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npc.c
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2011-10-07
* Merged changes from trunk [14895:14966/trunk].
ai4rei
1
-1
/
+3
2011-07-10
* Merged changes from trunk [14827:14894/trunk].
ai4rei
1
-18
/
+20
2011-05-15
* Merged changes from trunk [14784:14819/trunk].
ai4rei
1
-11
/
+19
2011-04-09
* Merged changes from trunk [14742:14782/trunk].
ai4rei
1
-4
/
+8
2011-03-09
* Merged changes from trunk [14688:14739/trunk].
Kisuka
1
-2
/
+7
2011-01-30
* Merged changes from trunk [14636:14686/trunk].
ai4rei
1
-15
/
+15
2010-12-26
* Merged changes from trunk [14496:14630/trunk].
ai4rei
1
-80
/
+157
2010-11-23
* Labels longer than 23 characters will no longer cause the server to exit im...
ai4rei
1
-9
/
+10
2010-11-02
Applied patch by xazax to clean up various bits of code across mapserver code...
Paradox924X
1
-2
/
+1
2010-10-21
* Removed unused 'indoors' mapflag (follow-up to r3729).
Gepard
1
-2
/
+0
2010-10-09
Replaced all nullpo_retr() calls which returned 0 with nullpo_ret() calls.
Paradox924X
1
-19
/
+19
2010-08-20
* Commented out code from r14388, as this breaks NPCs that rely on running gl...
L0ne_W0lf
1
-1
/
+1
2010-08-20
Removed processing for undocumented and unused event 'OnCharIfInit' which is ...
Paradox924X
1
-1
/
+0
2010-08-20
Made it so global events don't get executed in duplicates to prevent unnecess...
Paradox924X
1
-1
/
+1
2010-08-19
- Implemented usage of packets 0x7fa and 0x7f7, 0x7f8, 0x7f9. These are used ...
Skotlex
1
-1
/
+1
2010-07-31
* Implemented three new mercenary skills.
L0ne_W0lf
1
-0
/
+3
2010-04-28
Fixed OnTouch doesn't trigger on hiding characters. (bugreport:4208)
Inkfish
1
-2
/
+5
2010-03-21
Added missing checks to stop an infinite free cash point exploit. (bugreport:...
ultramage
1
-0
/
+13
2010-02-06
2010/02/06
Inkfish
1
-2
/
+2
2009-12-08
Corrected a variable defined in a header file.
ultramage
1
-4
/
+4
2009-11-26
* NPC event code cleanups.
Inkfish
1
-108
/
+66
2009-11-24
Fixed instances not initializing after reloadscript (bugreport:3522).
ultramage
1
-1
/
+1
2009-11-19
- Applied the renewal client support patch from Diablo (eA forum topic 222623)
skotlex
1
-1
/
+0
2009-10-25
Reverted renaming foreach functions and create a new one for OnTouch so that ...
Inkfish
1
-3
/
+3
2009-10-25
* Implemented the official version of 'OnTouch' named as 'OnTouch_'.(it can b...
Inkfish
1
-26
/
+111
2009-10-24
Reverted the previous change to OnTouch not triggering for invisible chars.
ultramage
1
-3
/
+2
2009-10-24
* 'OnTouch' script shouldn't trigger when you are invisible.(same as warps)
Inkfish
1
-5
/
+9
2009-08-14
- Fixes and optimization to instancing. Thanks to Saithis
zephyrus
1
-0
/
+3
2009-08-12
- Optimization to instance system.
zephyrus
1
-0
/
+75
2009-06-30
Fixed when dynamic_mobs is active, reloading script right after the last play...
Inkfish
1
-0
/
+5
2009-06-20
- Instancing System (Thanks to Sirius White who did most of the code, with so...
zephyrus
1
-1
/
+1
2009-05-25
Now we can use 'boss_monster' to summon whatever monsters that need to be rad...
Inkfish
1
-1
/
+3
2009-05-15
- Fixed a bunch of invalid memory access bugs as reported by Valgrind.
skotlex
1
-1
/
+1
2009-05-15
Removed the undocumented custom level feature from monster spawn lines (bugre...
ultramage
1
-7
/
+2
2009-05-10
* A typo on my last commit
Inkfish
1
-1
/
+1
2009-05-10
* Now if an NPC is unloaded, only the timer of the player attached to this np...
Inkfish
1
-3
/
+6
2009-05-09
* Fixed NPC timer errors
Inkfish
1
-16
/
+18
2009-05-09
* Fixed some known and unknown player attached NPC timer problems
Inkfish
1
-84
/
+124
2009-05-07
* Clean up for npc timer code
Inkfish
1
-36
/
+38
2009-05-03
* Players now cannot be revived during pvp respawn delay
Inkfish
1
-1
/
+6
2009-05-03
* Fix several npctimer issues (bugreport:1619, bugreport:1730)
Inkfish
1
-55
/
+66
2009-03-17
- Battleground mapflags:
zephyrus
1
-3
/
+12
2009-02-26
- Fixed item Nemesis.
zephyrus
1
-10
/
+35
2009-02-19
* Fixed impropper filling of w4 in npc_parsesrcfile when there are less than ...
FlavioJS
1
-3
/
+8
2009-01-23
* Changed npc_get_new_npc_id to ensure that it never returns invalid/used ids.
FlavioJS
1
-1
/
+21
2009-01-23
Added a missing break; in pc_setstat, messing up LUK increasing (see r13460) ...
ultramage
1
-3
/
+4
2009-01-13
Mobs with nonzero spawn time can now be cached as well, saving some more cpu/...
ultramage
1
-23
/
+16
2008-12-30
* Changes to the script engine:
FlavioJS
1
-3
/
+1
2008-12-20
* Extended how duplicates work: (based on Orcao's work in bugreport:2361) [Fl...
FlavioJS
1
-55
/
+207
2008-11-22
* Hunted down improper uses of va_list variables.
FlavioJS
1
-4
/
+0
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