Age | Commit message (Collapse) | Author | Files | Lines |
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are already called 'status')
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Special Thanks to mleo1 for providing the debug info.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Igniz for bringing it to my attention,
ALSO: over 10% script parsing speed boost!<3.
Signed-off-by: shennetsind <ind@henn.et>
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map[].units and map[].skills do not store the actual memory, they're pointers.
Signed-off-by: shennetsind <ind@henn.et>
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Implemented notomb Mapflag
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Special Thanks to Poison, Haru.
http://hercules.ws/board/tracker/issue-7429-partymembercount-gone-missing-when-reloadscript-is-executed/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to shenhuyong
http://hercules.ws/board/tracker/issue-7412-create-instancereloadscript-causes-map-server-crash/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1244-official-item-grouppackagechain/
Also
Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7367-error-vdb-destroy-during-shutting-down-of-server/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed compilation error and server console error.
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Adjusting db.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Added iPc, iParty, iMap, iTimer to HPM exported interfaces
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Special Thanks to lighta for pointing out an issue with that.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Shikazu
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to mleo1, Masao!~
http://hercules.ws/board/tracker/issue-7311-hideonnpc-not-working/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to bgamez23
http://hercules.ws/board/tracker/issue-7272-secure-npctimeout-bug-for-those-npc-who-have-no-dialog-window/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
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HPM Update
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much more flexible, as per community suggestion in
http://hercules.ws/board/topic/320-motd-change-suggestion/
dropped motd_type config
new motd is at npc/MOTD.txt
dropped @motd, @gmotd commands
Signed-off-by: shennetsind <ind@henn.et>
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- Also fixed a bug preventing the plugins to be loeaded because HPMI and HPMI_s weren't HPExport
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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Made SQL and strlib functions HPM-friendly, special thanks to Yommy for bringing the issue up.
Added partial map.c support, for the all-handy map[] array, beware that soon the whole map.c renewal design will be commit and when that happens your usage of map.c functions in plugins might require some updates.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/512-skill-id-processing-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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added coodinate checks on a number of locations (parse duplicate/warp/shop/etc).
http://hercules.ws/board/tracker/issue-419-loading-of-badly-placed-npcs/
Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT now possesses 3 settings (to mimic official ones)
NPC_SECURE_TIMEOUT_INPUT
NPC_SECURE_TIMEOUT_MENU
NPC_SECURE_TIMEOUT_NEXT
http://hercules.ws/board/tracker/issue-1721-npc-window-timeout/
Signed-off-by: shennetsind <ind@henn.et>
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Sorry guys, back in my days it was as easy as this, but I did not test it. So now tested and working. :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17246 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17121 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to 'mybitch' for bringing this up.
http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/page-2#entry2478
Signed-off-by: shennetsind <ind@henn.et>
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They're:
- weapon_damage_rate
- magic_damage_rate
- misc_damage_rate
- long_damage_rate
- short_damage_rate
Dropped 15 battle settings that became pointless with this upgrade.
Updated battleground zone damage reductions, skill damage from -30% to -20% and weapon damage from -40% to -30%.
Special Thanks to Muad_Dib.
Signed-off-by: shennetsind <ind@henn.et>
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Used officially in gvg and battleground maps (implemented under their respective zones)
Special Thanks to Muad_Dib!
Signed-off-by: shennetsind <ind@henn.et>
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Used officially in gvg maps (Implemented under GvG zone)
Special Thanks to Muad_Dib!
Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in clif.c are now wired to the interface.
http://hercules.ws/board/topic/237-hercules-renewal/
Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P)
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and a gazillion other stuff:
http://hercules.ws/board/topic/316-introducing-hercules-channel-system/
Signed-off-by: shennetsind <ind@henn.et>
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1st Phase Complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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Click the link for full info~!
http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
Signed-off-by: shennetsind <ind@henn.et>
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-revised/added 'npc_isnear' where it checks if an NPC is nearby when making chat rooms or using vending.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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-Follow up adda8d74c3280ae1e3745591caafd9ce6e81ded7 where 'close2' is not working properly.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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This reverts commit adda8d74c3280ae1e3745591caafd9ce6e81ded7.
Signed-off-by: shennetsind <ind@henn.et>
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-Updated SN_SIGHT to its RE behavior.
-Updated RE behavior that deals with NPC dialogs and using items/skills.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Committing on the behalf of mkbu95 who is unable to do it himself, he coded it all and sent me the diff. Thanks mkbu95!
Signed-off-by: shennetsind <ind@henn.et>
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And adding missing ones.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_SKILL_DAMAGE -- special thanks to Muad_Dib! .
This mapflag allows you to modify the damage of any skill in any map, for example
"prontera mapflag adjust_skill_damage MG_FIREBOLT 200"
doubles the damage of Firebolt in prontera
Another Example:
"prontera mapflag adjust_skill_damage MG_FIREBOLT 50"
Halves the damage of Firebolt in prontera.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_TRAP_DURATION -- special thanks to Muad_Dib! .
This mapflag allows you to control the duration of unit skills in any map, for example.
"prontera mapflag adjust_unit_duration PR_SANCTUARY 50"
halves the duration of sanctuary in prontera
Another Example:
"prontera mapflag adjust_unit_duration WZ_QUAGMIRE 250"
Increases duration of quagmire by 2.5 times in prontera map.
Be aware that some skill units have their visual effect durations not controlled by the server (e.g. storm gust).
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT should be fully functional now, fixed remaining known issues.
http://hercules.ws/board/tracker/issue-5343-delete-timer-error/
Signed-off-by: shennetsind <ind@henn.et>
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