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path: root/src/map/mob.c
AgeCommit message (Expand)AuthorFilesLines
2008-02-14- Some optimizations to @noks (now using a Status Change timer).zephyrus1-14/+17
2008-02-14- Added some new config settings: homunculus_autoloot, idle_no_autoloot, max_...zephyrus1-7/+87
2008-02-07- Fixed Freezing Trap doing no damage (changed type from misc to weapon)skotlex1-1/+1
2008-02-04- Some code cleanups.zephyrus1-1/+1
2008-01-06- Fixed Overthrust's timer not being able to be refreshed when recasting it (...skotlex1-1/+1
2008-01-06Cleaned up mob_once_spawn() and mob_once_spawn_area().ultramage1-51/+66
2008-01-04Fixed a bad allocation line, which in my case resulted in trashing several in...ultramage1-1/+1
2007-12-27Re-added a missing mob last_thinktime timer initialization when a mob spawns,...ultramage1-0/+1
2007-12-26Moved distance-related functions to path.c/hultramage1-0/+1
2007-12-22Fixed droprate overflows when going over rate 2000xultramage1-3/+6
2007-12-22- Corrected mob spawn utilization of the delay1/delay2 values (one is respawn...skotlex1-15/+8
2007-12-22Fixed mob AI code iterating over non-mob objects without checking, when monst...ultramage1-1/+1
2007-12-19- Corected the SC_MIRACLE + Anger code using the wrong skill level to calcula...skotlex1-7/+6
2007-12-19- Fixed skill name for skill 39 (MC_PUSHCART)skotlex1-4/+4
2007-12-18- Cleaned up a bit the format of skill_db.txt (that comma next to the skill n...skotlex1-2/+2
2007-12-14Guardian hp handling code removal (see bugreport:342)ultramage1-13/+0
2007-12-06- The default event script behaviour is to trigger on labels rather than NPCs...skotlex1-1/+1
2007-12-05- Made the struct weapon_atk lhw in status_data a static member rather than a...skotlex1-26/+29
2007-11-29- Integrated the SG related info of hate_mob and feel_map into a single struc...skotlex1-10/+17
2007-11-22- Changed the status_change structure to use dynamic rather than static memor...skotlex1-20/+15
2007-11-21- Moved subtype from struct block_list to struct npc_data.skotlex1-3/+3
2007-11-17Removed battle_config.error_log as console_silent already handles thisultramage1-12/+8
2007-11-05* Reverted official drop rate estimationPlaytester1-1/+0
2007-11-04* Adjusted drop bug according to special information...Playtester1-1/+1
2007-11-04* Implemented official drop rate estimationPlaytester1-0/+1
2007-11-03Tried to make sense out of timer.c ... and failedultramage1-1/+1
2007-11-01Removed code that queues OnAgitEliminate after the Emperium is broken, this i...ultramage1-9/+1
2007-10-31* Added names to the SC_ and SI_ enums, now they can be used to properly indi...ultramage1-4/+3
2007-10-27Slightly improved the message you get when trying to load a mob into the rang...ultramage1-1/+1
2007-10-16- Fixing TK Mission asigning non spawning mobs.zephyrus1-2/+2
2007-10-13* Further updates to skill_delayfix functionPlaytester1-1/+1
2007-10-12- cleaned up homshuffle and fixed a possible crash in it.skotlex1-1/+1
2007-10-04Fixing the Warning: "suggest explicit braces to avoid ambiguous `else'" to SC...zephyrus1-0/+2
2007-10-04* Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. A...zephyrus1-3/+7
2007-10-04* Added MAX_HOTKEYS to supplement the HOTKEY_SAVING defineultramage1-58/+53
2007-10-03* Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP)zephyrus1-0/+2
2007-09-27* Loot code using charid's instead of id's in pick priority.FlavioJS1-13/+13
2007-09-25- Modified a bit the hard/lazy ai triggers to match aegis:skotlex1-6/+10
2007-09-24- Changed Greed Scroll's type to 11 (all itemskill items should use this)skotlex1-0/+5
2007-09-23* map_addflooritem and struct item_drop_list using id's instead of struct map...FlavioJS1-13/+17
2007-09-20* Merged the tmpsql branch:FlavioJS1-39/+73
2007-09-17- Finally got some time to clean up and fix monster_ai&0x40 (chase through wa...skotlex1-16/+47
2007-09-15Getting some (mostly atcommand) code cleaning out of the way...ultramage1-1/+1
2007-09-07- Added support for the new party invite/reply packets from the latest client...skotlex1-1/+1
2007-09-04- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map...skotlex1-3/+1
2007-09-03- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of ...skotlex1-2/+6
2007-09-03- Merged @whereis from my server (displays normal spawn maps for given mobs)....skotlex1-0/+8
2007-08-22- Fixed Dragon Fear's status change selection and duration.skotlex1-0/+1
2007-08-19Set proper limits to drop rates to prevent integer overflow.ultramage1-2/+3
2007-08-19* Cleaned/clarified some #include relationships between headersultramage1-6/+7