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path: root/src/map/script.c
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2006-06-30- Added mapflag "nochat" to prevent chatting rooms from being created.skotlex1-5/+13
- Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7423 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30- Moved item group enumeration from itemdb.h to map.hskotlex1-2/+5
- Cleanup in itemheal related code, fixed the item heal group bonus not working on Groups beyond 7. - Fixed pet's loot not being moved to your inventory on logout. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7419 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7393 ↵Lance1-2/+2
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7392 ↵Lance1-4/+4
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7390 ↵Lance1-3/+2
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7389 ↵Lance1-1/+1
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29* [Fixed] Lance1-123/+157
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28- Added a check in script command "set_option" so that invoking ↵skotlex1-1/+4
"set_option(0)" removes Cart/Peco/Falcon, as expected by scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7381 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-27- Fixed indentation on int_pet.c (how did it got messed up?)skotlex1-1/+7
- Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map. - High Jump can now be used in all versus maps. - Added Kaite's opt3 value, taken from jA - Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26* [Added]: Lance1-0/+10
- buildin_unitkill just for kicks. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7338 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-24* [Optimized]: Lance1-1/+1
- Setting of variables with defined scope in some frequently executed script events. * [Added]: - Missing script_require_trigger flags for some power hungry events. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7325 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7311 ↵Lance1-1/+1
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23* [Fixed]: Lance1-8/+9
- MAPREGSQL overloading SQL table with temperory map registries. - Incorrect perfomance calculation for MAPREGSQL loading and saving. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7310 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-22* [Removed]: Lance1-7/+2
- Redundant mob name copying. (it's already copied in mob_parse_dataset) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7292 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-18git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7234 ↵Lance1-14/+16
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-18* [Removed]: Lance1-296/+222
- Large part of scripted mob control commands are removed. - Large part of scripted player control commands are removed. - Scripted mob slaves changing master ID. [Added]: - Unit control commands. - CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too. - Macro RECURSIVE_MASTER_CHECK in battle.c [Modified]: - buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid and buildin_unitskillusepos. - md->callback_flag to short (double word). [Lance] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7233 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-17* [Added]: Lance1-19/+80
- buildin_checkcell, buildin_mobwarp, buildin_pcattack. * [Improved]: - buildin_skilluseid and buildin_skillusepos to accept a few more arguments. - mob_script_callback to return sucess value. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7219 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-16* [Added]: Lance1-0/+3
- Added option #25 to buildin_setmobdata to set the callback_flag. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7203 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-15- Fixed and cleaned up script command 'equip'skotlex1-11/+6
- Fixed 'autoequip' items. - Fixed Aspd not being updated in your status window after Agi/Dex increasing statuses take effect. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7179 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-14git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7164 ↵blackhole891-26/+26
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-14* [Improved]: Lance1-3/+4
- script_save_mapreg for MapregSQL Saving to display perfomance only in slow queries. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7150 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13Another mistake.. shitLance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7126 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13Fix again >_<Lance1-4/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7125 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13FixLance1-1/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7124 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13FixLance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7122 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13FixLance1-2/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7121 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13* [Fixed]: Lance1-19/+95
- buildin_npcshopitem not allocating extra 1 block of terminator. [Added]: - Modified versions of Dj-Yhn's buildin_npcshopdelitem and buildin_npcshopadditem git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7120 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-12* [Optimized]: Lance1-5/+7
- buildin_npcshopitem memory allocation to calculate before reallocating. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7105 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-10- Added structure party_data and party_member_data to the map server to hold ↵skotlex1-14/+12
party-specific required information about parties including Monk/TK/SG/SN states and party member count. - party Hp updates are no longer done each time the Hp is modified, but together with the party xy timer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7083 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-09git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7076 ↵Lance1-7/+19
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-09* [Fixed]:Lance1-8/+11
- Execution of sleep/sleep2 more than once will hang the script_state. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7075 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Added pc_calcexp to calculate individual exp bonuses acquired from exp's ↵skotlex1-1/+1
source (race bonus cards, SG Exp skills, pk-mode higher level exp) - pc_gain_exp now also receives the source of the exp, when said source exists, bonuses are applicated as needed. - Added status_kill when capturing a mob, should take care of the mob not respawning after caputed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7037 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07* [Improved]:Lance1-0/+21
- mob_dead not to remove script controlled monsters with player sprites. (can be removed later using removemob command, it can be resurrected too :D) * [Added]: - buildin_mobdeadsit :D git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7024 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01[Fixed]: Lance1-1/+1
- Restoration and saving of sd->npc_id must be done every time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6904 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31[Fixed]: Lance1-8/+11
- Logic errors in run_script git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6875 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31[Improved]: Lance1-1/+4
- Fake NPC interface to use real NPCs. - Scripting interface to restore and save sd->npc_id. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6873 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Optimized]: Lance1-4/+4
- clif_specialeffect to use the enums. [Improved]: - buildin_specialeffect and buildin_specialeffect2 to accept effect area definition. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6855 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ↵skotlex1-3/+3
corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function. - Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Optimized] Lance1-1/+1
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Reverted buildin_setd to use NULL as reference.Lance1-3/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6802 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28[Fixed] script functions that doesn't pass references, thanks to End_of_exam.Lance1-34/+35
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6801 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-12057/+12055
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Patches to allow everything to work right. + 1 more sample script.Lance1-25/+26
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6779 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26Added a few more events in..Lance1-4/+9
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6776 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6773 ↵Lance1-12/+12
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6772 ↵Lance1-28/+29
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6771 ↵Lance1-0/+7
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Mob control engine tested 99% working so far.Lance1-35/+55
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6770 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Change scripting engine's NPC scope vars to dot (.) style.Lance1-28/+36
* Improved and (should be fully) fixed the mob control engine. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6769 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25added noVending mapflag. Tested. + custom Market Place NPC, fixed MSG stringsLupus1-1/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6755 54d463be-8e91-2dee-dedb-b68131a5f0ec