Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-06-13 | Add skill_get_item_index() function | Kenpachi Developer | 1 | -0/+1 | |
2020-06-01 | Merge pull request #2718 from Kenpachi2k13/prere_use_items_skills_in_npc | Haru | 1 | -0/+7 | |
Add/extend battle flags to enable item/skill usage while interacting with NPC | |||||
2020-06-01 | Implement Requirements->MaxSPTrigger code | Kenpachi Developer | 1 | -0/+4 | |
2020-06-01 | Implement Requirements->Equip code | Kenpachi Developer | 1 | -0/+11 | |
2020-06-01 | Implement Requirements->Items->Any code | Kenpachi Developer | 1 | -0/+4 | |
2020-06-01 | Make Requirements->Items->Amount can be grouped by levels | Kenpachi Developer | 1 | -2/+15 | |
2020-06-01 | Make Unit->Target can be grouped by levels | Kenpachi Developer | 1 | -3/+4 | |
2020-06-01 | Make Unit->Interval can be grouped by levels | Kenpachi Developer | 1 | -2/+2 | |
2020-06-01 | Make Unit->Id can be grouped by levels | Kenpachi Developer | 1 | -2/+2 | |
2020-06-01 | Make Requirements->State can be grouped by levels | Kenpachi Developer | 1 | -2/+7 | |
2020-06-01 | Make CastDefRate can be grouped by levels | Kenpachi Developer | 1 | -2/+2 | |
2020-06-01 | Make InterruptCast can be grouped by levels | Kenpachi Developer | 1 | -2/+3 | |
2020-06-01 | Make AttackType can be grouped by levels | Kenpachi Developer | 1 | -4/+6 | |
2020-06-01 | Make Hit can be grouped by levels | Kenpachi Developer | 1 | -2/+8 | |
2020-06-01 | Remove unused variable nocast from struct s_skill_db | Kenpachi Developer | 1 | -1/+0 | |
2020-06-01 | Change maximum skill level to 20 | Kenpachi Developer | 1 | -1/+1 | |
2020-06-01 | Change maximum length of skill descriptions to 50 | Kenpachi Developer | 1 | -1/+5 | |
2020-06-01 | Add defaults, bounds and validations when reading skill DB | Kenpachi Developer | 1 | -7/+40 | |
2020-05-23 | Remove superfluous parameters file, line and func from skill_delunitgroup() | Kenpachi Developer | 1 | -1/+1 | |
2020-05-13 | Add skill_enabled_npc battle flag and implement usage | Kenpachi Developer | 1 | -0/+7 | |
2020-05-04 | Refactor the Bard/Dancer Soul Link temporary skill granting code | Haru | 1 | -0/+1 | |
The code no longer relies on invalid assumptions about the mapping between skill IDs and indices Fixes #2670 Signed-off-by: Haru <haru@dotalux.com> | |||||
2020-03-14 | Remove skill_is_item_skill() function and use ↵ | Kenpachi Developer | 1 | -1/+0 | |
map_session_data->autocast.type instead | |||||
2020-03-14 | Add skill_validate_autocast_data() function | Kenpachi Developer | 1 | -0/+1 | |
2020-03-11 | Add enumeration for auto-cast types | Kenpachi Developer | 1 | -0/+9 | |
2020-03-08 | Undo removal of attack->dir_unknown | Leo Pflug | 1 | -0/+1 | |
2020-03-08 | Refactor code using directions to use enum unit_dir | skyleo | 1 | -5/+5 | |
This removes a lot of duplicated code, especially related to people not using the arrays dirx and diry. Assertions for whenever these arrays are used have been added as well, to ensure valid index range. Some trailing white space has been removed as well. | |||||
2020-02-09 | Added skill_is_item_skill() function. | Kenpachi Developer | 1 | -0/+1 | |
2020-02-09 | Merge pull request #2596 from dastgirp/skill_idx_refactor | Haru | 1 | -0/+6 | |
Changed logic of skill_get_index | |||||
2020-02-02 | Changed logic of skill_get_index | Dastgir | 1 | -0/+6 | |
skill_get_index can be edited easily to add custom skills | |||||
2020-01-13 | Update copyright headers for year 2020 | Haru | 1 | -2/+2 | |
Signed-off-by: Haru <haru@dotalux.com> | |||||
2019-10-29 | Dehardcode combo skills check | Asheraf | 1 | -0/+1 | |
2019-05-06 | Merge pull request #2232 from guilherme-gm/201810-trap-visibility | Haru | 1 | -0/+2 | |
Added option to make hunter traps invisible | |||||
2018-10-20 | Added option to make hunter traps invisible | Guilherme G. Menaldo | 1 | -0/+2 | |
2018-08-30 | Fixed Blastime and Claymore Trap damage that wasn't being split by the ↵ | Guilherme G. Menaldo | 1 | -0/+1 | |
number of enemies | |||||
2018-07-24 | Added missing parameter to init_unit_layout_unknown | Dastgir | 1 | -1/+1 | |
