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2007-10-17* Ground skill now can trigger every 20msPlaytester1-1/+1
- Firewall, Fire Formation and Heat now can do 50 hits a second - this was proven to be official behavior, but it will raise CPU usage git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11500 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-16* Venom Splasher fixes according to bugreport:230ultramage1-5/+6
- added passive skillv*30% bonus from Poison React - added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2 - reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated - TODO: the skill should not consume a gemstone when it fails git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-16* Fixed a copy-paste mistake in disguise code (from r5833)ultramage1-96/+88
* Commented out clif_skill_damage2() as it is not used anymore * Made Venom Splasher a splash attack that distributes damage * Fixed displaying of several splash skills (see bugreport:238) - added flag SD_PREAMBLE for skills that need the 'magic' packet (fixes Grimtooth / Cart Revolution displaying out of sync) - hacked together Venom Splasher's "no animation for central mob" - hacked in a custom packet to make Dragonfear display semi-correctly git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11491 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-16- Fixing TK Mission asigning non spawning mobs.zephyrus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11485 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-15Implemented new skill "Enlarge Weight Limit R", and increased MAX_SKILL_TREE ↵L0ne_W0lf1-0/+1
by 1. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11476 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-13* Fixed up NPC_POWERUP and NPC_AGIUPPlaytester1-2/+2
- NPC_POWERUP: 3x ATK and 2x HIT for 10+5*level seconds - NPC_AGIUP: 2x MOVE and 2x FLEE for 10+5*level seconds git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11450 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-13* Some further changes to the delayfix functionPlaytester1-2/+3
- aftercast delay is at least amotion no matter what skill (this includes skills with cast time AND skills with skill delay!) - aftercast delay reductions can NEVER reduce the aftercast delay below amotion (this includes Bragi and Soul Links) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11448 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-13- Again modified the delayfix function to reflect the current skill delay ↵skotlex1-6/+3
knowledge. Skills with 0 delay use amotion always (regardless of cast times) - Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-13* Further updates to skill_delayfix functionPlaytester1-14/+14
- aftercast delay can never be lower than amotion - please report if this broke any skills git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-12* Fixed wrong index calculation in TXT char creation code (ref: r11410)ultramage1-1/+1
* Fixed SQL itemdb loading crash on NULL columns (ref: 11398) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11434 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-12- cleaned up homshuffle and fixed a possible crash in it.skotlex1-9/+9
- Updated the skill_delayfix function to behave as recently discovered by Tharis: Skills with no delay set will use amotion ONLY if the skill was instant-casted. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11433 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-12Fixed Bragi's aftercast delay reductionPlaytester1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11425 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-11Removed the check that prevented Warp Portal from opening after you picked ↵ultramage1-33/+36
the destination, if there was someone blocking the cell. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11406 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10Minor skill_dance_switch cleanupultramage1-36/+29
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11405 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10* Implemented more official Warp Portal behaviorultramage1-4/+10
- the transition from active to waiting mode is now done as a simple appearance change instead of deleting one and creating the other - due to the above, an opening warp is now properly accompanied by the log-in like sound effect git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11404 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10Re-enabled packet 0x1ac to be sent when something gets ankle-snaredultramage1-4/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11400 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10* Partially removed the usage of 'flags' to direct the execution path in ↵ultramage1-70/+81
skill unit code (some people seem to really like flags >_>) - wiped out r8478 and its multiple levels of useless flag propagation - skill_unit_onlimit (expiration) no longer executes in skill_delunit - added skill_unit_ondelete for proper handling of this event git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11399 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10* Removed 'into_abyss' effect on traps; tests show that it works ONLY for ↵ultramage1-33/+35
