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2013-11-13Follow up 8fda38dcdabbb9d252b0e11fb07b2ad37f9e659fshennetsind1-0/+2
Fixed compiler error on selected systems, thanks to haruna bringing it up! Signed-off-by: shennetsind <ind@henn.et>
2013-11-13HPM Custom Data Struct Makeover!shennetsind1-0/+11
- Modified how the core handles it, making it easier to add new points. - Modified how plugins call it, calls were made shorter, e.g. 'HPMi->getFromSession(session[fd],HPMi->pid,0)' => 'getFromSession(session[fd],0)' -- check src/common/HPMi.h #defines for all the options - Added support for npc_data (getFromNPCD and so on) as requested in http://hercules.ws/board/topic/2923-hpm-custom-struct-npcs/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-10Added deprecation messages for incorrect capitalization in scriptsHaru1-0/+25
- These messages are temporary, only meant to help those with custom scripts to transition them to the correct case-sensitive syntax. If you ignore the deprecation messages you encounter, your scripts may continue to work just as they did until now, but this will no longer be true in the near future, and they may stop working at any time. If you ignore this, and your scripts break, you'll get to keep the pieces :) Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Fixed Bug 7807shennetsind1-1/+1
NPC Duplicates with xs/ys weren't being properly loaded, Special Thanks to Haruna. Also fixes an issue with the instance empty timer. http://hercules.ws/board/tracker/issue-7807-endless-tower/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-33/+36
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-11-04Standardized the format of some NPC parse error messagesHaru1-37/+37
- For better machine-parsing of such messages (i.e. in IDEs) Signed-off-by: Haru <haru@dotalux.com>
2013-11-03Allow warp duplicates without a 'facing' valueHaru1-2/+4
- Warps don't require a facing, so their duplicates shouldn't either. - Credits to jaBote. Signed-off-by: Haru <haru@dotalux.com>
2013-10-28Clean up to view id parsing and small fixes thanks for Haruna and Ind.Kisuka1-30/+15
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka1-5/+67
npcs to use this.
2013-10-26Changed 'tick' variables to 64 bitHaru1-13/+10
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-25Merge pull request #202 from kisuka/mastershennetsind1-0/+3
Quest Bubbles (Actually Works Finally)
2013-10-25nocashshop mapflagshennetsind1-0/+2
As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/ 'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open). Signed-off-by: shennetsind <ind@henn.et>
2013-10-25Quest Bubbles Updateshennetsind1-0/+3
- Introduced questinfo cache, memory & processing speed improvement - Fixed mini-map marker support Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-10-19Instance Dungeons Updateshennetsind1-4/+4
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim). Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress. - NPC Changelog: -- npc/instances/EndlessTower.txt --- 2.2 Instance system rewrite. [Euphy] --- 2.3 Added some missing announcements. [Euphy] --- 2.4 Added GM management function. [Euphy] -- npc/instances/NydhoggsNest.txt --- 1.5 Instance system rewrite. [Euphy] --- 1.6 Added GM management NPCs. [Euphy] -- npc/instances/OrcsMemory.txt --- 1.7 Instance system rewrite. [Euphy] -- npc/instances/SealedShrine.txt --- 2.3 Instance system rewrite. [Euphy] -- npc/other/gm_npcs.txt --- 1.0 First version. [Euphy] -- npc/re/instances/BakonawaLake.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management NPC. [Euphy] -- npc/re/instances/BangungotHospital.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management function. [Euphy] -- npc/re/instances/BuwayaCave.txt --- 1.0 First version. [Euphy] -- npc/re/instances/HazyForest.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/MalangdoCulvert.txt --- 1.0b Fixed incorrect use of 'close'. [Joseph] --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OctopusCave.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OldGlastHeim.txt --- 1.0 First version. [Euphy] Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it. Signed-off-by: shennetsind <ind@henn.et>
2013-10-07Fixed Bug #7744shennetsind1-4/+2
Adjusted missing #ifdef behavior to be friendly to the hooking. http://hercules.ws/board/tracker/issue-7744-compiler-error-on-hpm-hooking-after-undefined-packetver-re/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-02HPM: Map.c Completedshennetsind1-259/+259
Fully Interfaced. Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to. Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27HPM: Chat.c Completedshennetsind1-1/+1
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of chat within calls to shorten wherever it made sense to, and renamed some members to ease reading. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Renamed iMap interface to mapHaru1-198/+174
Signed-off-by: Haru <haru@dotalux.com>
2013-09-27Renamed iStatus interface to statusHaru1-9/+8
Signed-off-by: Haru <haru@dotalux.com>
2013-09-26Renamed variables that would conflict with a rename of iMap to mapHaru1-261/+261
Note to plugin developers: if you were importing the "map", you'll need to change it to "maplist" Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-42/+30
Conflicts: src/map/chrif.c src/map/clif.c src/map/homunculus.c src/map/pet.c src/map/script.c src/map/skill.c src/map/status.c All clear.
