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path: root/src/map/pc.h
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2008-03-24* Added temporary code to track and prevent the multiple remove_map's that ap...FlavioJS1-0/+1
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-2/+334
2008-03-18- Added the official adoption method.zephyrus1-1/+4
2008-03-02Fixed wrong mvp format string for @mobinfo (would not show big mvp exp reward...ultramage1-1/+1
2008-02-28- Added cash shop support. (i need to add documentation, working on it).zephyrus1-0/+4
2008-02-22Fixed 2 problems in r12223 - incorrect variable used (bugreport:1031) and a m...ultramage1-0/+1
2008-02-21- Fixed new guilds displaying online-connect member count at 0 rather than 1,...skotlex1-3/+2
2008-02-20Changed pc_can_give_items() to use standard boolean logic instead of the inve...ultramage1-1/+1
2008-02-03* Added an iterator to map.h/c.FlavioJS1-0/+1
2008-01-09- corrected duration of sphere mines to be 30 secs regardless of skill levelskotlex1-0/+9
2008-01-08- Made the pc reg variables receive a const char* as the argument, since they...skotlex1-2/+2
2007-12-22Fixed mob AI code iterating over non-mob objects without checking, when monst...ultramage1-1/+1
2007-11-29- Integrated the SG related info of hate_mob and feel_map into a single struc...skotlex1-0/+10
2007-11-20- Implemented SL_SUPERNOVICE erasing the death record 1% of the casts.skotlex1-0/+2
2007-11-09Replaced several 'int' variables with enums that they represent.ultramage1-6/+14
2007-11-03Tried to make sense out of timer.c ... and failedultramage1-2/+2
2007-10-31* Added names to the SC_ and SI_ enums, now they can be used to properly indi...ultramage1-1/+1
2007-10-26Moved the new novending cell check from the internal code to the client-serve...ultramage1-1/+1
2007-10-24- added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which...skotlex1-3/+6
2007-10-19- Added bonusautoscript and bonusautoscript2. These are used to attach a scri...skotlex1-0/+3
2007-10-18Fixed numerous /W4 warnings (and created more :)ultramage1-1/+1
2007-10-15Implemented new skill "Enlarge Weight Limit R", and increased MAX_SKILL_TREE ...L0ne_W0lf1-2/+2
2007-10-11Removed the check that prevented Warp Portal from opening after you picked th...ultramage1-3/+2
2007-09-29Renamed&moved macros clif_trading() and clif_cant_act() to pc.c since they're...ultramage1-17/+19
2007-09-28* Corrected Summer Outfit not included as a PC class. (Zephyrus_CR)L0ne_W0lf1-1/+1
2007-09-03- Made regen work always, like Hp/Sp Loss, it no longer displays healing numb...skotlex1-1/+1
2007-09-03- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of ...skotlex1-0/+1
2007-08-29- Added bonus bSkillHeal to distinguish offensive skill damage increases from...skotlex1-0/+3
2007-08-19* Cleaned/clarified some #include relationships between headersultramage1-4/+7
2007-08-16Added pc_isidle() to simplify a few idle-no-share checks.ultramage1-0/+1
2007-04-17- Expanded the autospell structure to hold a flag, which contains the require...skotlex1-0/+1
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-1/+2
2007-01-24- Made the pc_deleteinvincibletimer function a define so it auto-checks for t...skotlex1-1/+3
2007-01-09- Changes to script buildin functions:FlavioJS1-4/+4
2006-12-31* Refer to http://www.eathena.ws/board/index.php?showtopic=130285FlavioJS1-3/+3
2006-12-12- Removed CART_MASK as OPTION_CART can take care of that.skotlex1-4/+2
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-318/+318
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ...skotlex1-0/+9
2006-10-25- Cleaned up some more the event dequeue code, it will no longer clear out th...skotlex1-1/+0
2006-10-19- Added the Monk combos to skill_castnodex so their delay is not decreased by...skotlex1-1/+1
2006-09-12- Updated battle_switch to use strncmpi instead of strcmpi, it makes it so us...skotlex1-0/+1
2006-09-08- Cleaned up SG_HATE to use a new function, pc_set_hate_mob to handle setting.skotlex1-2/+3
2006-08-21- Cleaned up some more the regen_data structure, so that skill/sitting-skill ...skotlex1-3/+0
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural and...skotlex1-1/+5
2006-08-08- Changed define EQP_WEAPON to specify only the right-hand weapon, added defi...skotlex1-1/+2
2006-07-29- Added A_* constants to identify ammo types.skotlex1-0/+9
2006-07-20- Added pc_check_weapontype to do a proper skill weapon check that takes into...skotlex1-0/+3
2006-07-06- Rewrote all the item restriction functions so that they will take into acco...skotlex1-1/+1
2006-07-06- Added EQP_/EQI_ constants in pc.h to identify equip position and equip inde...skotlex1-0/+37
2006-06-30- Moved item group enumeration from itemdb.h to map.hskotlex1-1/+1