Age | Commit message (Collapse) | Author | Files | Lines |
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Enriched refine chance correction
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patch for readparam()
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new buildins: isstr, getarrayindex
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new buildin: add_group_command
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Dismemberment of `storage_data` from `mmo_charstatus`.
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Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
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Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941553&curpage=1
Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941565&curpage=1
Event Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941558&curpage=1
Event Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941567&curpage=1
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Implemented Official Summer 2 Costume
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expose the bank vault to the script engine
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add permission checking buildins, expose PC permission constants
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allow checkoption et al to check another player
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add has_permission()
add can_use_command()
expose PC permission constants
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Implemented official Giant Fly Wing Effect
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- Fixes some issues detected by coverity (UDT_TYPE not working in
getunitdata, invalid comparisons due to type mismatch)
- Fixes some incorrect typecasts
This is a follow-up to a6ca899ac (PR #1584)
Signed-off-by: Haru <haru@dotalux.com>
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Update the *warpparty script commmand, credits to Dastgir
Coding-style fixes & whitespace adjustments in warpparty part in script.c
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Implementation of unit controlling script commands.
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Added summer2_ignorepalette configuration
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registry"
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Related to the order of the arguments.
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Implementation of Item Options System.
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add getunits() buildin
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Setunitdata <GID>, <DataType>, <Val1> {, <Val2>, <Val3>}
Getunitdata <GUID>, <DataType> {, <Variable>}
Getunitname <unit id>
Setunitname <unit id>, <name>
Performs alteration and retrieval of real-time unit data for a game object of the types -
NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals.
Applicable data types (available as script constants) -
UDT_TYPE: Unit Type value (BL_MOB, BL_NPC, BL_PET, BL_ELEM, BL_MER, BL_HOM)
UDT_SIZE: Unit Size
UDT_LEVEL: Level
UDT_HP: Current HP
UDT_MAXHP: Max HP
UDT_SP: SP
UDT_MAXSP: MAX SP
UDT_MASTERAID: Master Account ID (for Summons)
UDT_MASTERCID: Master Char ID (for Summons)
UDT_MAPIDXY: Warp a Unit to a map.
UDT_WALKTOXY: Make a unit walk to certain co-ordinates.
UDT_SPEED: Unit Speed
UDT_MODE: Mode (Mobs)
UDT_AI: Unit AI Type
UDT_SCOPTION: Status Options.
UDT_SEX: mm Sex.
UDT_CLASS: Class of the unit.
UDT_HAIRSTYLE: Hair Style of the unit.
UDT_HAIRCOLOR: Hair Color.
UDT_HEADBOTTOM: Headgear Bottom Sprite.
UDT_HEADMIDDLE: Headgear Middle Sprite.
UDT_HEADTOP: Headegar Top Sprite.
UDT_CLOTHCOLOR: Cloth Color.
UDT_SHIELD: Shield Sprite.
UDT_WEAPON: Weapon Sprite.
UDT_LOOKDIR: Face direction.
UDT_CANMOVETICK:Stop a unit from move for n seconds.
UDT_STR: Unit STR.
UDT_AGI: Unit AGI.
UDT_VIT: Unit VIT.
UDT_INT: Unit INT.
UDT_DEX: Unit DEX.
UDT_LUK: Unit LUK.
UDT_ATKRANGE: Attack range of a unit.
UDT_ATKMIN: Min Atk of a unit.
UDT_ATKMAX: Max Atk of a unit.
UDT_MATKMIN: Min MATK of a unit.
UDT_MATKMAX: Max MATK of a unit.
UDT_DEF: DEF.
UDT_MDEF: MDEF.
UDT_HIT: HIT.
UDT_FLEE: FLEE.
UDT_PDODGE: Perfect Dodge.
UDT_CRIT: Critical Rate.
UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7).
UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0).
UDT_ELELEVEL: Element Level (int).
UDT_AMOTION: AMotion Rate (int).
UDT_ADELAY: ADelay Rate (int).
UDT_DMOTION: DMotion Rate (int).
UDT_HUNGER: Hunger Rate (int) - for summons.
UDT_INTIMACY: Intimacy Rate (int) - for summons.
UDT_LIFETIME: LifeTime (int) - for summons.
UDT_MERC_KILLCOUNT: Kill count for mercenaries (int).
UDT_STATPOINT: Status Points (int) - for npcs.
Addition of AI constants as well.
Documentation is included.
Credits: [rA](https://github.com/rathena/rathena/commit/2cee5b6ff1bf53c4ae53bc1278b09ae84b8a0a76) & [Smokexyz](https://github.com/Smokexyz)
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Allows the infusing of equipments with bonus item options.
This feature is constrained to clients of packet versions greater than or equal to `20150226`.
Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub`
The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs.
IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants.
An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files.
Script commands documentation is also included.
SQL file updates are included.
Credits: [Smokexyz](https://github.com/Smokexyz)
Style and Script Fixes by [Asheraf](https://github.com/Asheraf)
Initial design Idea by [secretdataz](https://github.com/secretdataz)
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getstatus() Update
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allow the PC timer buildins to run on another player
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Follow-up to ebb77e29f343531b508f8c37b32826afbb5f240d
Signed-off-by: Haru <haru@dotalux.com>
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Updated *warpguild() script command.
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