summaryrefslogtreecommitdiff
path: root/src/map/pet.c
AgeCommit message (Collapse)AuthorFilesLines
2020-03-08Change returning error-code in unit->walktoxy to obey code-style guidelinesskyleo1-2/+3
2020-01-13Update copyright headers for year 2020Haru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2019-07-30Fix missing file path in console.Emistry Haoyan1-1/+1
- show file path
2019-04-09Automatically migrate pets to the new system that keeps hatched eggs in the ↵Ibrahim Zidan1-0/+15
inventory - The pet evolution update caused all already hatched eggs to get lost cause the previous system would actually remove the egg unlike the new one, this code will ensure the return of it.
2019-04-07Rename clif_charnameack into clif_blname_ackAndrei Karas1-1/+1
2019-03-31fix pet autofeed featureAnnieRuru1-1/+1
2019-02-11Change type for class variables from short to intAndrei Karas1-3/+3
2018-12-14Add inventory size field into db and using it in server.Andrei Karas1-7/+7
2018-09-19Update inventory packet for 2018-09-12 RE.Andrei Karas1-1/+1
2018-07-28Merge pull request #2067 from dastgirp/1-achievementHaru1-2/+5
Implemented Achievement System and Title System
2018-07-24Implementation of the official Achievement System.smokexyz1-2/+5
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
2018-07-24add support for PACKETVER >= 20180704 pet evolutionAsheraf1-1/+7
2018-07-24Correct wrong attribute used for pet evolution egg hidingAsheraf1-3/+3
2018-07-19Replace item id shorts to int in map server.Andrei Karas1-7/+8
2018-07-01Change functions to static where possible (Part 4 - map)Haru1-45/+63
This fixes issues with plugins defining symbols with the same names Signed-off-by: Haru <haru@dotalux.com>
2018-06-25Implemented Pet Evolution System.Dastgir1-21/+132
2018-06-25Implemented Pet AutofeedingDastgir1-0/+10
2018-05-312012-2018 !Maytichai Saowa1-1/+1
2018-04-07Convert Pet db to LibconfigAsheraf1-119/+193
2017-12-23Add support for new drop packet 0xadd for zero clientsAsheraf1-4/+4
2016-10-28Fixed copyright year for 2016Lemongrass31101-1/+1
2016-09-10Add missing checks into pet.cAndrei Karas1-3/+23
2016-03-10Add new logging types.Andrei Karas1-4/+4
2016-02-29Fix buffer overflow in pet rename.Andrei Karas1-1/+1
2016-02-24Added const qualifier to several variable/argument pointersHaru1-5/+9
- This is necessary for compatibility with a const RFIFOP. Signed-off-by: Haru <haru@dotalux.com>
2016-01-09Corrected various zero-argument function definitionsHaru1-1/+1
- Functions should always specify their arguments, even if they take none. In C, not specifying arguments is different than specifying (void). Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Replaced the remaining explicit casts with BL_CAST/BL_UCASTHaru1-4/+7
Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Replaced some explicit casts with BL_UCASTHaru1-1/+1
- Replaced safe casts (bl type already checked) Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Replaced some explicit casts with BL_UCAST/BL_UCCASTHaru1-8/+9
- Replaced casts in foreach callbacks. - Added assertions and nullpo checks where applicable. Signed-off-by: Haru <haru@dotalux.com>
2015-12-15Added GPL-compliant header to all sources and build scriptsHaru1-4/+20
Signed-off-by: Haru <haru@dotalux.com>
2015-10-19rename malloc.c/h to memmgr.Andrei Karas1-1/+1
2015-09-25More aggressive whitespace cleanup. Follow up to 51329e6Haru1-39/+37
Signed-off-by: Haru <haru@dotalux.com>
2015-09-24Add bl parameter to map_searchrandfreecell and map_addflooritem.Andrei Karas1-6/+6
2015-09-24Add bl parameter to getcell functions.Andrei Karas1-1/+1
2015-09-08Added pre-re/re support to the pet db. Fixes #702Haru1-38/+33
Thanks to aleprincess Signed-off-by: Haru <haru@dotalux.com>
2015-08-15HPM compatibility improvementsHaru1-0/+1
Improved compatibility, portability and standards conformance. - Since it is not possible to portably and reliably re-use the core's symbols in plugins, symbols are no longer exported unless explicitly required, in the UNIX builds. This mimics the Windows behavior and adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas for making this possible. - For convenience, it is no longer necessary to call GET_SYMBOL, since the plugin will automatically import all the available symbols when it's loaded, depending on the included headers. - Plugins are now supposed to include the "common/hercules.h" header before including anything else. Incluing common/HPMi.h, common/cbasetypes.h or conf/core.h is no longer necessary, as those are guaranteed to be automatically included by hercules.h. - HPM API version bumped to 1.1. Signed-off-by: Haru <haru@dotalux.com>
