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pc.c
Age
Commit message (
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Author
Files
Lines
2006-05-30
- Removed the on-die specific code from unit_remove_map and placed it on the ...
skotlex
1
-29
/
+17
2006-05-30
(I need sleep)
Lance
1
-1
/
+1
2006-05-30
Final alteration :P
Lance
1
-4
/
+2
2006-05-30
[Corrected]:
Lance
1
-5
/
+7
2006-05-30
[Fixed]:
Lance
1
-1
/
+1
2006-05-30
* [Fixed]
Lance
1
-0
/
+4
2006-05-29
- Fixed pc_gainexp resetting your exp to 0 rather than adding it in... -.-
skotlex
1
-6
/
+1
2006-05-29
[Fixed]:
Lance
1
-9
/
+12
2006-05-29
- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than statu...
skotlex
1
-8
/
+8
2006-05-29
[Optimized]
Lance
1
-6
/
+2
2006-05-29
[Fix]: Ressurect instead of making you die again when logging in.
Lance
1
-1
/
+1
2006-05-29
- Relogging in with 0 HP didn't trigger dead event.
Lance
1
-0
/
+5
2006-05-28
- Added functions status_revive, pc_revive and mob_revive to handle revival (...
skotlex
1
-1
/
+9
2006-05-28
- Suppressed compilation warnings (unsigned and signed mismatches)
Lance
1
-3
/
+4
2006-05-27
- Added structure status_data which holds status-related information (str, ag...
skotlex
1
-664
/
+449
2006-05-26
* Patches to allow everything to work right. + 1 more sample script.
Lance
1
-29
/
+40
2006-05-26
I'm still here!
DracoRPG
1
-32
/
+31
2006-05-23
- Fixed wedding sprite staying active after unequip.
Zido
1
-0
/
+1
2006-05-23
- Corrected clif parse name request failing on disguised characters.
skotlex
1
-29
/
+30
2006-05-22
* WARNING: New scripting system contains memory leak
Lance
1
-1
/
+1
2006-05-22
SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name
Lupus
1
-1
/
+1
2006-05-19
* Minor unsigned/signed alteration in pc_additem to shut the compiler up.
Lance
1
-1
/
+1
2006-05-19
- Small change in pc_additem that could be fixing the current bug with it.
skotlex
1
-1
/
+1
2006-05-19
- Added some braces to clear up the code in pc_additem, even though I doubt i...
skotlex
1
-1
/
+4
2006-05-18
- Rewrote/cleaned up several functions in storage.c
skotlex
1
-24
/
+20
2006-05-15
- Removed Lance's checks in clif.c to prevent sending packets when a player i...
skotlex
1
-0
/
+6
2006-05-15
* Supplied fake NPC ID in sd->npc_id for item scripts.
Lance
1
-0
/
+1
2006-05-14
* Bugfix on fake npc
Lance
1
-1
/
+1
2006-05-09
- Fix on pc_skill which fixes overlapping when one gets more than one bonus f...
skotlex
1
-3
/
+4
2006-05-08
- Removed SP_DISGUISE from the bonus list.
skotlex
1
-4
/
+0
2006-05-07
removed old logs
Lupus
1
-7
/
+0
2006-05-05
- Added a npc-script-event cache to avoid looking up event-scripts every time...
skotlex
1
-55
/
+6
2006-05-05
- /doridori now won't double the HP/SP regen of TKs, it only activates their ...
skotlex
1
-12
/
+1
2006-05-05
- OnEquip scripts will be trigger on log-on now.
skotlex
1
-7
/
+0
2006-05-04
- Stun time for using ES magic on non-mobs reduced to 0.5 secs.
skotlex
1
-4
/
+8
2006-05-02
- Absorb Spirit Sphere now gives +10SP per sphere as per discussions with Haplo.
skotlex
1
-1
/
+1
2006-05-02
- Modified how Rogue's treasure works so that you get +1% to your steal rate ...
skotlex
1
-2
/
+4
2006-05-02
- Fixed pc_disguise not allowing you to "redisguise".
skotlex
1
-1
/
+1
2006-05-02
- Removed OPTION_XMAS, it seems to not exist....
skotlex
1
-10
/
+0
2006-05-01
* Fixed dangling pointer in pc_steal_item (missing lines) causing crash.
Lance
1
-0
/
+2
2006-04-30
fixed STEAL. 8) and tested at lhz_dun03
Lupus
1
-6
/
+4
2006-04-29
- pc_resetskill flag can now be &2, it only returns the total amount of skill...
skotlex
1
-14
/
+18
2006-04-29
- Small change in pc_calc_skilltree which should fix the infinite loop...
skotlex
1
-2
/
+2
2006-04-29
temp steal disable
Lupus
1
-2
/
+2
2006-04-29
fixed STEAL. now working
Lupus
1
-9
/
+8
2006-04-29
temp steal disable
Lupus
1
-4
/
+4
2006-04-29
* Removed unreferenced local variable in pc.c
Lance
1
-1
/
+1
2006-04-29
Updated STEAL skill (WIP), added a battle config option: 'skill_steal_max_tri...
Lupus
1
-16
/
+14
2006-04-29
- Added support for packet 0x229 (clif_changeoption).
skotlex
1
-4
/
+8
2006-04-29
* Using malloc for memory allocations that doesn't need to be pre-initialized.
Lance
1
-2
/
+2
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