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npc.c
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Author
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2015-11-12
Split frequently repeated code to add/register new NPCs to its own function
Haru
1
-58
/
+34
2015-11-12
Added subtype initializer to npc_create_npc
Haru
1
-15
/
+18
2015-11-12
Moved class and dir initializers to npc_create_npc
Haru
1
-49
/
+35
2015-11-12
Split the duplication logic away from the parsing logic in NPC duplicates
Haru
1
-136
/
+154
2015-11-11
Split the source path reference retain mechanism out of npc_parsename.
Haru
1
-37
/
+69
2015-10-31
Add new config to allow player vend/chat room nearby hidden npc
AnnieRuru
1
-2
/
+2
2015-10-29
Add new config to allow player vend/chat room nearby hidden npc (#834)
AnnieRuru
1
-0
/
+3
2015-10-19
rename malloc.c/h to memmgr.
Andrei Karas
1
-1
/
+1
2015-10-11
Cleanup of the HPluginData implementation (second part)
Haru
1
-2
/
+1
2015-10-11
Cleanup of the HPluginData implementation (First part)
Haru
1
-10
/
+2
2015-09-25
More aggressive whitespace cleanup. Follow up to 51329e6
Haru
1
-141
/
+120
2015-09-24
Add bl parameter to getcell functions.
Andrei Karas
1
-8
/
+8
2015-09-18
Clarified the intent of several assignments inside conditional expressions
Haru
1
-6
/
+6
2015-08-15
HPM compatibility improvements
Haru
1
-0
/
+1
2015-08-10
Add script interface function run_npc. It do same thing as run.
Andrei Karas
1
-11
/
+11
2015-08-09
Improved validation of monster/boss_monster top-level script objects
Haru
1
-3
/
+3
2015-08-09
Added validation of the 'facing' value in top-level script objects
Haru
1
-0
/
+18
2015-08-09
Deprecated use of numeric NPC view IDs. Use constants instead.
Haru
1
-0
/
+2
2015-07-05
Fixed issue #560
Emistry
1
-12
/
+11
2015-06-19
Cleaned up some #includes
Haru
1
-0
/
+1
2015-06-19
Removed ".." from include directives
Haru
1
-28
/
+28
2015-06-02
Re-implemented clif->colormes to accept arbitrary colors
Haru
1
-2
/
+2
2015-06-01
Replaced some of the hardcoded values with constants (map)
Haru
1
-4
/
+4
2015-05-19
Fixed some issues reported by coverity scan [2/3]
Haru
1
-7
/
+22
2015-05-19
Fixed some issues reported by coverity scan [1/3]
Haru
1
-3
/
+4
2015-05-17
Fixed some issues detected by coverity scan
Haru
1
-8
/
+11
2015-03-15
Follow up 330e31cc71ece055908acb1eb967b4009ebc9c46
shennetsind
1
-0
/
+1
2015-02-23
Hercules Ultimate Localization Design
shennetsind
1
-6
/
+22
2015-01-20
Minor fixes and tweaks suggested by cppcheck
Haru
1
-38
/
+37
2015-01-18
Fixing 38 issues
shennetsind
1
-2
/
+1
2015-01-17
27 Fixes
shennetsind
1
-1
/
+1
2015-01-17
Another ~10 Fixes
shennetsind
1
-1
/
+2
2015-01-02
Add npcdb_checkid to npc interface.
Andrei Karas
1
-1
/
+9
2015-01-01
Merge pull request #425 from 4144/fixes
Haruna
1
-11
/
+13
2014-12-31
Remove useless checks.
Andrei Karas
1
-3
/
+3
2014-12-31
Add some missing null pointer checks after automatic checks.
Andrei Karas
1
-8
/
+10
2014-12-31
fix for bug http://hercules.ws/board/tracker/issue-8483-map-crash/
Andrei Karas
1
-0
/
+6
2014-12-16
If player left npc, call onUnTouch event.
Andrei Karas
1
-1
/
+8
2014-12-16
Add function what called if player leave npc area.
Andrei Karas
1
-0
/
+11
2014-12-16
Add function what call OnUntouch event.
Andrei Karas
1
-2
/
+14
2014-12-16
Fix script error termination if already running script continue from very far...
Andrei Karas
1
-1
/
+1
2014-12-15
add npc area size field.
Andrei Karas
1
-6
/
+13
2014-11-28
Add function for create npc.
Andrei Karas
1
-39
/
+21
2014-11-27
Fix npc->parse_unknown_object usage.
Andrei Karas
1
-1
/
+1
2014-11-27
Add function for parse or report about unknown object in parsing script file.
Andrei Karas
1
-3
/
+10
2014-11-27
Add function for parse/report unknown map flag.
Andrei Karas
1
-2
/
+10
2014-11-16
Whitespace cleanup (no code changes)
Haru
1
-23
/
+26
2014-10-28
Removed some temporary case-check error messages.
Haru
1
-1
/
+1
2014-10-28
Removed some temporary case-check error messages.
Haru
1
-19
/
+0
2014-10-25
Added some missing variable initializations
Haru
1
-6
/
+6
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