2015-08-10Add script interface function run_pet. It do same thing as run.Andrei Karas1-1/+1
2015-06-19Removed ".." from include directivesHaru1-26/+26
- Include directives are now directory-independent. - This will allow building plugins from other directories in future. Signed-off-by: Haru <haru@dotalux.com>
2015-06-01Replaced some of the hardcoded values with constants (map)Haru1-6/+6
- Replaced several hardcoded values with the appropriate enums. - Added documentation for some hardcoded values that haven't been replaced by enums (yet) - Minor code legibility improvements. Signed-off-by: Haru <haru@dotalux.com>
2015-05-17Fixed some issues detected by coverity scanHaru1-9/+7
Signed-off-by: Haru <haru@dotalux.com>
2015-02-23Hercules Ultimate Localization Designshennetsind1-2/+2
Servers can now run on any number of languages, without editing npc files. Designed by Haruna and Ind http://hercules.ws/board/topic/8687-hercules-ultimate-localization-design/ Signed-off-by: shennetsind <ind@henn.et>
2015-01-20Minor fixes and tweaks suggested by cppcheckHaru1-16/+16
- Variable scopes reduced - Parenthesized ambiguous expressions - Removed or added NULL checks where (un)necessary - Corrected format strings - Fixed typos potentially leading to bugs Signed-off-by: Haru <haru@dotalux.com>
2015-01-18Fixing 38 issuesshennetsind1-1/+1
Addressing out of bounds read/write, pointless null checks on already deferenced variables, dead code. Special Thanks to 4144 and Haruna! Signed-off-by: shennetsind <ind@henn.et>
2014-12-02Removed petheal commandHaru1-46/+3
- Follow-up to 8bb0078 Signed-off-by: Haru <haru@dotalux.com>
2014-11-16Whitespace cleanup (no code changes)Haru1-11/+12
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
2014-10-13* Monster skill use behavior, ranges, position lag fixesMichieru1-1/+1
- Updated monster skill use behavior so monsters use skills the same way and at the same rhythm as official servers (bugreport:009326), the changes include: * Unified the "monster can't move by default" and the "monster trapped" code as it really should behave exactly the same * Fixed a bug that caused the "monster skill use" routine to be called 20 times more often than it should in some situations * When a monster attacks you and you run away from it, the monster will now check if it has a ranged skill on "attack" state before switching to chase state * Monsters will now always do a normal attack before using "attack" state skills * Fixed a bug that caused monsters to switch to idle mode and never use their chase skills when they get hit continuously * Changed default for skillrange_from_weapon from 30 (all but player) to 0 (none); monsters will now use all skills at the skill range and not at their own attack range, if they get tanked from farther away than skill range, they won't use these skills - Updated ranges to work as on official servers (bugreport:009326), the changes include: * Implemented new functions "check_distance_client" and "distance_client", that instead of the server-sided square range system use the circular one that the client uses; these functions should be used for units that send their commands via the client (players mostly) * Applied the new distance algorithm to some player-specific range checks, players will now have a circular attack range that reflects their attack range on the client; this makes it impossible to hack the client for more diagonal range * Removed the arbitrary +1 range bonus at range checks; as monsters now react fluently, they won't need it anymore, that means a monster with for example 4 attack range will now only attack targets within a 9x9 area around it, the moment you step out of this area, the attacks will stop (if the monster can move it will follow you); as for players, the extra cell attack range when on a linear line to the target now is integrated into the distance algorithm, that means a player with attack range 4 can attack from 5 cells away when directly on line with a monster, but no longer diagonally as range is circular for players now * Implemented a new "step action" feature to reflect official chase range behavior; when an attack or skill is used inside the attack range, it will act exactly as now, the skill is used once the signal from the client was received; however, if an attack or skill is used outside the attack range, the player should move into the chase area which is 1 cell inside the attack range border; the client actually sends us where to use the attack / skill from, but previously we just dropped that information the moment an attack request came; now instead of stopping the player instantly on an attack request, the player will continue moving