2013-09-25Renamed iTimer interface to timer.shennetsind1-25/+25
Also removed duplicate mentions of timer within calls to shorten.
2013-09-25Renamed local variables that would conflict with a rename of iTimer to timerHaru1-3/+3
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-2/+2
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-09-21Fixed a potentially negative array subscript causing a mapserver crashHaru1-37/+25
- Fixes bugreport:7717, special thanks to quesoph http://hercules.ws/board/tracker/issue-7717-map-crash-when-warping-on-a-floating-npc/ - Also changed various map[foo].index to the map_id2index(foo) macro. Signed-off-by: Haru <haru@dotalux.com>
2013-09-17HPM: npc_chat.c Interfacedshennetsind1-1/+1
Fully Integrated, closes #117 Also updated buildin_ functions to match latest script.c/.h macros. Signed-off-by: shennetsind <ind@henn.et>
2013-09-17HPM: Itemdb.c Interfaceshennetsind1-4/+4
Fully Integrated. Closes #110 Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Pet.c Interfaceshennetsind1-4/+4
Fully Integrated. Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Npc.c Interfaceshennetsind1-272/+343
Fully Interfaced. Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Unit.c Interfaceshennetsind1-3/+3
Fully Interfaced Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Mob.c Interfaceshennetsind1-47/+47
Fully Interfaced Signed-off-by: shennetsind <ind@henn.et>
2013-07-29Added intif interfaceSusu1-2/+2
2013-07-29Added chat interfaceSusu1-1/+1
2013-07-25Expanding script.c interfaceshennetsind1-58/+57
Hercules Renewal Phase One. Signed-off-by: shennetsind <ind@henn.et>
2013-07-18Fixed Bug #7525shennetsind1-1/+5
Item name constants conflicting with script var names will now result in a map server warning/notice and in the background map server will prioritise the script variable over the item name constant. http://hercules.ws/board/tracker/issue-7525-set-variable-is-not-recognized-causing-freezing/ --- Also followup 586c0f7983f81e97ca70c57712e25d4d51453d6b sc_config.txt update Signed-off-by: shennetsind <ind@henn.et>
2013-07-13Fixed crash when unloading NPC (bug #7517)Piotr Hałaczkiewicz1-14/+25
Follow-up to 6e0da189207134c8d57ecca48f397bc592dcc1ad Bug report: http://hercules.ws/board/tracker/issue-7517-yet-another-map-server-cr/ Duplicate events are now skipped instead of overwriting existing ones.
2013-07-11Improved NPC event processing.Piotr Hałaczkiewicz1-70/+81
Executing unique events (NPC::Label) no longer loops through all events. Executing global event labels (::Label) also no longer loops through all events. Global event labels are now mapped to list of only relevant NPC events. Cleaned up code related to clearing npc path db.
2013-07-04- Added interface iStatus (needed to renamed it because A LOT of variables ↵Susu1-7/+7
are already called 'status')
2013-07-01Fixed a dysfunctional piece of code in @reloadscriptshennetsind1-4/+3
Special Thanks to mleo1 for providing the debug info. Signed-off-by: shennetsind <ind@henn.et>
2013-06-30Fixed script timer problemshennetsind1-62/+51
Special Thanks to Igniz for bringing it to my attention, ALSO: over 10% script parsing speed boost!<3. Signed-off-by: shennetsind <ind@henn.et>
2013-06-27Map Zone mapflag unload fixshennetsind1-5/+5
map[].units and map[].skills do not store the actual memory, they're pointers. Signed-off-by: shennetsind <ind@henn.et>
2013-06-27Merge pull request #48 from CairoLee/mastershennetsind1-0/+2
Implemented notomb Mapflag
2013-06-25Fixed Bug #7429shennetsind1-3/+0
Special Thanks to Poison, Haru. http://hercules.ws/board/tracker/issue-7429-partymembercount-gone-missing-when-reloadscript-is-executed/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-25Implemented notomb MapflagCairoLee1-0/+2
2013-06-24Fixed Bug #7412shennetsind1-2/+4
Special Thanks to shenhuyong http://hercules.ws/board/tracker/issue-7412-create-instancereloadscript-causes-map-server-crash/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-23Official Item Group/Package/Chainshennetsind1-17/+15
http://hercules.ws/board/topic/1244-official-item-grouppackagechain/ Also Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin. Signed-off-by: shennetsind <ind@henn.et>
2013-06-15Fixed Bug #7367shennetsind1-2/+1
http://hercules.ws/board/tracker/issue-7367-error-vdb-destroy-during-shutting-down-of-server/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-14Fixed Bug#7362, Bug#7363 & Bug#7355malufett1-2/+2
Fixed compilation error and server console error.
2013-06-08Follow up d73783f22b2bb881aab74524d153d89a5932a199shennetsind1-7/+7
Adjusting db.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
2013-06-08Follow up d73783f22b2bb881aab74524d153d89a5932a199shennetsind1-23/+23
Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>