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path: root/src/map/mob.h
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2012-05-21Fixed bugreport:5699 all new options should now be passed properly to clones ...shennetsind1-1/+1
2012-04-25* Code consistency updates. No functional changes. Credits to Lighta.xazax-hun1-0/+6
2012-04-24Fixed memory leak on MvP tomb system, killer name now uses static buffer. (bu...greenboxal21-0/+4
2012-04-21Added mvp tomb system.greenboxal21-0/+2
2012-04-11yet another minor performance improvement. walking mobs no longer waste bandw...shennetsind1-1/+1
2012-03-05- Guild Castle code cleanup:gepard19841-1/+1
2012-01-31 * Fixes and improvements related to MVP rewards (bugreport:1259):gepard19841-2/+3
2011-12-05Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll ...shennetsind1-0/+5
2011-06-30Replaced custom type 'intptr' with standard 'intptr_t'.ultramage1-2/+2
2011-05-14* Moved bitfield 'boss' inside 'spawn_data' and 'mob_data' into the respectiv...ai4rei1-1/+1
2011-05-14* Some NPC event related cleaning.ai4rei1-1/+1
2011-04-16* Some cleanups related to player and monster states.ai4rei1-12/+12
2010-12-12* Added enumeration for monster damage log field 'flag'.ai4rei1-0/+7
2010-11-21* Added enumeration RC2_* for mob data 'race2' (bugreport:4561).ai4rei1-1/+0
2010-06-02* Corrected warnings (and errors on some compilers) from r14327.L0ne_W0lf1-2/+2
2010-06-01* Implemented the Manuk and Splendide item status effects, thanks to Epoque.L0ne_W0lf1-0/+4
2010-03-24* Implemented NPC_TALK (Credit to SnakeDrak and Daegaladh)L0ne_W0lf1-0/+7
2009-11-24* Fixed the logged damage from pets doesn't count when 'pet_attack_exp_to_mas...Inkfish1-1/+1
2009-11-03* Added battle_config.mob_slave_keep_target config option (monster.conf)L0ne_W0lf1-1/+1
2009-06-19* Implemented script command "areamobuseskill" and skill NPC_INVINCIBLE and N...Inkfish1-0/+3
2009-05-25Now we can use 'boss_monster' to summon whatever monsters that need to be rad...Inkfish1-0/+1
2009-05-15- Fixed a bunch of invalid memory access bugs as reported by Valgrind.skotlex1-1/+1
2009-03-04Small edits to battleground code (bugreport:2816)ultramage1-1/+0
2009-02-26- Fixed item Nemesis.zephyrus1-0/+4
2009-01-13Mobs with nonzero spawn time can now be cached as well, saving some more cpu/...ultramage1-0/+1
2008-08-20- More cleanup of Barricades (final i think)zephyrus1-1/+0
2008-08-20- Removed my barricade implementation. Not required in WoE SE.zephyrus1-4/+0
2008-08-12Now using proper enum type for mob skill state tracking.ultramage1-17/+16
2008-08-04- Killed mobs with NPC_REBIRTH skill used should not drop items again. (Aegis...zephyrus1-0/+1
2008-07-31Removed the mob controller system, now a customization (see topic:194375).ultramage1-19/+0
2008-07-26- Implemented official Convex Mirror (With help of Yomanda and Sirius White)zephyrus1-0/+1
2008-07-05* Moved the mob killmonster flag to a more appropriate area. (bugreport:1795)sketchyphoenix1-1/+1
2008-06-22Added support for killmonster to fire OnMyMobDead optionally.sketchyphoenix1-0/+1
2008-06-02- Added support for OnTouchNPC event, required for Monster Race. Script comma...zephyrus1-0/+1
2008-05-08- Added some new items and headgears.zephyrus1-1/+1
2008-04-27Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r1266...ultramage1-5/+0
2008-04-27Some major changes to @reloaditemdb to allow unloading of any item while map ...Kevin1-0/+5
2008-04-21* Changed the data field of timers from int to intptr.FlavioJS1-1/+1
2008-04-07* Made script command 'flagemblem' and guild_emblem_change send an update of ...FlavioJS1-1/+1
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-1/+65
2008-03-20- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against ...zephyrus1-0/+1
2008-03-13- Added a fix for Abracadabra, this skills allways should use minimum a Yello...zephyrus1-0/+4
2008-02-14- Added some new config settings: homunculus_autoloot, idle_no_autoloot, max_...zephyrus1-0/+1
2008-01-06Cleaned up mob_once_spawn() and mob_once_spawn_area().ultramage1-5/+2
2007-12-22Fixed mob AI code iterating over non-mob objects without checking, when monst...ultramage1-1/+1
2007-11-03Tried to make sense out of timer.c ... and failedultramage1-3/+3
2007-10-18Fixed numerous /W4 warnings (and created more :)ultramage1-1/+1
2007-09-27* Loot code using charid's instead of id's in pick priority.FlavioJS1-1/+1
2007-09-24- Changed Greed Scroll's type to 11 (all itemskill items should use this)skotlex1-3/+4
2007-09-23* map_addflooritem and struct item_drop_list using id's instead of struct map...FlavioJS1-1/+1