Gemstones (tho' iRO website claims otherwise) - bugreport:171 - corrected code that was exploiting the flag as an 'expired' trap flag (replaced it with a more jAthena-ish approach) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11397 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-10Fixed a messup in r11347 causing skill units to expire, trigger or not ↵ultramage1-1/+1
trigger, completely randomly (or at least it seems that way). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11396 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-09* Corrected string lengths according to bugreport:198ultramage1-2/+5
- CHATBOX_SIZE: 70 -> 70+1 - removed some too aggressive checks in clif_parse_globalmessage() - removed CHAT_SIZE define as it actually doesn't apply anywhere - added CHAT_SIZE_MAX to serve as a custom limit to input string lengths - added length/contents checks to /b and /lb (against fake names) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11386 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-08* Delayed the check for required items when a skill is cast to when they are ↵FlavioJS1-36/+46
consumed. Now skills only fail due to lack of items after being cast. - Please make a bug report if you know of any skill that doesn't work like this in official. * Fixed hp of other party members not being sent when you join a party. * Removed unused global array names_id and renamed some structures that are used with variables of the same name. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11384 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-05Fixed 'Wink of Charm' - shouldn't work on boss mobs (topic:166115)ultramage1-10/+11
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11362 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-05* Removed a broken remnant of code from old gospel code (r4349) that's ↵ultramage1-69/+64
_supposed_ to clear the gospel status (no item use?) when you step out of its zone - 1) the constant UNT_GOSPEL was used in a switch() instead of PA_GOSPEL (thus actually ending 'NPC_STUNATTACK' status), and - 2) this code path is never taken, because Gospel is not recorded in skill_unit_temp[] (it has a periodic timer and is not DUALMODE) * Now the first empty spot in the 'skill_unit_temp' array will be used when tracking movement between land skills; reduced its length to 20 * Fixed the skill unit mechanism that is supposed to track whether you're still standing in a certain land skill's AoE or not, which was not working correctly since the time it was added (r3133) - solves the nasty problem of Loki, Quagmire, ... status not ending even after stepping out of it in some cases, if there was another song overlapping the skill's area (fixes bugreport:34) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11361 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-05* Completed the code for SC_LIFEINSURANCE and it's status icon.zephyrus1-1/+2
- Added the summer_ignorepalette to client.conf. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11359 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-04* Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. ↵zephyrus1-1/+1
Allready working. - Added SC_LIFEINSURANCE and SC_BOSSMAPINFO to const.txt. (not implemented but i will work on it) - Updated Field Manual and Bubble Gum in the itemdb.txt file. - As L0ne Wolf reported to me and based on Doddler information, the Bubble Gum only do a second try of the item drop, and it don't increase the drop rates. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11356 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-04* Corrected Icewall skill to be closer to official behavior (part of ↵ultramage1-15/+22
bugreport:38) - now works on occupied squares (previously it disappeared) - now you can walk out of an icewall square (removed code that blocked pathfinding if the origin cell was of a nonwalkable type) - added back the hack where mapcell changes are broadcast to whole map (prevents client from leaving the cells non-walkable if you warp away) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11354 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-03* Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP)zephyrus1-2/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11351 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-03* Cleaned up parts of skill.c related to skill unitsultramage1-196/+187
- removed some nonsense code in skill_dance_switch() (from r8876) - removed 'security system to prevent forgetting timer removal' (r1213) - renamed some skill-related data structs (had same name as variables) - commented out custom Venom Splasher countdown messaging code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-25- Modified a bit the hard/lazy ai triggers to match aegis:skotlex1-0/+1
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE) - Mobs in passive AI no longer use skills. - Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI). - Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-24- Changed Greed Scroll's type to 11 (all itemskill items should use this)skotlex1-8/+8
- Ignore %MDef bonuses now only reduce target's base MDEF, not MDEF2. - Updated the 'skills that cause no damage are blocked now if the skill element is blocked by the target' to only apply if the skill has a status change associated (fixes Resurrection/Heal being blocked). - Reverted the opt_flag2 change in status_change_start (clif_changeoption2) since it never served its purpose. - Added a warning to prevent loading mobs with IDs that belong to the clone range. - Changed MAX_MOB_DB to 3000, updated the definitions of the clone range defines so they are updated automatically with the change of MAX_MOB_DB. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11287 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-23* map_addflooritem and struct item_drop_list using id's instead of struct ↵FlavioJS1-6/+6
