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path: root/src/map/mob.c
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2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-21/+26
2006-05-28- Suppressed compilation warnings (unsigned and signed mismatches)Lance1-1/+1
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-4131/+4065
2006-05-26And another possible crashLance1-2/+2
2006-05-26* Fixed crashing in mob.cLance1-1/+1
2006-05-26* Patches to allow everything to work right. + 1 more sample script.Lance1-1/+21
2006-05-26Added a few more events in..Lance1-4/+16
2006-05-26* Mob control engine tested 99% working so far.Lance1-35/+44
2006-05-25* Fixed mob control commands.Lance1-1/+29
2006-05-25* Fix to the slave AI problem, by Skotlexeaac1-1/+1
2006-05-24- Fixed summoned slaves being able to cast onspawn summon-skills (slaves aren...skotlex1-2/+3
2006-05-24- Merged item_db.sql from stable :Bskotlex1-10/+8
2006-05-24- Corrected mob angry mode, now it only "restores" itself after being hit whe...skotlex1-4/+3
2006-05-23- Corrected clif parse name request failing on disguised characters.skotlex1-1/+2
2006-05-22- Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to Vayu ...skotlex1-1/+2
2006-05-19- Fixed loginlog definition in main.sql, thanks to Tempestaskotlex1-3/+3
2006-05-19- Added some braces to clear up the code in pc_additem, even though I doubt i...skotlex1-6/+12
2006-05-19- Updated mob ai behaviour so that mobs use IDLE state skills when their curr...skotlex1-4/+9
2006-05-17- Modified mob_can_changetarget to return true always when the new target is ...skotlex1-3/+7
2006-05-15- Changed the behaviour of immobile mobs when they can't chase their target. ...skotlex1-1/+2
2006-05-14data.x=x; data.y=y was not done at all except when using random coordinates. ...blackhole891-2/+5
2006-05-12- Reverted again the change that stuns the caster on Ske, Ska, Swoo when the ...skotlex1-9/+15
2006-05-12- Updated cast times of Kaupe and Kaahi.skotlex1-3/+2
2006-05-11- NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively) o...skotlex1-1/+1
2006-05-09- Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer get...skotlex1-4/+2
2006-05-09- Added missing icon for Joint Beatskotlex1-2/+6
2006-05-09- Script commands sc_start, sc_start2 and sc_start4 will now start regardless...skotlex1-3/+7
2006-05-07removed old logsLupus1-13/+0
2006-05-05- Added a npc-script-event cache to avoid looking up event-scripts every time...skotlex1-14/+3
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (...skotlex1-0/+16
2006-05-05fixed my MVP drop confreddozen1-10/+10
2006-05-04- Some clean-ups in the mob_aiskotlex1-6/+8
2006-05-04- Cleaned up and used mob_skill_event function when hit by a ground-skill.skotlex1-1/+1
2006-05-04- Cleaned up the mob-random-walking code.skotlex1-42/+37
2006-05-04- Pair of almost insignificant changes in mob.c (removed a unneeded next_walk...skotlex1-2/+1
2006-05-02added support to regulate MVP drops [Reddozen]reddozen1-15/+55
2006-04-30- Removed attack_type from sd->state structure (it's only use was for soul-dr...skotlex1-7/+1
2006-04-30- Fixed possible crash when mob drop logs is enabled. skotlex1-1/+1
2006-04-29- Modified the mob_db structure. The mvp related columns were moved to before...skotlex1-85/+84
2006-04-28- Added constant MAX_MOB_DROP to specify the amount of normal drops a mob has...skotlex1-15/+20
2006-04-28- Added function stristr to strlib.c, used by mob.c and item_db.c for case-in...skotlex1-2/+3
2006-04-28- Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you aroun...skotlex1-0/+1
2006-04-27- Changed the default rate of clone mob skills to 5% modified by mob_skill_ra...skotlex1-1/+1
2006-04-27- Some changes in the slave skill conditions. All their skills are triggered ...skotlex1-11/+8
2006-04-27- Fixed unit_attack_timer mismatch warnings (this was solved yesterday, but I...skotlex1-1/+0
2006-04-26- Modified mob_drop_adjust function to receive unsigned int as initial parame...skotlex1-3/+5
2006-04-25- Modified and simplified the random item group format. It now is <GroupID>,<...skotlex1-2/+2
2006-04-25- All GMs will be sent to the char server through packet 0x2aff now.skotlex1-2/+1
2006-04-24- Cleaned up @grind2skotlex1-2/+2
2006-04-24- Fixed skill_delayfix not altering delay at all after you reached 150.skotlex1-22/+8