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path: root/src/map/npc.c
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2013-04-07Fixed zone changing not reverting mapflags from previous zoneshennetsind1-13/+64
2013-04-07Fixed adjust_unit_duration/adjust_skill_damage mapflagsshennetsind1-18/+38
2013-04-02Introducing 5 new/official mapflags.shennetsind1-3/+15
2013-04-02Introducing New/Official Mapflag: noknockbackshennetsind1-0/+2
2013-04-02Introducing New/Official mapflag: invincible_time_incshennetsind1-5/+2
2013-03-30Hercules Renewal: clif.c completeshennetsind1-0/+2
2013-03-29Hercules Renewal: clif.cshennetsind1-33/+33
2013-03-27Introducing Hercules' Map Zone Databaseshennetsind1-30/+36
2013-03-08Fixed Bug #7114malufett1-0/+18
2013-03-02Hercules Renewal: skill.cshennetsind1-2/+2
2013-02-24Fixed Bug #7092malufett1-1/+4
2013-02-24Revert "Fixed Bug #7091"shennetsind1-4/+1
2013-02-24Fixed Bug #7091malufett1-1/+4
2013-02-18Improvements all over the placeshennetsind1-6/+8
2013-02-16Updating the Headers across source filesshennetsind1-1/+1
2013-02-14New Mapflag adjust_skill_damageshennetsind1-3/+22
2013-02-14New Mapflag adjust_unit_durationshennetsind1-1/+20
2013-02-07Fixing mistake in modified source code headersshennetsind1-1/+1
2013-02-04Merged some commits from rAthena.Matheus Macabu1-14/+13
2013-02-01Fixed Bug #5343shennetsind1-0/+3
2013-01-31Fixed Bug #3080shennetsind1-4/+5
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skil...glighta1-20/+21
2012-12-27* Fixed bugreport:7052, npcs with monster sprite now work.momacabu1-2/+15
2012-12-27* Also checks for righty coordinates before actually loading the npc. Improve...momacabu1-5/+5
2012-12-22Community Contribution Time!momacabu1-0/+2
2012-12-15Follow up to r17013, exit loop if found a warp near the player.momacabu1-1/+3
2012-12-09Fixed bugreport:6483. NPCs with OnTouch in the same area of a Warp won't bloc...momacabu1-0/+19
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-3020/+3176
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-3176/+3020
2012-11-24Fixed behavior in permanent mob spawns allowing new optional parameters: leve...momacabu1-4/+31
2012-11-20Minor performance improvement; created guild flag cache to replace the ineffi...shennetsind1-0/+5
2012-11-13- Fixed bugreport:6887, a variable was not initialized;momacabu1-7/+4
2012-11-12Modified @addwarp to accept a new optional parameter <npc name>. If <npc name...momacabu1-3/+13
2012-11-12-Upd mob_count to read a 10 modib list to chk if present or notglighta1-1/+1
2012-11-12-Add Homon-S skills, 1st implementation (all done except Eleanors)glighta1-74/+66
2012-11-10- Modified *monster and *areamonster script commands to allow size and ai par...momacabu1-9/+0
2012-11-10- Fixed bugreport:6816, bugreport:6818, bugreport:6843, buying a Pet Egg is n...momacabu1-4/+9
2012-11-10Minor improvement on npc_event_do_clock, moved it so that its only assigned w...shennetsind1-19/+24
2012-11-05- Added LOOK_*** script constants, same names as from map.hbrianluau1-2/+2
2012-11-05- Fixed OnSellItem not setting all the "@sold_card%d" arrays. (bugreport:6847)brianluau1-2/+3
2012-10-29* Follow-up r16835: Some cleanup.euphyy1-13/+11
2012-10-29-Add some src basic documentation.glighta1-25/+66
2012-09-10Fixed bugreport:6665 NPC timer will not stop anymore after running all timer ...greenboxal21-30/+32
2012-09-02Hello! few things.shennetsind1-1/+1
2012-09-02Follow up r16733 also the remaining fix for bugreport:6572, making onagitinit...shennetsind1-0/+4
2012-08-26Fixed error in npc_path_data reference counting resulting in the script never...greenboxal21-1/+1
2012-08-24Fixed bugreport:6550 @unloadnpcfile now refreshes the hardcoded npc event arr...shennetsind1-0/+4
2012-08-22Major cleanup all over the place, made possible by mkbu95's scan-build report...shennetsind1-5/+3
2012-08-17Follow up r16656 improved unloadnpcfile stuff performance-wise, making npcs f...shennetsind1-13/+71
2012-08-17Added 2 (3) new atcommands:shennetsind1-14/+29