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path: root/src/map/skill.c
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2016-01-13Added support to mark constants in db/constants.conf as deprecatedHaru1-1/+1
2016-01-12Whitespace cleanup (removed alignment tabs or trailing whitespace at line end)Haru1-3/+3
2016-01-09Added support for MC_CARTDECORATE skill.Jedzkie1-1/+8
2016-01-08Fixed a mapserver crash (too small allocation)Haru1-1/+1
2016-01-08Cleaned up the pilebunker item checkHaru1-6/+4
2016-01-07Skill Update:Jedzkie1-3/+7
2016-01-06Replaced the remaining explicit casts with BL_CAST/BL_UCASTHaru1-46/+55
2016-01-06Replaced some explicit casts with BL_UCASTHaru1-58/+66
2016-01-06Replaced some map->id2sd calls with the proper map->id2XX functionHaru1-7/+13
2016-01-06Replaced some explicit casts with BL_UCAST/BL_UCCASTHaru1-110/+177
2016-01-06Replaced some explicit casts with BL_UCAST/BL_UCCASTHaru1-1/+1
2016-01-06Change all TBL_NPC to struct npc_data as per style guidelineshemagx1-2/+3
2016-01-06Change all TBL_PET to struct pet_data as per style guidelineshemagx1-8/+10
2016-01-06Change all TBL_SKILL to struct skill_data as per style guidelineshemagx1-5/+5
2016-01-06Change all TBL_MER to struct mercenary_data as per style guidelineshemagx1-4/+4
2016-01-06Change all TBL_HOM to struct homun_data as per style guidelineshemagx1-5/+5
2016-01-06Change all TBL_MOB to struct mob_data as per strly guidelineshemagx1-8/+9
2016-01-06Change all TBL_PC to struct map_session_data as per style guidelineshemagx1-32/+33
2016-01-06Revert the changes in scope. thanks @dastgir.Jedzkie1-1/+2
2016-01-06Fixed #1071Jedzkie1-8/+7
2016-01-05Change the leftover ItemID's in skills.Jedzkie1-2/+2
2016-01-03Rewritten skill_tree parser in a more robust wayHaru1-11/+13
2015-12-28Added elemental_id enum, replaced numeric elemental IDs with enum membersHaru1-10/+14
2015-12-28Added Poring to the mob_id enumHaru1-1/+1
2015-12-28Added Zanzou mob ID to the mob_id enumHaru1-2/+2
2015-12-28Added Summon Legion-related monsters to the mob_id enumHaru1-8/+17
2015-12-28Added Alchemist-related monsters to the enum mob_idHaru1-8/+31
2015-12-28Replaced some numeric mob IDs with the proper constants (Magc Decoy / Silver ...Haru1-14/+22
2015-12-28Standardized (source) mob_id enumHaru1-18/+16
2015-12-23Update:Jedzkie1-20/+19
2015-12-23Item Update:Jedzkie1-1/+1
2015-12-23Item Update:Jedzkie1-2/+4
2015-12-20Item & Skill Update:Jedzkie1-3/+3
2015-12-17Implement official effect of MVP ScrollsJedzkie1-8/+12
2015-12-15Added GPL-compliant header to all sources and build scriptsHaru1-4/+20
2015-11-22SC Update:Jedzkie1-0/+4
2015-11-22ItemDB Update:Jedzkie1-5/+9
2015-11-18Fixed a crash in some skills' multi-hit codeHaru1-4/+4
2015-11-17Revert "Item DB Updates:"Haru1-21/+17
2015-11-17Item DB Updates:Jedzkie1-17/+21
2015-10-19rename malloc.c/h to memmgr.Andrei Karas1-1/+1
2015-09-25More aggressive whitespace cleanup. Follow up to 51329e6Haru1-21/+8
2015-09-24Add bl parameter to map_searchrandfreecell and map_addflooritem.Andrei Karas1-10/+10
2015-09-24Add bl parameter to getcell functions.Andrei Karas1-20/+20
2015-09-18Clarified the intent of several assignments inside conditional expressionsHaru1-18/+18
2015-09-10Add to path search functions source bl for plugins usage.Andrei Karas1-10/+10
2015-08-26Fixed a faulty usage of sg->unit in land skill codeHaru1-40/+47
2015-08-15Added core HPM interfaceHaru1-2/+2
2015-08-15HPM compatibility improvementsHaru1-0/+2
2015-08-10Move use item script function call into function script_run_use_script.Andrei Karas1-2/+2