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path: root/src/map/pet.c
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2007-05-25Corrected some weird fgets() statements, plus reformatted themultramage1-2/+2
2007-05-23- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast ...ultramage1-3/+3
2007-05-19Reformatting @_@ultramage1-14/+7
2007-01-27- Moved the pet rename code from int_pet.c to inter.c and normalized it so it...skotlex1-9/+15
2007-01-21Typo huntultramage1-1/+1
2007-01-07Undid the memset->malloc_set replacementultramage1-6/+6
2006-12-22- Change strncpy to memcpy when parsing switches in the script engine since i...FlavioJS1-1/+1
2006-12-12- Minor changes to ers.FlavioJS1-2/+2
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-1400/+1400
2006-11-22- Fixed the Auto-Berserk giving you back defense when it triggers during bers...skotlex1-10/+18
2006-11-20- Fixed itemskill variable being cleared before parsing the skill, this cause...skotlex1-7/+8
2006-09-14- Corrected Smokie's pet script to use petskillbonus instead of "bonus"skotlex1-10/+11
2006-09-02- Corrected script_commands description of getequipid, it returns -1, not 0 o...skotlex1-3/+7
2006-08-27* Optional macro MEMSET_TURBO for faster low-level memory initializations.Lance1-6/+6
2006-08-24- Reverted the previous change, changed the pet capture code to try to captur...skotlex1-8/+4
2006-08-18- Little code cleanuptoms1-3/+0
2006-08-18- Changed unit_free so that it receives which cleartype should be used when t...skotlex1-1/+1
2006-08-16- @produce now can make any kind of equipmentskotlex1-2/+2
2006-08-16- Now arrow-consuming skills where your main weapon is a whip or musical inst...skotlex1-3/+3
2006-08-15- Cleaned up some of the pet related @/# commands, same for some script comma...skotlex1-94/+86
2006-07-27- Synced the script.c file with as much data as possible from jA's:skotlex1-1/+1
2006-07-22- Applied Toms's suggested corrections to homun code.skotlex1-2/+3
2006-07-11- Coded @reset.skotlex1-4/+18
2006-07-08- Fixed the char table having party/guild_id as smallint when they need int t...skotlex1-1/+1
2006-07-07- Removed the equip id from the clif_pet_equip packet as it is not used for a...skotlex1-6/+8
2006-07-06- Added EQP_/EQI_ constants in pc.h to identify equip position and equip inde...skotlex1-1/+1
2006-06-28- Cleaned up a bit the code for @itemskotlex1-1/+2
2006-06-16- Merged Adam's patch to let the char-server handle validation of pet-name-ch...skotlex1-1/+4
2006-06-07- Added pc_calcexp to calculate individual exp bonuses acquired from exp's so...skotlex1-0/+1
2006-05-31- Corrected a null_po in pet_equip when trying to equip stuff without a pet.skotlex1-1/+1
2006-05-31- Fixed pets ignoring can-act delays for skill usage.skotlex1-1/+11
2006-05-30- Small optimization in battle_check_targetskotlex1-2/+3
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-1/+1
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-242/+183
2006-05-22- Fixed a possible null pointer in script command misc_effectskotlex1-0/+1
2006-05-22* Looks like I fixed all of the leaks.. need someone to check :PLance1-1/+1
2006-05-01- Fixed a small typo/logic-error in pet_ai_sub_hardskotlex1-1/+1
2006-04-30- Fixed a logic error that was likely the cause of pet loot drops not working.skotlex1-2/+2
2006-04-27- Small change in the pet_ai that should stop the "strange" catch-up behaviou...skotlex1-1/+4
2006-04-24- Fixed skill_delayfix not altering delay at all after you reached 150.skotlex1-52/+67
2006-04-11- Fixed various include lines in the map server (of the type <include "nullpo...skotlex1-6/+6
2006-04-11- Multiple optimizations to the unit_data auto-chase upgrade, also simplified...skotlex1-17/+9
2006-04-11- Fixes to the unit_data update that lets characters auto-chase while attacking.skotlex1-0/+1
2006-04-10- Modified the unit_data structure to handle automatically switching between ...skotlex1-47/+21
2006-04-09- Added the missing last_thinktime initialization to pets.skotlex1-0/+1
2006-04-07- Moved the devotion damage reduction to the block that only executes if flag...skotlex1-1/+1
2006-04-06- Small fix in the pet_aiskotlex1-1/+4
2006-04-05- Cleaned up the pet_ai_hard_lootsearch function to avoid doing map_id2sd calls.skotlex1-5/+4
2006-04-01* Fixed compiler warnings.Lance1-1/+1
2006-04-01- Added structure view_data to handle sprite information for all characters (...skotlex1-5/+6