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2014-02-14Renewal mechanics rebalance mega-updateMichieru1-1/+0
- More info on the forums, at http://hercules.ws/board/topic/4428-michierus-renewal-update/ Signed-off-by: Haru <haru@dotalux.com>
2014-02-02Introducing HPM Datacheckshennetsind1-3/+3
http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-11Corrected some local 'mapindex' variables shadowing the global oneHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2013-11-19Replaced hardcoded Item IDs with constantsHaru1-11/+0
- This makes it harder to get the item IDs wrong in the code. - Fixes item 'Slot_Coupon' being incorrectly considered a Spell Book due to an oversight (wrong item nameid) when the check was introduced. Signed-off-by: Haru <haru@dotalux.com>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-2/+2
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-26Changed 'tick' variables to 64 bitHaru1-29/+29
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-20Bug:7723 and Skill Cooldownsshennetsind1-3/+4
Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead. http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error Special Thanks to Haru, Wend and Beret. Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher Signed-off-by: shennetsind <ind@henn.et>
2013-10-19Fixed Bug#7737malufett1-2/+10
-http://hercules.ws/board/tracker/issue-7737-shadow-form-and-interaction-with-multi-hit-skills/?gopid=20576#entry20576 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-10-05* Follow up dedec165eaeb0d291279b1d5b53fac242bcf7b4cshenhuyong1-3/+7
-Update pre-re/skill_db.txt * Updated the const.txt to support the newest common status, as well as the latest NPC's. * Fixed a issue where the Dark Collector's assigned MAPID was incorrect. * Updated all Rebellion skills to have official ranges and SP requirements. -Also updated the skill_db entrys for these skills to have near official settings.
2013-10-04HPM: Hooking!shennetsind1-4/+0
http://hercules.ws/board/topic/2399-hpm-hooking-now-available/ Signed-off-by: shennetsind <ind@henn.et>
2013-09-28Merge pull request #161 from shenhuyong/mastershennetsind1-0/+25
Added full support for the Rebellion.
2013-09-27HPM: Skill.c Completedshennetsind1-12/+52
Moved missing vars and declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Added full support for the Rebellion.shenhuyong1-0/+25
Credits to 3ceam2 for the base,Thanks to Rytech. -The skill still needs to be completed, as well as support for higher base stats. -Bonus stats are set to temporarily values until the official ones are known. -Updated the item_db.txt file with information on the Rebellion's job equip mask. -Added packets and packet keys for 2013-08-07Ragexe with the info provided by Shakto,Thanks to Shakto. -A 2013-08-07Ragexe client or higher is required for this job to be properly playable.
2013-09-26Renamed variables that would conflict with a rename of iMap to mapHaru1-1/+1
Note to plugin developers: if you were importing the "map", you'll need to change it to "maplist" Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-3/+3
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-08-22Fixed Bug #7652shennetsind1-1/+1
damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura. http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-18Fixed guild aura not going away on guild-break/expellshennetsind1-1/+0
Also modified sd->state.gmaster_flag from struct to a 'unsigned int : 1;' flag as sd->guild already stores the pointer and was thus a duplicate. Special Thanks to Haru, Xgear Signed-off-by: shennetsind <ind@henn.et>
2013-07-08For Bug #7494shennetsind1-7/+16
Modified skill cool down storage (also interfaced the remaining 2 static ers) http://hercules.ws/board/tracker/issue-7494-crash-crash-crash/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-07Fixed Bug#6503malufett1-0/+1
-where SR_GENTLETOUCH_REVITALIZE is not working properly. Fixed Bug#6547 & Bug#6141 -SC_BLOODYLUST should now work properly like as official behavior. Fixed Bug#7395 -SO_SPELLFIST should now work properly. Fixed Bug#7477 -removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active. Fixed Bug#7475 -fixed error message in SA_AUTOSPELL when cancel button is pressed. Fixed Bug#7337 -MG_CHANGECART should now work properly. Fixed Bug#7474 -SC_MAELSTROM should now work properly like as official behavior.
