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script.h
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Commit message (
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Author
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2011-12-31
Added 4 new all-handy script functions; special thanks to KeyWorld!
shennetsind
1
-0
/
+1
2011-06-30
Replaced custom type 'intptr' with standard 'intptr_t'.
ultramage
1
-1
/
+1
2011-02-08
* Moved script constant manipulation code into separate functions script_get_...
ai4rei
1
-0
/
+3
2010-12-21
* Added script_setarray_pc for setting temporary character array variables ou...
ai4rei
1
-0
/
+1
2010-12-21
* Fixed dynamic shop arrays @bought_nameid, @bought_quantity, @sold_nameid an...
ai4rei
1
-0
/
+2
2010-12-11
* Added support for checking argument data type of built-in script functions ...
ai4rei
1
-0
/
+1
2010-11-28
* Fixed a crash uncovered with r14501, caused by outdated local variables whe...
ai4rei
1
-0
/
+3
2009-12-02
* Autobonus code cleanups.
Inkfish
1
-0
/
+1
2009-10-25
Hardcoded the even label config settings from r14097.
ultramage
1
-2
/
+2
2009-10-25
* Implemented the official version of 'OnTouch' named as 'OnTouch_'.(it can b...
Inkfish
1
-0
/
+3
2009-08-12
- Optimization to instance system.
zephyrus
1
-2
/
+0
2009-06-20
- Instancing System (Thanks to Sirius White who did most of the code, with so...
zephyrus
1
-0
/
+3
2008-12-31
* Changes to the script engine:
FlavioJS
1
-1
/
+10
2008-12-30
* Changes to the script engine:
FlavioJS
1
-2
/
+3
2008-08-21
Deleted zombie extern variable declaration which was causing a "static declar...
ultramage
1
-2
/
+0
2008-08-15
Some cleaning in script.c
ultramage
1
-1
/
+0
2008-08-15
Split off mapreg code from script.c
ultramage
1
-1
/
+4
2008-08-01
Removed unused guardian hp columns from the guild castles table in main.sql (...
ultramage
1
-1
/
+8
2008-04-23
* Script parse errors displayed with one ShowError instead of several ShowMes...
FlavioJS
1
-2
/
+1
2008-04-21
* Changed the data field of timers from int to intptr.
FlavioJS
1
-1
/
+1
2008-03-26
Adjusted eAthena code to compile cleanly in C++ mode.
ultramage
1
-2
/
+2
2008-03-24
* Reorganized the contents of the mapserver's header files.
ultramage
1
-0
/
+10
2008-02-11
* Expanded the script command 'input': (bugreport:811)
FlavioJS
1
-0
/
+2
2007-12-06
- The default event script behaviour is to trigger on labels rather than NPCs...
skotlex
1
-10
/
+8
2007-11-10
Fixed some more gcc incompatibilities...
ultramage
1
-0
/
+40
2007-11-09
Replaced several 'int' variables with enums that they represent.
ultramage
1
-1
/
+1
2007-11-08
* Changed EXIT_SUCCESS back to 0 in console.c to avoid an unnecessary include.
FlavioJS
1
-2
/
+2
2007-10-17
* Reworked the parsing at npc.c.
FlavioJS
1
-1
/
+6
2007-10-10
* Fixed itemdb_read_sqldb blowing up the server with segmentation faults.
FlavioJS
1
-1
/
+2
2007-10-06
* the mapserver won't exit when no mapcache is found, with use_grf: yes
ultramage
1
-1
/
+0
2007-06-26
* Changed the string hash of the script engine to SDBM.
FlavioJS
1
-2
/
+4
2007-04-28
* Internal changes to the script engine:
FlavioJS
1
-5
/
+7
2007-03-09
- Made conv_str return const char* since the script engine screws up if you m...
skotlex
1
-1
/
+1
2007-02-21
Applied a consistent look to all header files (copyright, ifdefs)
ultramage
1
-2
/
+1
2007-01-09
* Hotfix: Freeing of freed pointer when replacing script functions. [Lance]
Lance
1
-0
/
+1
2007-01-07
- Fixed the sleep timers not being removed when the an npc was being unloaded...
FlavioJS
1
-0
/
+1
2006-12-25
- Applied the rest of Rayce's suggestions and fixes (http://www.eathena.ws/bo...
FlavioJS
1
-3
/
+0
2006-12-22
- Change strncpy to memcpy when parsing switches in the script engine since i...
FlavioJS
1
-1
/
+5
2006-12-20
- Added an answer to a FlavioJS's comment, and added a question myself (npc.c...
skotlex
1
-1
/
+1
2006-12-20
- Changed the script source from unsigned char* to const char*.
FlavioJS
1
-2
/
+2
2006-12-05
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...
FlavioJS
1
-91
/
+91
2006-10-03
- Reverted declaration of run_script to normal since it appears there's no lo...
skotlex
1
-2
/
+1
2006-09-05
- Corrected SC_INTRAVISION not starting.
skotlex
1
-1
/
+1
2006-08-02
- Fixed script code data not being free'd if a player quits in the middle of ...
skotlex
1
-1
/
+3
2006-07-27
- Synced the script.c file with as much data as possible from jA's:
skotlex
1
-11
/
+9
2006-06-29
* [Fixed]
Lance
1
-2
/
+2
2006-06-24
* [Optimized]:
Lance
1
-0
/
+1
2006-05-26
* Mob control engine tested 99% working so far.
Lance
1
-1
/
+1
2006-05-23
* Added 'setd' support for local NPC scope (') variables.
Lance
1
-1
/
+2
2006-05-22
* WARNING: New scripting system contains memory leak
Lance
1
-3
/
+18
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