2018-07-19 | Replace item id shorts to int in map server. | Andrei Karas | 1 | -1/+1 | |
2018-06-12 | Changed returntype of skill_check_condition_castend_unknown. | Dastgir | 1 | -1/+1 | |
skill_check_condition_castend is terminated if returntype is true | |||||
2018-05-31 | 2012-2018 ! | Maytichai Saowa | 1 | -1/+1 | |
2018-04-08 | Allow guild skills cooldown to continue when logged out | Guilherme G. Menaldo | 1 | -3/+1 | |
2018-02-10 | Clean up trailing whitespace and non-indent tabs | Haru | 1 | -1/+1 | |
Signed-off-by: Haru <haru@dotalux.com> | |||||
2018-01-25 | Implementation of Official Clan System | Murilo Pereti Tavares | 1 | -0/+1 | |
All official features work including the autokick for inactive members And the system is completely customizable. | |||||
2017-12-23 | Replace the use of skill_reproduce_db with AllowReproduce flag | Asheraf | 1 | -2/+1 | |
2017-11-24 | Allow using the skill DB accessors on non-skill attacks (skill_id = 0) | Haru | 1 | -1/+5 | |
This suppresses an assertion in the skill DB accessors when called with `skill_id = 0` (such as during normal attacks). In such case, they'll now return an appropriate zero value, as it happened before 2b4bfa5d0. Fixes #1909 Signed-off-by: Haru <haru@dotalux.com> | |||||
2017-11-18 | Merge pull request #1903 from Asheraf/skill_scale | Haru | 1 | -0/+1 | |
Implement skill scale packet for client versions >= 20151223. | |||||
2017-11-16 | Implement skill scale packet for client versions >= 20151223. | Asheraf | 1 | -0/+1 | |
2017-11-05 | Reduce confusion between skill IDs and skill DB indexes (part 2) | Haru | 1 | -2/+1 | |
Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum skill ID. Signed-off-by: Haru <haru@dotalux.com> | |||||
2017-11-05 | Reduce confusion between skill IDs and skill DB indexes (part 1) | Haru | 1 | -48/+50 | |
Rewrite skill DB accessors to clarify the difference between IDs and indexes, and to report a backtrace to the console when an invalid ID is passed. The type of the skill_id and skill_lv arguments has been changed to int. Signed-off-by: Haru <haru@dotalux.com> | |||||
2016-12-03 | Clarify some Job Class vs MapID confusion (1/2) | Haru | 1 | -1/+1 | |
This commit ensures that `sd->status.class` and related variables only contain Job Classes (i.e. the client-compatible values, where High Novice 4001) and are never checked against the bitmask-based MapID values. As a rule of thumb, from now on, when a variable is named `class`, it is intended to contain a Job Class ID and not a MapID. The type of such variable shall be a signed `int16` or `int`. To ensure that related third party code is also verified when this commit is merged, the variable `struct mmo_charstatus::class_ (i.e. `sd->status.class_`) is renamed to `class`. Some issues in related lines are also fixed, including: - A wrong check in the char server would prevent the correct detection of babies in code related to the family exp sharing. - Baby Arch Bishops would not be affected by Eucharistica. - A wrong check would cause the `questinfo()` script command not to display its information for most classes (except 1-1 classes). - Map IDs and Job Classes were mixed up in `itemdb_jobid2mapid()` and `itemdb_jobmask2mapid()` for 1-1 classes (causing currently no harm, since they just happen to coincide). - The Baby Sura class would not cause parties to be marked as containing a monk type character (for SLS Team Up purposes). - Baby Geneticists would bypass the cart check when trying to equip ammunitions. - Baby Mechanics would bypass the Mado Gear check when trying to equip ammunitions. - Transcendent Shadow Chasers would lose the Stalkers' ability to clone transcendent skills. Signed-off-by: Haru <haru@dotalux.com> | |||||
2016-10-28 | Fixed copyright year for 2016 | Lemongrass3110 | 1 | -1/+1 | |
2016-10-22 | Implemented SU_SV_ROOTTWIST Skill. | Dastgir Pojee | 1 | -0/+3 | |
Duration: (5+(2*SkillLv)) seconds. Cannot be used on Boss Monsters. Effect is cancelled when Heaven's Drive or Trample is used. Enemies trapped on roots receive poison property damage. |