2013-07-05Minor compliance adjustmentsshennetsind1-2/+2
Data provided by clang Signed-off-by: shennetsind <ind@henn.et>
2013-07-03Fixed a 'endless' dissonance problem.shennetsind1-1/+2
Special Thanks to Xgear. Signed-off-by: shennetsind <ind@henn.et>
2013-07-01Fixed Bug #7216shennetsind1-1/+1
Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help! http://hercules.ws/board/index.php?app=tracker&showissue=7216 Signed-off-by: shennetsind <ind@henn.et>
2013-06-30Fixed Skill Cooldownsshennetsind1-0/+19
Special Thanks to Vylow for bringing this to our attention. Also added support for the client-side cooldown left/total feature (packetver 20120604 and newer) Made Possible Thanks to Yommy =3 Signed-off-by: shennetsind <ind@henn.et>
2013-06-19Skill Tree DB Redesignshennetsind1-1/+2
http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-13Hercules Renewal Phase : Renewalmalufett1-1/+24
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-05-19Slight adjustmentsMysteries1-15/+15
2013-04-27Skill ID Processing Overhaulshennetsind1-7/+9
http://hercules.ws/board/topic/512-skill-id-processing-overhaul/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-22Hercules April 22 MEGA-ULTRA-LONG Patch~!shennetsind1-1/+0
http://hercules.ws/board/topic/470-hercules-april-22-patch/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-29Re-introducing clone-nocopy skillshennetsind1-0/+1
This was once available through the now-gone skill_nocast_db.txt. To make a skill not copy-able by clones (aka the skill is not inherited by a clone when it is created), use flag 0x8000 in the inf2 skill db field Signed-off-by: shennetsind <ind@henn.et>
2013-03-27Introducing Hercules' Map Zone Databaseshennetsind1-2/+0
Click the link for full info~! http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-11Hercules Renewal: skill.c completeshennetsind1-1/+69
Added the last missing functions into the interface, all functions in skill.c are now wired to the interface. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-02Hercules Renewal: skill.cshennetsind1-399/+368
http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-02-16@skillid Improvementshennetsind1-2/+6
As suggested by Streusel and backed by the development team, @skillid now supports partial search. Signed-off-by: shennetsind <ind@henn.et>
2013-01-29Fixed Bug #6305shennetsind1-3/+1
Brandish spear can now be used by rune knights riding dragons. Made riding state check for both peco and dragon, created a new state for peco-only so that the functionality isn't lost. http://hercules.ws/board/tracker/issue-6305-brandish-spear-bug-for-rune-knight/ Signed-off-by: shennetsind <ind@henn.et>
2013-01-04> Follow-up to r17065:aleos1-4/+4
* Further harmonized skill_id and skill_lv variables. * Fixed trap skill item requirement checking for signed return and being set to unsigned variable. (bugreport:7085, bugreport:7114) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17076 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for ↵glighta1-75/+75
skill_lv -Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-29Old Eleanor work :glighta1-2/+4
-Implement MH_TINDER_BREAKER, STYLE_CHANGE git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17059 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-1632/+1636
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-1636/+1632
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25* Added the "Catalog Magician" NPC to merchants/buying_shops.txt, thanks to ↵euphyy1-1/+1
Muad_Dib! * Changed all commands in atcommands.txt to their defined names, not aliases, and added two more common aliases. * Documented 'makerune' in script_commands.txt. * Documented '@accinfo' in atcommands.txt. * Follow-up r16965, database update for rune crafting formula. * Updated Magic Mushroom DB according to 3CeAM revision 703. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16966 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-12-Add/upd basic documentation for script.cglighta1-2/+2
-Fix some indentation and strange codestyle change to A-Style git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16915 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-11Follow up to r16912 (bugreport:6435), the fix wasn't working because I was ↵momacabu1-0/+1