map_session_data's (fixes bugreport:36). * Fixed buildin_escape_sql not properly escaping in sql servers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11279 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-21* Corrected skill Charge Attack as described in bugreport:67ultramage1-8/+23
- cast time is between 100% and 300% (+ infinite waiting fixed) - damage is also between 100% and 300% (doesn't increase past range 9) - added knockback that's equal to the distance to target - no longer causes teleportation on WoE grounds - if target runs behind an obstacle, the skill will still teleport you, but will not perform the attack or do knockback - this should be official behavior, so enjoy the weirdness! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11256 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-20* Merged the tmpsql branch:FlavioJS1-0/+1
- Abstraction for the sql code (sql.c/h). - New configure script and makefiles. - Restored txt zeny logging code. (r10814) - Rewrote mapserver's sql code - itemdb, mobdb, mapreg, logs. (r10814) - Fixed a precedence issue (&& and ) in char_sql/char.c. (r10833) - Improved db reading code a bit for consistency. (r11077) - Added separate atcommand for mail deletion. (r11077) - Corrected a few messages that said "new" instead of "unread". (r11077) - Broadcast (*) messages now use "*" as the target's name (not ""). (r11077) - Moved StringBuf code from utils.c/h to strlib.c/h. (r11084 r11117) - Some misc login server cleanups (reformatting etc). (r11136) - Corrected/modified some header entries. (r11141 r11147 11148) - Adjusted VS project files. (r11147) - Adjusted the way the sql charserver does item saving. (r11192) - Corrected usage of reserved keyword 'friend' in mmo.h. (r11192) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11245 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-17- Several skills with a splash area (except ground based ones) will now hit ↵skotlex1-12/+15
Ice-walls when casted by mobs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11237 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-17- Applied various crash-protections to script commands that deal with the ↵skotlex1-8/+8
equip-position array. - Corrected and simplified the skill_magic_reflect function. Fixed damage reflection being based on the caster rather than the target. - Potions are now usable inside Gospel by the casting Paladin (as per Aegis tests done by AuronX) - The unequip script command now takes a position from 1 to 10 rather than 0 to 9 (to make it consistant with all the other equip position related script commands) - Added the EQI_* constants to db/const.txt in a format usable by the equip-position related script commands. - Updated some items to use the new EQI constants. - Also updated doc/script_commands.txt to refer to the EQI list. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11230 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-14- Oops, fixed an error in the GTB bounce code.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11206 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-14- Gravitional Field is now a MISC type of attack.skotlex1-14/+48
- battle_calc_return_damage now is only for BF_WEAPON attacks, added skill_magic_reflect to check whether a spell is bounced back or not. - Magic reflection now effectively switches the caster/target (after damage has been calculated) - Now when GTB completely blocks a spell, the spell animation will still come off, but with a single bolt and MISS damage. - Removed hom_setting&0x2 since Homunculus can be hit by land spells. - Monster Property now gives a Skill Failed message when attempted on players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11203 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-13- Corrected SG Miracle to trigger per attack, not per walked tile. Trigger ↵skotlex1-0/+5
rate is now 0.02% - Corrected the warmth skills not clearing up correctly the previous field when you place another one down. - Corrected vit not affecting the HP bonus that Super Novices, Ninjas and Gunslingers get. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11193 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-10* Added a safeguard to skill_get_unit_layout() against incorrectly defined ↵ultramage1-104/+98
layout ids (will give weird results but won't crash at least) * Fixed Firewall/Icewall being oriented backwards (no real difference though...) * Removed some junk Landprotector/Graffiti code; Graffiti doesn't get placed randomly anymore * Icewall can now be cast on yourself... but for some reason, the cell on yourself immediately expires! * Merged together functions clif_set0192() and clif_changemapcell() - also removed its "send to whole map" mode which is just plain wrong (although aegis actually does use it to 'inform' caster about changes) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11175 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-10- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.skotlex1-7/+7
