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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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added coodinate checks on a number of locations (parse duplicate/warp/shop/etc).
http://hercules.ws/board/tracker/issue-419-loading-of-badly-placed-npcs/
Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT now possesses 3 settings (to mimic official ones)
NPC_SECURE_TIMEOUT_INPUT
NPC_SECURE_TIMEOUT_MENU
NPC_SECURE_TIMEOUT_NEXT
http://hercules.ws/board/tracker/issue-1721-npc-window-timeout/
Signed-off-by: shennetsind <ind@henn.et>
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Sorry guys, back in my days it was as easy as this, but I did not test it. So now tested and working. :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17246 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17121 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to 'mybitch' for bringing this up.
http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/page-2#entry2478
Signed-off-by: shennetsind <ind@henn.et>
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They're:
- weapon_damage_rate
- magic_damage_rate
- misc_damage_rate
- long_damage_rate
- short_damage_rate
Dropped 15 battle settings that became pointless with this upgrade.
Updated battleground zone damage reductions, skill damage from -30% to -20% and weapon damage from -40% to -30%.
Special Thanks to Muad_Dib.
Signed-off-by: shennetsind <ind@henn.et>
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Used officially in gvg and battleground maps (implemented under their respective zones)
Special Thanks to Muad_Dib!
Signed-off-by: shennetsind <ind@henn.et>
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Used officially in gvg maps (Implemented under GvG zone)
Special Thanks to Muad_Dib!
Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in clif.c are now wired to the interface.
http://hercules.ws/board/topic/237-hercules-renewal/
Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P)
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and a gazillion other stuff:
http://hercules.ws/board/topic/316-introducing-hercules-channel-system/
Signed-off-by: shennetsind <ind@henn.et>
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1st Phase Complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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Click the link for full info~!
http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
Signed-off-by: shennetsind <ind@henn.et>
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-revised/added 'npc_isnear' where it checks if an NPC is nearby when making chat rooms or using vending.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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-Follow up adda8d74c3280ae1e3745591caafd9ce6e81ded7 where 'close2' is not working properly.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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This reverts commit adda8d74c3280ae1e3745591caafd9ce6e81ded7.
Signed-off-by: shennetsind <ind@henn.et>
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-Updated SN_SIGHT to its RE behavior.
-Updated RE behavior that deals with NPC dialogs and using items/skills.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Committing on the behalf of mkbu95 who is unable to do it himself, he coded it all and sent me the diff. Thanks mkbu95!
Signed-off-by: shennetsind <ind@henn.et>
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And adding missing ones.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_SKILL_DAMAGE -- special thanks to Muad_Dib! .
This mapflag allows you to modify the damage of any skill in any map, for example
"prontera mapflag adjust_skill_damage MG_FIREBOLT 200"
doubles the damage of Firebolt in prontera
Another Example:
"prontera mapflag adjust_skill_damage MG_FIREBOLT 50"
Halves the damage of Firebolt in prontera.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_TRAP_DURATION -- special thanks to Muad_Dib! .
This mapflag allows you to control the duration of unit skills in any map, for example.
"prontera mapflag adjust_unit_duration PR_SANCTUARY 50"
halves the duration of sanctuary in prontera
Another Example:
"prontera mapflag adjust_unit_duration WZ_QUAGMIRE 250"
Increases duration of quagmire by 2.5 times in prontera map.
Be aware that some skill units have their visual effect durations not controlled by the server (e.g. storm gust).
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT should be fully functional now, fixed remaining known issues.
http://hercules.ws/board/tracker/issue-5343-delete-timer-error/
Signed-off-by: shennetsind <ind@henn.et>
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Replaced strncpy with safestrncpy where I found would be beneficial.
http://hercules.ws/board/tracker/issue-3080-safestrncpy-instead-of-strncpy-where-applicable/
Also modifying headers accordingly.
Signed-off-by: shennetsind <ind@henn.et>
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skill_lv
-Optimise type from int to int16 in order to reduce ram consumtion.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Follow up to r17052, now it properly resets the x and y coordinate for every npc and checks it after the map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17053 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Improves fix for bugreport:419.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17052 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed bugreport:6303: official servers now always reshuffle the dice emoticon. To disable change the configuration to 'no'. Thanks to Vianna for providing the information!
* Fixed bugreport:7026: creating a guild and exiting in a short amount of time wouldn't save the guild properly. Thank you clydelion!
* Fixed bugreport:7030: removed warning introduced by r16987. Thanks Mr. Brian and Sir BuildBot for pointing!
* Fixed bugreport:7031: if a player crashed during warp it would cause OnTouch_ to not trigger anymore. Thanks to flaviojs (eA-r15185) for the fix and Napster for pointing out!
* Fixed bugreport:7032: Clementia and Canto Candidus give an additional of +1 str/agi/dex each 10 job levels (from caster). Thanks solvent!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17034 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17023 54d463be-8e91-2dee-dedb-b68131a5f0ec
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block player from being warped.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17013 54d463be-8e91-2dee-dedb-b68131a5f0ec
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[16969:16991/trunk/src/] will be re-committed in the next 24 hours.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
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level, size and AI.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16962 54d463be-8e91-2dee-dedb-b68131a5f0ec
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inefficient npcdb lookup, in perspective:
Before: whenever a guild emblem was changed it'd loop through all npcs looking for flags belongin to that guild
Now: whenever a guild emblem is changed it'll loop through a very small list which contains all guild flags, and from there it'll update the flags accordingly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16935 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Make @addwarp <npc name> parameter mandatory as per requests;
- Changed SCB_ALL to SCB_BASE on SC_INTRAVISION case, it should be enough.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16922 54d463be-8e91-2dee-dedb-b68131a5f0ec
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name> is specified, then the warp created will have that name.
Otherwise it will use a name chosen by the emulator.
If there is already another warp with that name the generic name will be used instead.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16919 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Add UNLIMITED_HUMMING implementation, now increase sp requirement and make cast unbreakable
-Upd Group dance overlaping A and B, previous chk wasn't ending other properly (if fail was skipping other)
-Upd OdinPower effect
-Fix Cursed-Circle, shoudn't be able to cast near Emp,Stones bugreport:6457
-Fix Cursed-Circle wasn't remove when caster was being warped
-Small docs upd
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16918 54d463be-8e91-2dee-dedb-b68131a5f0ec
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--Upd Skill conf to set land-limit for homonculus by default (ground skill limit)
--Mv MH_HEILIGE_STANGE and MH_ANGRIFFS_MODUS skill from Eleanor to Bayeri
-Enforce all zeny transaction to use pc_payzeny and pc_getzeny handlers, (auto log and clif)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16914 54d463be-8e91-2dee-dedb-b68131a5f0ec
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parameters.
-- Event parameter now no longer works as size & ai replacement.
-- If not defined, it'll assume the default size (0 = medium) and default ai (0 = none).
- Changed all hardcoded AI states to recently created enum.
Please test, if you find any bugs, report on our Bug Tracker.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16904 54d463be-8e91-2dee-dedb-b68131a5f0ec
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now working. Special thanks to Ind;
- Fixed a bug where pet egg was not deleted properly after clearing the floor.
- Adjusted comment from msg_athena.conf, these IDs are being used!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16897 54d463be-8e91-2dee-dedb-b68131a5f0ec
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when its actually used
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16895 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed atcommand "@changelook" to changelook script command in custom quest_shop.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16862 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16860 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Updated Hunting Missions script to v1.2b, which adds experience multipliers to config (custom\quests\hunting_missions.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16839 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Change some remaining -1 for status ending timer.
-Move some hardcoded msg in msg_athena
-Small optimisation on battle_attr_fix
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
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events.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16769 54d463be-8e91-2dee-dedb-b68131a5f0ec
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1) fixed bugreport:6603 - delayed clearunit now makes use of the ERS which is quite convenient for it speeds up due to the previous amount of mallocs that function would spend.
2) added extra debug information to the ERS system (before on any of its warnings we'd go OH MY GOD WHICH ONE OF THEM DID IT!!!), now upon allocation you give it a const, human-readable, name.
3) added support for options in the ERS system to save multiple/redudant processing in battle_delayed_damage and clif_clearunit_delayed and perhaps also in the future.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16736 54d463be-8e91-2dee-dedb-b68131a5f0ec
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onagitinit be run on reload to refresh the flag's emblems
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16734 54d463be-8e91-2dee-dedb-b68131a5f0ec
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