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- Also added in the ability to use '@npctalkc' as a GM command.
- Added supporting information to the databases.
- Sneaking in a fix to the Refined Ballista.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14270 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14254 54d463be-8e91-2dee-dedb-b68131a5f0ec
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current clients it does not. The effect (AL_ANGELUS) still shows.
Added ALL_WEWISH to the skill databases, and enabled the Christmas Musicbox item.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14182 54d463be-8e91-2dee-dedb-b68131a5f0ec
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NPC_INVINCIBLEOFF. (topic:217330)
* Using items no longer cancels invincibility(but using target and ground skills through items does). (bugreport:3259)
* Fixed Butterfly Wings not working during GVG. (bugreport:3264)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13897 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:3253).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13893 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Reordered code in status_change_end(SC_DANCING) so that an ensemble's skill unit group is deleted only after removing both performers' status changes.
Modified the call to skill_delunitgroup() IN status_change_end(SC_DANCING) so that it always processes the group's true owner and not others (bugreport:3253).
Replaced calls to skill_stop_dancing() with status_change_end(SC_DANCING), since it now provides identical functionality.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13891 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Recasting Preserve no longer toggles the skill off while active.
- Preserve is no longer saved on log-out or mapserver changes.
* Added SC_CRITICALWOUND and SC_SLOWCAST to negative statuses not saved with battle_config.debuff_on_logout&1
* Implemented the skills NPC_HELLPOWER and NPC_WIDEHELLDIGNITY, as per my personal experiences with the skill on iRO.
* Increased MAX_MOBSKILLS to 50, as Satan Morroc has over 40 active skills now.
* Added skill information for NPC_HELLPOWER and NPC_WIDEHELLDIGNITY, and enabled skills in mob_skill_db.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13843 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Misc updates, and updates for party buff items.
- Added CASH_BLESSING, CASH_INCAGI and CASH_ASSUMPTIO skills.
- Added itemskill commands for the party buff scrolls.
- Corrected Equipment repair book's itemtype to 11.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13840 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added documentation for bHealPower.
* Fixed some behaviors for healing skills, (thanks to L0ne_W0lf)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13821 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Heal skills code clean up.
- bSkillHeal can affect offensive heal now.
- bSkillHeal2 can affect AppleIdun and SlimPitcher now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bugreport:3010)
- Weapon, SP, HP and state are checked at the beginning of cast.
- Required items and ammos are checked at the end of cast.
- SP and status change required are removed at the end of cast without checking again.
- Required items are removed only if the skill is successfully used.
- Autocasts won't check for requirements but will remove them if you have them(except for SP/HP).
Hope won't cause any problems...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13815 54d463be-8e91-2dee-dedb-b68131a5f0ec
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ultramage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13771 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Expanded and corrected the land skill view id enum in skill.h
- Renamed UNT_ATTACK_SKILLS to UNT_DUMMYSKILL and UNT_KAENSIN to UNT_KAEN (official terminology)
- changed GS_DESPERADO to use the UNT_DUMMYSKILL view id instead of UNT_KAENSIN (and is it supposed to be a land skill at all?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13688 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed Tarot Card being used on Emperium.
- First Part of BattleGround Implementation (please wait).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13493 54d463be-8e91-2dee-dedb-b68131a5f0ec
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status_change_entry's. (last known 64bit portability issue)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13482 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- MS_BASH Completed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13189 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Skill will now remove KA-type statuses and not remove stalker's link while preserved.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13098 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Added defines for mercenary skill ranges.
Added a mapping of mercenary skills to the skill db (700-799 atm).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13012 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- skill, addtoskill, guildskill, getskilllv, getgdskilllv, itemskill, petskillattack, petskillattack2, petskillsupport, skilleffect, npcskilleffect, unitskilluseid, unitskillusepos
- bonus/bonus2/bonus3/bonus4/bonus5 for bonuses bAutoSpell, bSkillAtk, bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12814 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added SD_SPLASH to let skill_area_sub do the target counter.
- Updated splash skills to use these defines.
- The NPC_WIDE* skills now use SD_PREAMBLE to correctly display their animation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12689 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12633 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Renamed BA_FROSTJOKE to BA_FROSTJOKER (aegis server-side name)
* Implemented a generic framework for parsing delimited db files (allows specifying min/max column ranges and max number of rows to read)
* Corrected a typo in quest_update_objective()
* Cleaned up pc.c a bit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12599 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Evil Land will always as a 3x3 animation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Based on visual observation, and experience with it on iRO Sakray.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12548 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12433 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component
- map.h now only holds mostly map-related things (needs more cleaning)
- there's still a lot of room for improvement (reorganization within individual header files, etc...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* removed redundant skill_ganbatein() function
* Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons).
* Fixed code that allowed placing of skill unit cells on 'gaps'.
* Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
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SET_ / CLR_ pairs of defines (topic:174323).
