Age | Commit message (Collapse) | Author | Files | Lines |
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
The following variables are now moved to `sd->status.look` (from
`sd->status`): `head_top`, `head_mid`, `head_bottom`, `robe`
Signed-off-by: Haru <haru@dotalux.com>
|
|
`sd->status.shield` is renamed to `sd->status.look.shield` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->has_shield`, of boolean type (to detect the presence of a shield)
Signed-off-by: Haru <haru@dotalux.com>
|
|
`sd->status.weapon` is renamed to `sd->status.look.weapon` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->weapontype` (holding the currently equipped weapon type,
considering both hands at once)
Signed-off-by: Haru <haru@dotalux.com>
|
|
- The field was used both for sprite view IDs and for weapon or
ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are
used respectively.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
|
|
|
|
Allow to use channelmes without attached player
|
|
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
new buildin: getdatatype()
|
|
|
|
Item option fixes
|
|
According to the C specifications, va_list isn't necessarily a pointer
(it can be an array of pointers, or just about anything). As such, we
can't cast NULL to va_list.
Fixes #1793
Related to 5fd40de233d3a897284f771338cbf8e657182261
Signed-off-by: Haru <haru@dotalux.com>
|
|
commit b51617cb730cdc6d91bc03df16c887a060323f3a
Author: Lemongrass3110 <lemongrass@kstp.at>
Date: Sat Jun 3 17:03:56 2017 +0200
Added support for 2017's guild leader change
|
|
|
|
fix for #1761
|
|
Fixes remove card bug
|
|
|
|
|
|
|
|
|
|
|
|
|
|
failedremovecards were also removing item options.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Enriched refine chance correction
|
|
patch for readparam()
|
|
new buildins: isstr, getarrayindex
|
|
new buildin: add_group_command
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dismemberment of `storage_data` from `mmo_charstatus`.
|
|
Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
|
|
Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941553&curpage=1
Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941565&curpage=1
Event Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941558&curpage=1
Event Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941567&curpage=1
|
|
|
|
Implemented Official Summer 2 Costume
|
|
expose the bank vault to the script engine
|