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2006-05-29- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than ↵skotlex1-2/+2
status.hp/sp, fixes scripts reading the wrong Hp/Sp values - Added some missing SC_* entries on the initial listing (potion related and speed up ones) - Fixed function declaration of map_getcellp() git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-24- Fixed the CL_WHITE define, thanks to FlavioJSskotlex1-11/+0
- NPC break equipment stuff now has a 1.5% per skilllv success rate. - pc_setpos won't random warp players if placed on top of Moonlight Petals - Removed the check in clif.c for npc_shopid as the client never sends a packet when the trade is cancelled... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5384 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-22- Added map chk cells types CELL_CHKREACH and CELL_CHKNOREACH, they are the ↵skotlex1-80/+115
same as their PASS/NOPASS equivalents, but will ignore the cell-stacking mod when enabled. - Updated path.c with jA's implementation, which should make long path searching more efficient. - Also added some typedefs from jA for the common structure types (PC/MOB/NPC, etc) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5366 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13- Added CELL_CHKSTACK to check if a map cell is stacked (CELL_NOSTACK server ↵skotlex1-1/+24
mod) - Added flag 0x3000 to path_search to specify that path searching should go through stacked cells. Used for skill_wall_check calls. - easy path_search will be successful in CELL_NOSTACK mode if the search fails only on the target cell (it is presumed the target cell contains the character one is trying to reach). The walk routines will take care of stopping the character from walking into another one when stacked. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5263 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ↵Valaris1-0/+483
GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29Clearing trunk.Valaris1-470/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-07* Updated core and map-server to jA 1115~1137celest1-3/+20
* Fixed a typo in Volcano git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1206 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-02-22* Corrected Spiral Pierce's hits in the skill_dbcelest1-1/+1
* Moved /common/*.o into a obj folder when compiling * Updated core and map server to jA 1094~1115 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1162 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-26* Fixed a bug in gettick cache when compiling in Windows(no author)1-1/+54
- Changed "read_map_from_bitmap" to "read_map_from_cache" in map_athena, "map_bitmap_path" to "map_cache_file" - Fixed item effects not showing when only one was used - Fixed a bug in Safety Wall - Allow only either Storm Gust or Lord of Vermillion to cause damage if stacked together - Added path_search_long, map_find_skill_unit_oncell git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@998 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-26* Added Bitmap File systemcelest1-10/+6
* Added --run_once flag git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@789 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-14Fixed some file typesamber1-404/+404
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-04git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 ↵(no author)1-0/+404
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