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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11751 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed some items boxes giving wrong tamings.
- Fixed another item giving 48 gladius[3]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11738 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Fixed skill_castnodex_db.txt not being parsed correctly.
Fixed a search&replace typo in skill_db.txt.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11728 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bugreport:219).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11710 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Expanded weapon_type enum with dual-wield constants (bugreport:384).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11704 54d463be-8e91-2dee-dedb-b68131a5f0ec
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conversion)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11690 54d463be-8e91-2dee-dedb-b68131a5f0ec
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with skill names according to latest changes.
Changed skill db loading code to work similarly to how itemdb/mobdb is loaded (generic file loader + specialized function to process rows).
* all skill db files are now checked for inconsistencies the same way.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11659 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the server reads these instead of a hardcoded array (see topic:170438).
Corrected skill db loading code which was using a totally wrong column count in sevreal cases (or didn't do any checks at all).
Cleaned up skill db lookup code
* added some well-behaved functions to replace macros (skill_get_index)
* used skill_get_index() to replace often occuring blocks of code that did the skill_id -> skilldb_index calculation in-line
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11657 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed function skill_count_target() because it's a duplicate (see topic:169337).
Renamed skill_get_pl to skill_get_ele (because it retrieves element ids).
The block_list structure now uses the BL_ enums instead of 'unsigned char'.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11640 54d463be-8e91-2dee-dedb-b68131a5f0ec
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trigger on everyone in their 'effect range' (skill_db's splash) for every target that lies within its trigger range at trigger time (range and interval in the skill_unit_db).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11634 54d463be-8e91-2dee-dedb-b68131a5f0ec
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indicate where such values are to be used (replaces usage of 'int')
* removed MIN_/MAX_PORTAL_MEMO, set MAX_MEMOPOINTS from 10 to 3
* removed support for @go-ing to your memo points
* simplified the overly verbose @memo command; now re-uses pc_memo()
* cleaned up pc_memo(), now uses semi-correct packet replies
* Minor code cleaning/formatting
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11625 54d463be-8e91-2dee-dedb-b68131a5f0ec
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above your max.
- Some minor cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11621 54d463be-8e91-2dee-dedb-b68131a5f0ec
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done (the element/race check was originally in battle.c, and it was moved to skill.c because of the firewall hits on undead setting, now that it is not needed the code can be changed to how it was back then).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11594 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Cleaned up some pet-related code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11586 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:312)
* Set 'Create Converter's produce success rate to 100% (bugreport:302)
* Added check that verifies weapon/ammo/state requirements also when casting finishes (might have unwanted side-effects tho'!) (bugreport:228)
* Fixed Firewall knocking back undead/fire element mobs (bug in r11578)
* Added dummy 'openmail' to txt server to fix a script error message
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11585 54d463be-8e91-2dee-dedb-b68131a5f0ec
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kaensin now automatically calculate the number of hits they should do per iteration based on the skill trigger frequency (you may want to raise that delay of 1ms in the db, though)
- Cleaned a bit the loop for the Warmth skills.
- Added a mising pc_class2idx invocation (fixes a very minor bug when you request max skill lv for a skill in your tree with different max than the skill_db max)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11578 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Cleaned up the mail code, no more pointless dynamic allocation
* Added upgrade_svn11548.sql to convert the mail table to new format
* Updated vs7 and vs6 project files
* Increased the max. send buffer size to 5M since 1M is not enough
* Please complain if something stops working ^^;
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11571 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- please report if it still consumes SP in pvp
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11544 54d463be-8e91-2dee-dedb-b68131a5f0ec
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where even incompletely coded)
- Added SC_INCASPDRATE, SC_INCFLEE2, SC_INCCRI, SC_INCDEF, SC_INCBASEATK and SC_FASTCAST as these are required by the newer items.