- Corrected getpetinfo so it actually returns "null" when there's no pet and you request the name (the docs state it so). - Also cleaned up a bit getpetinfo - Added gethominfo (which behaves in the same way as getpetinfo). - The 'maxcount' skill_db field now can store independant values per skill-level, required for Kamaitachi since it uses different range values per level. - Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than self) for skills with inf self and inf2 'don't target self' (aka: auto-select target skills). - Corrected map_foreachinpath to do a wall check for targets beyond the initially selected tile. - Corrected Kamaitachi's range to be 9, and the path range to be 4+SkillLv git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11169 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-04- bonus3 autospell (and autospell when hit) will now select for spell target ↵skotlex1-8/+5
self when the skill is tagged a support skill. - Increased the amount of autospells that can be held at a time from 10 to 15 - Updated several item scripts to use bonus3 autospells rather than bonus4 ones. - Changed the "autocasted strip skills don't have a duration" to apply only to Full Strip. - Cleaned up some the Signum Crucis code. - Added initialization of hp_loss/sp_loss/hp_regen/sp_regen which somehow was not commited before. - Magic Mirror's duration now is reduced /15 when used on players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11124 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-04- Removed usage of MAX_PC_BONUS all over the code, it is now only used in ↵skotlex1-4/+4
map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well). - Removed bonus bAddDamageByClass since it is not needed, and implemented bAddDefClass which can be used for the same (but previously was doing nothing). - Cleaned up the weapon_data structure to use a sub-structure to hold the add_dmg information. - Cleaned up some of the add dmg/def bonuses so the 'count' variable is not needed anymore. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11121 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-03- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of ↵skotlex1-4/+16
bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms. - Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when using magic attacks (bonus2 will ignore part of the mdef of all targets, bonus3 receives a race argument) - You can now use bonus2 bCastRate to adjust the cast rate of a single skill. - Cleaned the code for bleeding (hp-loss) and extended it to handle regen as well. - Some small cleanups in the pc_bonus functions - Removed bonus3 bHpLossRate since it was doing nothing and is not used. - Corrected bGetZeny bonus to be like in Aegis. The amount received is from 1 to the given amount, you can use negative zeny values to use an amount dependant on mob's level (amount*lv). - Updated doc/item_bonus.txt with all these changes - Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly decreased (x/15) when used on players. - Now when a player uses a strip skill without having it in the skill tree (auto-casted) the duration will be 0, the equipment will be stripped without causing the status change that blocks reequipping. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11112 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-01Fixed certain typos in src/npc/doc filesultramage1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11102 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-30- Cleaned up a bit the homunculus evolution code, and fixed homevolution ↵skotlex1-6/+6
allowing the homunc to 're-evolve' even though it was already evolved. - Optimized a bit the skillheal code in regards to Apple of Idun and Sanctuary git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11090 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-29- Added bonus bSkillHeal to distinguish offensive skill damage increases ↵skotlex1-11/+12
from healing power boosts. - Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk bonus code to consider the skillheal bonus option. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-24- Fixed the hotkey list sending to the client not displaying right away.skotlex1-3/+2
- Corrected the unit_id of NPC_EVILLAND (taken from jA) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11071 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-22- Fixed Dragon Fear's status change selection and duration.skotlex1-1/+6
- Fixed Metamorphosis not displaying a speed-change update on the client. - Status changes that were blocked by element are no longer blocked, instead, now no-damage skills are blocked if they have an element which is absorbed by the target (This is the behaviour that Tharis believes is correct). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11067 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-20- Fixed Earthquake not clearing out the target-count before counting targets.skotlex1-4/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11052 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-19* Cleaned/clarified some #include relationships between headersultramage1-6/+7
* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects) * Removed way messed-up script function 'unitdeadsit' * Tagged 'FIXME' lines written by myself git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec