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pc.h
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Author
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2006-08-21
- Cleaned up some more the regen_data structure, so that skill/sitting-skill ...
skotlex
1
-3
/
+0
2006-08-18
- Applied use of structure regen_data for a unified regen module. Natural and...
skotlex
1
-1
/
+5
2006-08-08
- Changed define EQP_WEAPON to specify only the right-hand weapon, added defi...
skotlex
1
-1
/
+2
2006-07-29
- Added A_* constants to identify ammo types.
skotlex
1
-0
/
+9
2006-07-20
- Added pc_check_weapontype to do a proper skill weapon check that takes into...
skotlex
1
-0
/
+3
2006-07-06
- Rewrote all the item restriction functions so that they will take into acco...
skotlex
1
-1
/
+1
2006-07-06
- Added EQP_/EQI_ constants in pc.h to identify equip position and equip inde...
skotlex
1
-0
/
+37
2006-06-30
- Moved item group enumeration from itemdb.h to map.h
skotlex
1
-1
/
+1
2006-06-07
- Added pc_calcexp to calculate individual exp bonuses acquired from exp's so...
skotlex
1
-1
/
+1
2006-05-28
- Added functions status_revive, pc_revive and mob_revive to handle revival (...
skotlex
1
-0
/
+1
2006-05-27
- Added structure status_data which holds status-related information (str, ag...
skotlex
1
-7
/
+5
2006-05-26
I'm still here!
DracoRPG
1
-1
/
+1
2006-05-08
- Increased max number of tries to find a random spot in maps to 1000 since s...
skotlex
1
-1
/
+1
2006-04-22
- Added SC_KEEPING/SC_BARRIER to calc_flag in status_change_end
skotlex
1
-8
/
+0
2006-04-17
- skill_clear_unitgroup is now invoked in unit_remove_map only on death if th...
skotlex
1
-1
/
+1
2006-04-17
- Added state.running to unit_data to make it easier to check for running cha...
skotlex
1
-2
/
+0
2006-04-05
added missing weapon type, W_HUUMA(or kazema.. but huuma would be more.. corr...
Vicious
1
-0
/
+1
2006-04-05
- Added a define list for weapon types in pc.h
skotlex
1
-0
/
+26
2006-04-01
- Added structure view_data to handle sprite information for all characters (...
skotlex
1
-4
/
+4
2006-03-22
- Merged the unit_data structure from jA for handling unit-related data (atta...
skotlex
1
-9
/
+6
2006-03-20
- Small fix to prevent killer/killable states from allowing you to target you...
skotlex
1
-2
/
+0
2006-03-08
-pc_jobid2mapid and pc_mapid2jobid now return int, and will return -1 when th...
skotlex
1
-2
/
+2
2006-03-02
- Fame list size is now defined by MAX_FAME_LIST constant (mmo.h)
skotlex
1
-3
/
+3
2006-02-22
- Removed pc_break_equip, added function skill_break_equip which handles rate...
skotlex
1
-7
/
+0
2006-02-15
- Made the warm skills BF_WEAPON type so that they may trigger effect cards.
skotlex
1
-0
/
+1
2006-02-13
- Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC attack.
skotlex
1
-1
/
+1
2006-02-09
- Code rewrites in mob_damage and party_exp_even_share for correctly handling...
skotlex
1
-2
/
+0
2006-02-06
- Added define clif_deadsit to send the dead state into player packets if the...
skotlex
1
-7
/
+7
2006-02-01
- Fixed a typo bug in SC_STAR_COMFORT handling.
skotlex
1
-7
/
+7
2006-01-31
- Changed the exp tables format.
skotlex
1
-0
/
+3
2006-01-29
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...
Valaris
1
-0
/
+251
2006-01-29
Clearing trunk.
Valaris
1
-224
/
+0
2005-04-06
* Skip partner checking when calculating status with Marionette Control on
celest
1
-0
/
+1
2005-04-02
* Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT
celest
1
-0
/
+4
2005-03-30
* updated map server to jA1137~1159
celest
1
-1
/
+3
2005-03-28
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stab...
veider
1
-0
/
+1
2005-03-23
* Fixed alot of memory leaks
celest
1
-0
/
+1
2005-02-25
wrong pc.h...
shinomori
1
-1
/
+1
2005-02-25
revised npc_event_dequeue; added a check to party share & devel update [Shino...
shinomori
1
-0
/
+2
2005-02-20
* Added skill requirements for the new guild skills
celest
1
-0
/
+1
2005-02-16
Added 3 more of the new card effects
celest
1
-0
/
+1
2005-02-15
* Added experimental code to generate a stack dump when it segfaults
celest
1
-0
/
+2
2005-02-13
Merged jA's equipment breaking system into the current one
(no author)
1
-2
/
+5
2005-02-11
* Reduced memory used for the skill_tree DB by 30+mb
(no author)
1
-5
/
+8
2005-01-26
* Added status.c and status.h of jA 1091 update and moved some functions into...
(no author)
1
-3
/
+2
2005-01-06
update
amber
1
-3
/
+0
2004-12-23
* Added some of Shinomori's fixes
celest
1
-3
/
+4
2004-12-21
* Updated most of map-server to 1082
celest
1
-1
/
+2
2004-12-20
added missing definition
Lupus
1
-1
/
+1
2004-12-20
some Valaris's fixes of "double connect bug"
Lupus
1
-0
/
+3
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