- Cleaned a bit the implementation of Suffragium
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11535 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL
- Heat now depends on the interval settings rather than firewall_hits_on_undead
- if you want Heat to do more or less hits you can now change the interval value in the skill_unit_db.txt (official+default: 20ms)
- Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11526 54d463be-8e91-2dee-dedb-b68131a5f0ec
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script to a player which gets executed on attack (or when attacked). Required for several of the more recent items.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11519 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11515 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed code for Crimson Fire Formation it now uses the same code as Fire Wall
- added same knockback behavior as Fire Wall for Fire Formation
- Heat now does 50 hits a second in pvp too
- please let me know of any bugs that might appear
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11510 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- reverted the unit timer interval to 100ms to save CPU usage
- rewrote the unit code of Fire Wall, Fire Formation and Heat so that they hit every 20ms if the target wasn't knocked back despite of the unit timer interval
- Heat now does 15 SP damage to players instead of 60 per hit
- optimized memory usage
- TODO: Renaming or removing firewall_hits_on_undead config
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11509 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11505 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Firewall, Fire Formation and Heat now can do 50 hits a second
- this was proven to be official behavior, but it will raise CPU usage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11500 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- added passive skillv*30% bonus from Poison React
- added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2
- reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated
- TODO: the skill should not consume a gemstone when it fails
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Commented out clif_skill_damage2() as it is not used anymore
* Made Venom Splasher a splash attack that distributes damage
* Fixed displaying of several splash skills (see bugreport:238)
- added flag SD_PREAMBLE for skills that need the 'magic' packet (fixes Grimtooth / Cart Revolution displaying out of sync)
- hacked together Venom Splasher's "no animation for central mob"
- hacked in a custom packet to make Dragonfear display semi-correctly
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11491 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11485 54d463be-8e91-2dee-dedb-b68131a5f0ec
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by 1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11476 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- NPC_POWERUP: 3x ATK and 2x HIT for 10+5*level seconds
- NPC_AGIUP: 2x MOVE and 2x FLEE for 10+5*level seconds
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11450 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- aftercast delay is at least amotion no matter what skill (this includes skills with cast time AND skills with skill delay!)
- aftercast delay reductions can NEVER reduce the aftercast delay below amotion (this includes Bragi and Soul Links)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11448 54d463be-8e91-2dee-dedb-b68131a5f0ec
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knowledge. Skills with 0 delay use amotion always (regardless of cast times)
- Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- aftercast delay can never be lower than amotion
- please report if this broke any skills
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11436 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed SQL itemdb loading crash on NULL columns (ref: 11398)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11434 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated the skill_delayfix function to behave as recently discovered by Tharis: Skills with no delay set will use amotion ONLY if the skill was instant-casted.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11433 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11425 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the destination, if there was someone blocking the cell.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11406 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11405 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- the transition from active to waiting mode is now done as a simple appearance change instead of deleting one and creating the other
- due to the above, an opening warp is now properly accompanied by the log-in like sound effect
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11404 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11400 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill unit code (some people seem to really like flags >_>)
- wiped out r8478 and its multiple levels of useless flag propagation
- skill_unit_onlimit (expiration) no longer executes in skill_delunit
- added skill_unit_ondelete for proper handling of this event
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11399 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Gemstones (tho' iRO website claims otherwise) - bugreport:171
- corrected code that was exploiting the flag as an 'expired' trap flag (replaced it with a more jAthena-ish approach)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11397 54d463be-8e91-2dee-dedb-b68131a5f0ec
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trigger, completely randomly (or at least it seems that way).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11396 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- CHATBOX_SIZE: 70 -> 70+1
- removed some too aggressive checks in clif_parse_globalmessage()
- removed CHAT_SIZE define as it actually doesn't apply anywhere
- added CHAT_SIZE_MAX to serve as a custom limit to input string lengths
- added length/contents checks to /b and /lb (against fake names)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11386 54d463be-8e91-2dee-dedb-b68131a5f0ec
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consumed. Now skills only fail due to lack of items after being cast.
- Please make a bug report if you know of any skill that doesn't work like this in official.
* Fixed hp of other party members not being sent when you join a party.
* Removed unused global array names_id and renamed some structures that are used with variables of the same name.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11384 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11362 54d463be-8e91-2dee-dedb-b68131a5f0ec
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_supposed_ to clear the gospel status (no item use?) when you step out of its zone
- 1) the constant UNT_GOSPEL was used in a switch() instead of PA_GOSPEL (thus actually ending 'NPC_STUNATTACK' status), and
- 2) this code path is never taken, because Gospel is not recorded in skill_unit_temp[] (it has a periodic timer and is not DUALMODE)
* Now the first empty spot in the 'skill_unit_temp' array will be used when tracking movement between land skills; reduced its length to 20
* Fixed the skill unit mechanism that is supposed to track whether you're still standing in a certain land skill's AoE or not, which was not working correctly since the time it was added (r3133)
- solves the nasty problem of Loki, Quagmire, ... status not ending even after stepping out of it in some cases, if there was another song overlapping the skill's area (fixes bugreport:34)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11361 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added the summer_ignorepalette to client.conf.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11359 54d463be-8e91-2dee-dedb-b68131a5f0ec
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