mistakenly reproducing the bug -_- Now I hope I did everything right. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16913 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-01-Fix bugreport:6547 (bloodylust) upd bloodylust effect to berserkglighta1-0/+1
-Fix bugreport:6208, bugreport:6805 (chaos panic) fix range effect -Partial Fix bugreport:5275 (toxin now won't interupt unbreackable castskill) -Folllow up r16847 fix UNT_ZEPHYR get some unwanted bonus, fix Insignia unit range -Add UF_RANGEDSINGLEUNIT unit propriety thx to 3ceam, workaround to fix ranged unit without timer. -Prevent WM_SOUND_OF_DESTRUCTION, SC_MANHOLE, WM_LULLABY_DEEPSLEEP being cast in non pvp map -Fix SC_MAGICMUSHROOM shouldn't force skill if sit -Replace some hardcoded mobid by enum -add some mob_is definition for quicker search (gvg and treasure) -Remove some duplicate check for status_heal (if berserk already done in status heal) -Upd few documentation git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16855 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-10-31bugreport:6830 / follow up r16848, dropped flag param in skill_select_menu ↵shennetsind1-1/+1
as we do not rely on it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16849 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-10-31-Fix bugreport:5757 (insignia) implement remaning effect stated from ↵glighta1-0/+2
irowiki, remove duplicate atk_ele -Fix bugreport:6096 (saturday_night), add rate failure, fix sit icone, add restrict to pvp map -Fix bugreport:6831 (sc_intravision), prevent item starting (and so ending) intravision while wearing maya purple DB: -Upd *INSIGNIA duration to 60s, fix requirement indigo per level (itemid ain't split in src =( ) -Upd WM_SATURDAY_NIGHT_FEVER hp/sp drain interval to 12-2*skilllv -Upd skill_require_db fix add note about some state status wich were present but not mentionned. -Add poisonweapon and rollingcutter code implantation. (was used in require db without effect and removed hardcoded check) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-10-29-Add some src basic documentation.glighta1-13/+18
-Change some remaining -1 for status ending timer. -Move some hardcoded msg in msg_athena -Small optimisation on battle_attr_fix git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-10-03=Generaltechnote241-1/+18
*Updated a hand full of enum tables and added some place holders in the skill databases. -Tables updated are the Emotions, Map Types, Use Skill Fail Causes, Skills, Units, and Status. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16812 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-27Fixed bugreport:6516 where duplicate entry in produce_db.txt is been ignored ↵rud0lp201-1/+1
when both required skills are present in a character (ex. AM_PHARMACY w/ GN_CHANGEMATERIAL) Updated all Genetic's item creation skills to its official behavior and added all missing items used for GN_CHANGEMATERIAL.(bugreport:6539) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16712 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-18Implemented Renewal Casting System.rud0lp201-1/+4
Fixed bugreport:2018 where CH_PALMSTRIKE deals damage to hidden targets. Fixed bugreport:6473, bugreport:6325 SC_DEADLYINFECT should now spread status ailments properly. Fixed bugreport:5541, bugreport:6179, bugreport:6281 where self buff skill is transfer to targets when doing a combo. Updated AC_VULTURE where in renewal it doesn't show the hit bonus anymore in the status window. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16661 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-02Fixed bugreport:6324 where re-spawning mob still hits/chases its previous ↵rud0lp201-1/+1
attacker. Partial fixed bugreport:6396 where Chemical Protection skills doesn't check targets current equipments. Finally added almost all Kagerou/Oboro skills only one more left..phew...:D (KG_KAGEHUMI,KG_KYOMU,KG_KAGEMUSYA,OB_ZANGETSU,OB_OBOROGENSOU,OB_OBOROGENSOU_TRANSITION_ATK,OB_AKAITSUKI) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16560 54d463be-8e91-2dee-dedb-b68131a5f0ec