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path: root/src/map/skill.h
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2008-04-21* Changed the data field of timers from int to intptr.FlavioJS1-2/+2
2008-04-15 * Corrected some invalid syntax in skill_db.txt (wrong usage of commas)ultramage1-2/+3
2008-04-10* Reverted the change to MAX_SQUARE_LAYOUT.L0ne_W0lf1-1/+1
2008-04-10* Updated NPC skill "Evil Land". More gravity wtfage.L0ne_W0lf1-1/+1
2008-03-25Partially fixed the mess in status.c.ultramage1-0/+1
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-9/+64
2008-03-09Cleaned up and corrected some more land skill code:ultramage1-11/+12
2008-01-04Modified the map_setcell() code to to use a boolean flag instead of needing S...ultramage1-1/+0
2007-12-23- Fixed horrible handling of skill_abra_db which leads to memory corruption (...skotlex1-1/+1
2007-12-09Changed Cloaking to not show an animation when it fails (thanks to Harbin for...ultramage1-1/+1
2007-11-22- Changed the status_change structure to use dynamic rather than static memor...skotlex1-1/+1
2007-11-05Corrected the max. allowed skill name length, and optimized code that works w...ultramage1-1/+1
2007-11-05Changed the skill_db.txt skill names in comments into actual columns, now the...ultramage1-2/+2
2007-11-02Removed some long-unneccessary debug messages (from r1105).ultramage1-2/+2
2007-10-31* Added names to the SC_ and SI_ enums, now they can be used to properly indi...ultramage1-4/+4
2007-10-18Fixed numerous /W4 warnings (and created more :)ultramage1-5/+5
2007-10-16* Fixed a copy-paste mistake in disguise code (from r5833)ultramage1-6/+6
2007-10-15Implemented new skill "Enlarge Weight Limit R", and increased MAX_SKILL_TREE ...L0ne_W0lf1-0/+2
2007-10-13* Further updates to skill_delayfix functionPlaytester1-1/+1
2007-10-12- cleaned up homshuffle and fixed a possible crash in it.skotlex1-1/+1
2007-10-10* Partially removed the usage of 'flags' to direct the execution path in skil...ultramage1-4/+3
2007-10-03* Cleaned up parts of skill.c related to skill unitsultramage1-9/+9
2007-09-10* Added a safeguard to skill_get_unit_layout() against incorrectly defined la...ultramage1-14/+28
2007-09-10- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.skotlex1-2/+2
2007-08-24- Fixed the hotkey list sending to the client not displaying right away.skotlex1-0/+5
2007-08-19* Cleaned/clarified some #include relationships between headersultramage1-2/+2
2007-08-14- Modified map_foreachinrange so that you can also specify the max length of ...skotlex1-1/+31
2007-07-08- added temp skill db entries and corrected some existing ones (see topic:157...ultramage1-4/+4
2007-07-06* Cleaned up some nasty code related to skill_blownultramage1-1/+1
2007-05-23- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast ...ultramage1-2/+1
2007-04-12- Changed the meaning of inf2=0x1000. Now it is used to "disable usage on ene...skotlex1-13/+12
2007-03-19- Removed the last argument from skillitem, the skill name passed to the clie...skotlex1-4/+4
2007-03-06- Corrected the define for NK no cardfix (def).skotlex1-1/+1
2007-03-05- Added NK value 0x80: ignore target's cards (0x8 will now only ignore attack...skotlex1-1/+2
2007-02-23- The NK value of the skill_db has been made a hexadecimal value, and expande...skotlex1-5/+11
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-1/+1
2007-01-09- Changes to script buildin functions:FlavioJS1-1/+1
2006-12-14- Added function skill_strip to handle stripping code. The RG strip skills an...skotlex1-0/+1
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-958/+958
2006-11-20- You now can't use other skills while a skill-induced "window" is up (telepo...skotlex1-0/+1
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ...skotlex1-0/+1
2006-10-03- Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of skil...skotlex1-1/+1
2006-09-08- Unified the rest and ganstar paradise code into a single function.skotlex1-2/+1
2006-08-29- Applied Mpeg's work on GStoms1-2/+5
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-1/+1
2006-08-28- Changed the produce_db format, now there's a skill-lv column right after th...skotlex1-1/+1
2006-08-28reverted mpeg's workVicious1-5/+2
2006-08-28Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg...toms1-2/+5
2006-08-25Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.toms1-2/+2
2006-08-22- Some more work on the splash skill code. Now splash-damaged enemies should ...skotlex1-0/+4