Age | Commit message (Expand) | Author | Files | Lines |
2007-02-21 | Applied a consistent look to all header files (copyright, ifdefs) | ultramage | 1 | -1/+2 |
2007-01-24 | - Made the pc_deleteinvincibletimer function a define so it auto-checks for t... | skotlex | 1 | -1/+3 |
2007-01-09 | - Changes to script buildin functions: | FlavioJS | 1 | -4/+4 |
2006-12-31 | * Refer to http://www.eathena.ws/board/index.php?showtopic=130285 | FlavioJS | 1 | -3/+3 |
2006-12-12 | - Removed CART_MASK as OPTION_CART can take care of that. | skotlex | 1 | -4/+2 |
2006-12-05 | - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt... | FlavioJS | 1 | -318/+318 |
2006-11-08 | - Moved the duel functions to pc.c since they are so totally out of place in ... | skotlex | 1 | -0/+9 |
2006-10-25 | - Cleaned up some more the event dequeue code, it will no longer clear out th... | skotlex | 1 | -1/+0 |
2006-10-19 | - Added the Monk combos to skill_castnodex so their delay is not decreased by... | skotlex | 1 | -1/+1 |
2006-09-12 | - Updated battle_switch to use strncmpi instead of strcmpi, it makes it so us... | skotlex | 1 | -0/+1 |
2006-09-08 | - Cleaned up SG_HATE to use a new function, pc_set_hate_mob to handle setting. | skotlex | 1 | -2/+3 |
2006-08-21 | - Cleaned up some more the regen_data structure, so that skill/sitting-skill ... | skotlex | 1 | -3/+0 |
2006-08-18 | - Applied use of structure regen_data for a unified regen module. Natural and... | skotlex | 1 | -1/+5 |
2006-08-08 | - Changed define EQP_WEAPON to specify only the right-hand weapon, added defi... | skotlex | 1 | -1/+2 |
2006-07-29 | - Added A_* constants to identify ammo types. | skotlex | 1 | -0/+9 |
2006-07-20 | - Added pc_check_weapontype to do a proper skill weapon check that takes into... | skotlex | 1 | -0/+3 |
2006-07-06 | - Rewrote all the item restriction functions so that they will take into acco... | skotlex | 1 | -1/+1 |
2006-07-06 | - Added EQP_/EQI_ constants in pc.h to identify equip position and equip inde... | skotlex | 1 | -0/+37 |
2006-06-30 | - Moved item group enumeration from itemdb.h to map.h | skotlex | 1 | -1/+1 |
2006-06-07 | - Added pc_calcexp to calculate individual exp bonuses acquired from exp's so... | skotlex | 1 | -1/+1 |
2006-05-28 | - Added functions status_revive, pc_revive and mob_revive to handle revival (... | skotlex | 1 | -0/+1 |
2006-05-27 | - Added structure status_data which holds status-related information (str, ag... | skotlex | 1 | -7/+5 |
2006-05-26 | I'm still here! | DracoRPG | 1 | -1/+1 |
2006-05-08 | - Increased max number of tries to find a random spot in maps to 1000 since s... | skotlex | 1 | -1/+1 |
2006-04-22 | - Added SC_KEEPING/SC_BARRIER to calc_flag in status_change_end | skotlex | 1 | -8/+0 |
2006-04-17 | - skill_clear_unitgroup is now invoked in unit_remove_map only on death if th... | skotlex | 1 | -1/+1 |
2006-04-17 | - Added state.running to unit_data to make it easier to check for running cha... | skotlex | 1 | -2/+0 |
2006-04-05 | added missing weapon type, W_HUUMA(or kazema.. but huuma would be more.. corr... | Vicious | 1 | -0/+1 |
2006-04-05 | - Added a define list for weapon types in pc.h | skotlex | 1 | -0/+26 |
2006-04-01 | - Added structure view_data to handle sprite information for all characters (... | skotlex | 1 | -4/+4 |
2006-03-22 | - Merged the unit_data structure from jA for handling unit-related data (atta... | skotlex | 1 | -9/+6 |
2006-03-20 | - Small fix to prevent killer/killable states from allowing you to target you... | skotlex | 1 | -2/+0 |
2006-03-08 | -pc_jobid2mapid and pc_mapid2jobid now return int, and will return -1 when th... | skotlex | 1 | -2/+2 |
2006-03-02 | - Fame list size is now defined by MAX_FAME_LIST constant (mmo.h) | skotlex | 1 | -3/+3 |
2006-02-22 | - Removed pc_break_equip, added function skill_break_equip which handles rate... | skotlex | 1 | -7/+0 |
2006-02-15 | - Made the warm skills BF_WEAPON type so that they may trigger effect cards. | skotlex | 1 | -0/+1 |
2006-02-13 | - Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC attack. | skotlex | 1 | -1/+1 |
2006-02-09 | - Code rewrites in mob_damage and party_exp_even_share for correctly handling... | skotlex | 1 | -2/+0 |
2006-02-06 | - Added define clif_deadsit to send the dead state into player packets if the... | skotlex | 1 | -7/+7 |
2006-02-01 | - Fixed a typo bug in SC_STAR_COMFORT handling. | skotlex | 1 | -7/+7 |
2006-01-31 | - Changed the exp tables format. | skotlex | 1 | -0/+3 |
2006-01-29 | AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ... | Valaris | 1 | -0/+251 |
2006-01-29 | Clearing trunk. | Valaris | 1 | -224/+0 |
2005-04-06 | * Skip partner checking when calculating status with Marionette Control on | celest | 1 | -0/+1 |
2005-04-02 | * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT | celest | 1 | -0/+4 |
2005-03-30 | * updated map server to jA1137~1159 | celest | 1 | -1/+3 |
2005-03-28 | git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stab... | veider | 1 | -0/+1 |
2005-03-23 | * Fixed alot of memory leaks | celest | 1 | -0/+1 |
2005-02-25 | wrong pc.h... | shinomori | 1 | -1/+1 |
2005-02-25 | revised npc_event_dequeue; added a check to party share & devel update [Shino... | shinomori | 1 | -0/+2 |