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path: root/src/map/npc.c
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2008-07-22Fixed a bug in the npc shop code, where requesting an item that wasn't on the...ultramage1-47/+65
2008-07-09* Added const to the return value of get_timer.FlavioJS1-3/+3
2008-06-29- Added support to Cash Shop for script command callshopzephyrus1-1/+3
2008-06-29Random assortment of various small corrections and tweaks.ultramage1-12/+12
2008-06-18Fixed cash shop not using points to make up the cash difference when purchasi...sketchyphoenix1-3/+1
2008-06-04- Little cleanup to OnTouchNPC.zephyrus1-43/+34
2008-06-02- Added support for OnTouchNPC event, required for Monster Race. Script comma...zephyrus1-19/+54
2008-05-02* Changes to map_foreach* functions:FlavioJS1-5/+4
2008-04-27Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r1266...ultramage1-16/+4
2008-04-27Some major changes to @reloaditemdb to allow unloading of any item while map ...Kevin1-0/+13
2008-04-25Fixed bugreport:1223 (Invalid Items In Shops Are Processed Incorrectly)toms1-1/+1
2008-04-21* Changed the data field of timers from int to intptr.FlavioJS1-2/+2
2008-04-18* Fixed a bug when unloading a npc near a shop.toms1-25/+36
2008-04-07* Made script command 'flagemblem' and guild_emblem_change send an update of ...FlavioJS1-0/+1
2008-04-07Removed the 'wait close' timer that closed a session's socket after 5 seconds.ultramage1-1/+1
2008-04-07Reverted one of the changes in dynamic mobs that may be causing the spawning ...Kevin1-1/+1
2008-03-26Adjusted eAthena code to compile cleanly in C++ mode.ultramage1-8/+8
2008-03-20- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against ...zephyrus1-2/+2
2008-03-19Changed the dynamic mobs system to also unload mobs that have respawn time bu...ultramage1-1/+1
2008-03-14Fixed spawned mob count not being counted properly, causing yet more respawn ...ultramage1-0/+1
2008-03-14* extended the "npc_event: event queue is full" error message to also print t...ultramage1-3/+2
2008-03-13Replaced some foreach-based functions by their inlined iterator equivalents.ultramage1-93/+98
2008-03-12Removed one mob data variable related to dynamic mobs that I found to be redu...ultramage1-9/+6
2008-03-05* Added code to clear the Illusionary Shadow effect (followup to r12293)ultramage1-6/+8
2008-03-02- The last, i hope, fix to the mail system.zephyrus1-0/+2
2008-03-02Fixed wrong mvp format string for @mobinfo (would not show big mvp exp reward...ultramage1-7/+8
2008-02-28- Added cash shop support. (i need to add documentation, working on it).zephyrus1-9/+100
2008-02-26- Added new settings for autotrade on battle/misc.conf (you can read descript...zephyrus1-0/+2
2008-02-24Now the server will print an error message if an invalid mapflag is found dur...ultramage1-0/+6
2008-02-14- Added some new config settings: homunculus_autoloot, idle_no_autoloot, max_...zephyrus1-0/+2
2008-02-07- Fixed Freezing Trap doing no damage (changed type from misc to weapon)skotlex1-6/+7
2008-01-14Applied a temp patch to make some npc-executed atcommands work again (bugrepo...ultramage1-22/+0
2008-01-12* Modified npc_parsesrcfile to read the file as binary and let sv_parse handl...FlavioJS1-2/+2
2008-01-06Expanded the poor "npc_touch_areanpc : some bug" with info about which cell e...ultramage1-6/+8
2008-01-04Modified the map_setcell() code to to use a boolean flag instead of needing S...ultramage1-47/+2
2008-01-03Fixed npc unloading not clearing NPC touch cells (bugreport:595).ultramage1-14/+2
2008-01-03Map cell mechanism rewriteultramage1-3/+3
2007-12-23- Fixed warning about unused variableskotlex1-1/+1
2007-12-22- Corrected mob spawn utilization of the delay1/delay2 values (one is respawn...skotlex1-5/+0
2007-12-18* Updated respawn time interpretation according to latest kRO updatePlaytester1-4/+5
2007-12-12* Some preparations for the guild script updateultramage1-54/+51
2007-12-09* Modified npc_parsesrcfile to parse the line as a 'tab-separated values' str...FlavioJS1-15/+47
2007-12-06* Removed the attempts to recover from invalid syntax in npc_parsesrcfile sin...FlavioJS1-12/+4
2007-12-06- The default event script behaviour is to trigger on labels rather than NPCs...skotlex1-37/+15
2007-11-28- Corrected skill_check_condition to not delete items right away for certain ...skotlex1-2/+1
2007-11-27* Fixed fake_nd not being exported correctly and being unloaded when reloadin...FlavioJS1-1/+4
2007-11-22* Renamed fakenpcname to setnpcdisplay, fixed and extended it. FlavioJS1-9/+26
2007-11-21- Moved subtype from struct block_list to struct npc_data.skotlex1-19/+19
2007-11-21- Optimized a bit the map set cell imperative so it only fails when the targe...skotlex1-1/+2
2007-11-19- removed 'skill_fail' message when a ground skill fails as that caues double...skotlex1-1/+1