indentation which, unfortunately, considerably increased this commits size.
Signed-off-by: shennetsind <ind@henn.et>
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Will O Wisp
Decoration of Music
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- Fixes message "status_type2relevant_bl_types: Unsupported type -1"
displayed when the display_status_timers battle flag is disabled.
- Corrects return value for status_type2relevant_bl_types in case of
unsupported type.
- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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-http://hercules.ws/board/tracker/issue-7709-overbrand/?gopid=20445#entry20445
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to Vader.
http://hercules.ws/board/tracker/issue-7909-some-code-errors-and-optimisations/
Signed-off-by: shennetsind <ind@henn.et>
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-http://hercules.ws/board/tracker/issue-7735-royal-guards-rage-burst/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Info:
http://hercules.ws/board/topic/3614-christmas-patch-gifto/
Signed-off-by: shennetsind <ind@henn.et>
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When enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader)
Configurable in src/config/general.h
As requested by the community (in http://hercules.ws/board/topic/421-suggestion-d/ ) and provided in pull request #209 by Jedzkie. (Committing on his behalf due to issue with automatic merge)
Closes #209
Signed-off-by: shennetsind <ind@henn.et>
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- Warnings detected thanks to Xcode's compiler settings (more strict by
default) and clang, warnings mostly but not only related to data sizes
on 64 bit systems, that were silenced until now by very lax compiler
settings.
- This also decreases by a great deal the amount of warnings produced by
MSVC in x64 mode (for the adventurous ones who tried that)
- Also fixed (or silenced in case of false positives) the potential
issues pointed out by the (awesome) clang static analyzer.
- Patch co-produced with Ind, I'm merging and committing in his place!
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haru
Signed-off-by: shennetsind <ind@henn.et>
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fixed as in, it now skips the thing entirely, matching official behavior and no longer affected by job-specific modifiers.
Thanks to Yommy.
Signed-off-by: shennetsind <ind@henn.et>
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Fixed EQI_SHADOW_ACC_L ability to produce bonuses, Special Thanks to rosfus, Angelmelody.
http://hercules.ws/board/tracker/issue-7866-eqi-shadow-acc-l-missing-effect/
Signed-off-by: shennetsind <ind@henn.et>
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Modified reflect code so that each reflection source can judge whether to apply or not, necessary for mechanics such as item-bonus reflect triggers even on autoguard while reflect shield does not.
Re-added that "reflect shield" overhead display which I mistakenly removed in fdb6de1aa34086fd4d22ae127437727f556cea3c. Added code to refrain damage numbers from overlapping in the client, which would render them illegible.
Special Thanks to kyeme, Yommy.
http://hercules.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/
Signed-off-by: shennetsind <ind@henn.et>
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Thanks to kyeme for bringing it to our attention.
Signed-off-by: shennetsind <ind@henn.et>
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- eAthena:15257
- Teh wrong parentheses cause the condition to be always false, which in
turn causes SP regen to continue while under
SC_EXTREMITYFIST/SC_EXPLOSIONSPIRITS statuses.
Signed-off-by: Haru <haru@dotalux.com>
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- This makes it harder to get the item IDs wrong in the code.
- Fixes item 'Slot_Coupon' being incorrectly considered a Spell Book due
to an oversight (wrong item nameid) when the check was introduced.
Signed-off-by: Haru <haru@dotalux.com>
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- Sanitized all potentially unsafe macros (related eA:15259)
- Improved some function-like macros to evaluate their argument only
once and keep it in a temporary variable. This improves performance
in the damage calculation related code.
Signed-off-by: Haru <haru@dotalux.com>
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Introducing the Hercules Standalone Script Syntax Checker
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SC_MOONSTAR, SC_SUPER_STAR are no longer removeable by sc_end all, and sc clear. Modified sc_config.txt, added a new flag (0x80/128) for such cases.
http://hercules.ws/board/tracker/issue-7799-sc-moonstar/
Special Thanks to kyeme.
Signed-off-by: shennetsind <ind@henn.et>
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Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately.
This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed.
Special Thanks to Haruna! <3
Signed-off-by: shennetsind <ind@henn.et>
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- Added a command line argument '--script-check' to check a script's
syntax without running the server (and without requiring a SQL
connection). Usage: ./map-server --script-check /path/to/the/script.txt
- For convenience, a script-checker bash script is provided, to set the
path correctly when called from a different directory. Usage:
/path/to/Hercules/script-checker /path/to/the/script/to/check.txt
- While the script checker will supposedly work under windows as well,
no convenience scripts are currently provided for platforms other than
UNIX (feel free to open a pull request with a .bat launcher or
whatever you like)
- Integration with IDEs or text editors is possible. In fact, I already
have a fully functional plugin for vim (through vim-syntastic), and if
there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD
- If you want an online checker, http://haru.ws/scriptchecker/ is
running this code, without modifications and will be kept up to date
(without any warranty though.)
- Special thanks to Ind, Yommy, Streusel, who helped making this
possible, in a way or another.
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Magicmushroom poison now properly cancels skills being cast upon activating one of its own, also modified unit_skillcastcancel's error message upon timer deletion failure so that it becomes easier to debug in the future.
http://hercules.ws/board/tracker/issue-7621-erro-map-server-waraitake/
Thanks to Beret
Signed-off-by: shennetsind <ind@henn.et>
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@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips).
@speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster).
http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/
Thanks to Mumbles for all the info
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Jedzkie <jedzkie13@rocketmail.com>
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