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path: root/src/map/skill.h
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2007-10-10* Partially removed the usage of 'flags' to direct the execution path in skil...ultramage1-4/+3
2007-10-03* Cleaned up parts of skill.c related to skill unitsultramage1-9/+9
2007-09-10* Added a safeguard to skill_get_unit_layout() against incorrectly defined la...ultramage1-14/+28
2007-09-10- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.skotlex1-2/+2
2007-08-24- Fixed the hotkey list sending to the client not displaying right away.skotlex1-0/+5
2007-08-19* Cleaned/clarified some #include relationships between headersultramage1-2/+2
2007-08-14- Modified map_foreachinrange so that you can also specify the max length of ...skotlex1-1/+31
2007-07-08- added temp skill db entries and corrected some existing ones (see topic:157...ultramage1-4/+4
2007-07-06* Cleaned up some nasty code related to skill_blownultramage1-1/+1
2007-05-23- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast ...ultramage1-2/+1
2007-04-12- Changed the meaning of inf2=0x1000. Now it is used to "disable usage on ene...skotlex1-13/+12
2007-03-19- Removed the last argument from skillitem, the skill name passed to the clie...skotlex1-4/+4
2007-03-06- Corrected the define for NK no cardfix (def).skotlex1-1/+1
2007-03-05- Added NK value 0x80: ignore target's cards (0x8 will now only ignore attack...skotlex1-1/+2
2007-02-23- The NK value of the skill_db has been made a hexadecimal value, and expande...skotlex1-5/+11
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-1/+1
2007-01-09- Changes to script buildin functions:FlavioJS1-1/+1
2006-12-14- Added function skill_strip to handle stripping code. The RG strip skills an...skotlex1-0/+1
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-958/+958
2006-11-20- You now can't use other skills while a skill-induced "window" is up (telepo...skotlex1-0/+1
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ...skotlex1-0/+1
2006-10-03- Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of skil...skotlex1-1/+1
2006-09-08- Unified the rest and ganstar paradise code into a single function.skotlex1-2/+1
2006-08-29- Applied Mpeg's work on GStoms1-2/+5
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-1/+1
2006-08-28- Changed the produce_db format, now there's a skill-lv column right after th...skotlex1-1/+1
2006-08-28reverted mpeg's workVicious1-5/+2
2006-08-28Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg...toms1-2/+5
2006-08-25Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.toms1-2/+2
2006-08-22- Some more work on the splash skill code. Now splash-damaged enemies should ...skotlex1-0/+4
2006-08-07mpeg's ninja workVicious1-3/+4
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+3
2006-07-12- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" ca...skotlex1-1/+1
2006-07-05Saycyber21's NJ workVicious1-2/+3
2006-06-30- Small cleanup on Abracadabra.skotlex1-3/+4
2006-06-28- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with ...skotlex1-0/+2
2006-06-26- Corrected unit id of desperado and Ground Drift using jA's info.skotlex1-5/+7
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-0/+1
2006-06-07- Moved souldrain code from skill_counter_additional_effect to mob_dead. It s...skotlex1-0/+2
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-3/+2
2006-05-18- Some code cleaning of the skill reiteration/nofootset code.skotlex1-2/+0
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-3/+3
2006-04-26- Updated item_db.sql to current.skotlex1-2/+0
2006-04-25- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag t...skotlex1-1/+1
2006-04-17- Added state.running to unit_data to make it easier to check for running cha...skotlex1-1/+1
2006-04-11- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS ...skotlex1-2/+2
2006-04-11- Fixes to the unit_data update that lets characters auto-chase while attacking.skotlex1-2/+1
2006-04-10- Modified the unit_data structure to handle automatically switching between ...skotlex1-0/+4
2006-04-06- Modified @allstats to prevent negative/overflow issues.skotlex1-1/+1
2006-04-05- Modified the ammo checks so that ammo is consumed at the end of battle_calc...skotlex1-0/+2