to the target cell and then automatically use the command received earlier (it will be remembered); this change was absolutely necessary as the client sends the attack request slightly before attack range is reached, execution on official servers only takes place on every full cell moved; the new system copies this behavior - Implemented an improved hit-lock system (bugreport:007460), the changes include: * MVPs are no longer immune to being stopped by a hit unless they used Endure * When hitting any unit, it will stop for its "dMotion" interval, exactly at the end of "dMotion" it will continue walking (official behavior); this helps getting more "move" packets to be displayed * The unit that was hit will be immune to being stopped for another "dMotion" interval, this allows to slow down any units by hitting them frequently, but makes it almost impossible to completely stop them forever (depends a lot of ASPD and dMotion value); this does not affect special hit-lock properties (some skills and events should set delay anyway) * The unit that was hit will no longer be "pulled" to the next cell; this caused a lot of position lag, it should be much better now * Random walking, monster target dropping - Implemented official behavior for random walking of monsters (bugreport:9340) * Updated the interval between walks from 3-6 seconds to 4-5 seconds * Added a define MIN_RANDOMWALKTIME that is now used anywhere the interval is applied so it's easier to change * Monsters will no longer attempt to walk to the cell they are currently standing on (note: still requires a proper "no cell stacking" implementation) * Monsters will only target a cell within a 15x15 area around them - Moved the "mob_ai" 0x008 configuration setting to mob_unlocktarget, so it applies to all cases of monsters unlocking targets - Cleaned up the unit_stop_attack and unit_stop_stepaction functions * unit_stop_attack now makes sure that the target is always set to 0, even if no attack timer currently exists * replaced several calls of unit_set_target that set target to 0 with unit_stop_attack, this is important because the attack timer should always be deleted at the same time the target is set to 0 * this also fixes the problem that caused monsters to sometimes drop their target after an attack * Minor monster walk and skill use fixes - Fixed a bug that caused monsters to never use their idle skills even if the define MOB_LAZYSKILLPERC was set * The default value of the define is now 100% for spotted mobs and 0% for non-spotted mobs as on official servers - Monsters now use complex path searching for their random walk, so they can also walk around corners now (OFFICIAL_WALKPATH still applies!) - Fixed spotted monsters using their "walk" skills even if nobody is on the map - Monsters will no longer stop when using "walk" skills (they are supposed to be used while walking) * Monster idle skills, chase, final cleanups - Spotted monsters will now use their idle skills even if no players are on the map * This is official behavior and allows them to metamorph and heal up even if nobody is on the map * I originally had concerns about the performance, but as the dynamic mobs option is enabled by default and set to 5 minutes, monsters will only stay "spotted" for 5 minutes when nobody is on the map anyway, this doesn't cost much extra performance - Increased chase range of monsters by 2 * Tested this thoroughly and the effective chase range is actually 2 cells larger than listed in the "Range3" column * Special thanks to ultramage and Michieru for helping me testing this - Some final cleanups in the unit_stop_attack and unit_stop_stepaction functions * Special thanks to icxbb-xx for pointing these out Super ultra mega thanks to Playtester (rAthena 2c86ee435670168,ebd3dc97bc7e,f3916c1baf1,b1330a4c6,c2377c8f54,464dd4586380)
2014-08-20Follow-up to b294026e6614a652c23bb0cea8a0d4dc69d8b125Haru1-23/+20
- Added documentation for the pc->search_item function and formalized its return values. If the searched item is not found, now it returns the newly introduced constant INDEX_NOT_FOUND. - Updated pc->search_item checks to make use of INDEX_NOT_FOUND. - Fixed an issue with anvils not detected by the weapon forginc code, if they were in the first position of the inventory. - Added ITEMID constants for the four anvil types. Signed-off-by: Haru <haru@dotalux.com>
2014-05-31 Added ItemTradeRestriction enumHaru1-1/+1
- To be used in a follow-up item_db.conf edit. Signed-off-by: Haru <haru@dotalux.com>
2014-05-17Renamed incuvate of Pet System.Shido1-7/+7
2014-05-13Removed trailing whitespace (sources)Haru1-14/+14
Signed-off-by: Haru <haru@dotalux.com>