Also removed script object 'setcell', added script function 'setcell'.
- Now you can manipulate cell information without needing @loadnpc
- You can also manipulate the terrain ('gat') type itself, using the new cell_walkable, cell_shootable and cell_water constants
(currently the implementation uses bit flags too, so to get the type you want, you need to adjust the flags one by one)
- This breaks current scripts, so please adjust places that use setcell
(also be sure to _only_ use predefined constants, not direct numbers)
- Details can be found in the script reference.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12009 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(depending on the contents of yor abra_db.txt file)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11970 54d463be-8e91-2dee-dedb-b68131a5f0ec
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for pointing it out).
And while at it, also tweaked skill_check_cloaking() to use a more readable boolean logic instead of the previous zero-nonzero.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11877 54d463be-8e91-2dee-dedb-b68131a5f0ec
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memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power).
- Since I am unable to fully test, watch out for any bugs~
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
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with skill names according to latest changes.
Changed skill db loading code to work similarly to how itemdb/mobdb is loaded (generic file loader + specialized function to process rows).
* all skill db files are now checked for inconsistencies the same way.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11659 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the server reads these instead of a hardcoded array (see topic:170438).
Corrected skill db loading code which was using a totally wrong column count in sevreal cases (or didn't do any checks at all).
Cleaned up skill db lookup code
* added some well-behaved functions to replace macros (skill_get_index)
* used skill_get_index() to replace often occuring blocks of code that did the skill_id -> skilldb_index calculation in-line
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11657 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed function skill_count_target() because it's a duplicate (see topic:169337).
Renamed skill_get_pl to skill_get_ele (because it retrieves element ids).
The block_list structure now uses the BL_ enums instead of 'unsigned char'.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11640 54d463be-8e91-2dee-dedb-b68131a5f0ec
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indicate where such values are to be used (replaces usage of 'int')
* removed MIN_/MAX_PORTAL_MEMO, set MAX_MEMOPOINTS from 10 to 3
* removed support for @go-ing to your memo points
* simplified the overly verbose @memo command; now re-uses pc_memo()
* cleaned up pc_memo(), now uses semi-correct packet replies
* Minor code cleaning/formatting
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11625 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Commented out clif_skill_damage2() as it is not used anymore
* Made Venom Splasher a splash attack that distributes damage
* Fixed displaying of several splash skills (see bugreport:238)
- added flag SD_PREAMBLE for skills that need the 'magic' packet (fixes Grimtooth / Cart Revolution displaying out of sync)
- hacked together Venom Splasher's "no animation for central mob"
- hacked in a custom packet to make Dragonfear display semi-correctly
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11491 54d463be-8e91-2dee-dedb-b68131a5f0ec
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by 1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11476 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- aftercast delay can never be lower than amotion
- please report if this broke any skills
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11436 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated the skill_delayfix function to behave as recently discovered by Tharis: Skills with no delay set will use amotion ONLY if the skill was instant-casted.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11433 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill unit code (some people seem to really like flags >_>)
- wiped out r8478 and its multiple levels of useless flag propagation
- skill_unit_onlimit (expiration) no longer executes in skill_delunit
- added skill_unit_ondelete for proper handling of this event
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11399 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed some nonsense code in skill_dance_switch() (from r8876)
- removed 'security system to prevent forgetting timer removal' (r1213)
- renamed some skill-related data structs (had same name as variables)
- commented out custom Venom Splasher countdown messaging code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11347 54d463be-8e91-2dee-dedb-b68131a5f0ec
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layout ids (will give weird results but won't crash at least)
* Fixed Firewall/Icewall being oriented backwards (no real difference though...)
* Removed some junk Landprotector/Graffiti code; Graffiti doesn't get placed randomly anymore
* Icewall can now be cast on yourself... but for some reason, the cell on yourself immediately expires!
* Merged together functions clif_set0192() and clif_changemapcell()
- also removed its "send to whole map" mode which is just plain wrong (although aegis actually does use it to 'inform' caster about changes)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11175 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected getpetinfo so it actually returns "null" when there's no pet and you request the name (the docs state it so).
- Also cleaned up a bit getpetinfo
- Added gethominfo (which behaves in the same way as getpetinfo).
- The 'maxcount' skill_db field now can store independant values per skill-level, required for Kamaitachi since it uses different range values per level.
- Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than self) for skills with inf self and inf2 'don't target self' (aka: auto-select target skills).
- Corrected map_foreachinpath to do a wall check for targets beyond the initially selected tile.
- Corrected Kamaitachi's range to be 9, and the path range to be 4+SkillLv
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11169 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected the unit_id of NPC_EVILLAND (taken from jA)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11071 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
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topic:157041)
- removed txt converters from txt build (they need mysql files so they don't belong there)
- eol-style for newly added file
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10867 54d463be-8e91-2dee-dedb-b68131a5f0ec
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