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2008-04-07Improved the Mental Sensing fix from r12507 to not start the status at all, ↵ultramage1-1/+1
instead of starting it and ignoring it later on. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12519 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-04-06NVM on last fix (r12510).Kevin1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12511 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-04-06Changed Mental Vision fix (r12507) to check for mexp rather then the boss ↵Kevin1-1/+1
flag (so as not to include mini bosses). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12510 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-04-06Mind Sensing no longer gives an xp bonus on bosses. (bugreport:1282)Kevin1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12507 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-26Adjusted eAthena code to compile cleanly in C++ mode.ultramage1-8/+8
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-0/+1
- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component - map.h now only holds mostly map-related things (needs more cleaning) - there's still a lot of room for improvement (reorganization within individual header files, etc...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-21- Added status changes for netcafe premium items. Status Resist Potion and ↵zephyrus1-12/+23
SP Reduction Potion. * More Barricade stuff: - Changed the way "Dir" works. Now it's just like NPC dir definition (from 0 to 7). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12414 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-20- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against ↵zephyrus1-4/+30
elements and it's can be used with Resist Potions. - SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO. - If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value. * Barricades: - Fixed a bug when @reloadscript. Barricades should be destroyed too. - Unbreakable barricades are only wall type (not shootable) According to Doddler info. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-19Changed the dynamic mobs system to also unload mobs that have respawn time ↵ultramage1-0/+7
but are already spawned - 22M less mem usage (bugreport:1197). Also added a check to not respawn mobs on maps with no players (potentially unsafe operation, needs further inspection). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12402 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-18Fixed OnPCLoginEvent not working correctly (bugreport:1182).ultramage1-1/+1
Cleaned up some code typos/engrish. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12391 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-14Fixed spawned mob count not being counted properly, causing yet more respawn ↵ultramage1-2/+0
problems. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12364 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-13Replaced some foreach-based functions by their inlined iterator equivalents.ultramage1-1/+3
Changed the dynamic mobs system, so that the flag that indicates whether a particular mob can be unloaded is stored in the mob's respawn data structure. Cleaned up related parts of the source code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12358 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-13- Added a fix for Abracadabra, this skills allways should use minimum a ↵zephyrus1-0/+143
Yellow Gem. - Added some code "suggestion" to handle the new Barricades, please test it with: - @barricade <x> <y> <size> <direction> <killable> <Event Name> - @killbarricade <Event Name> - If x and y are -1, it will use your current position. - Direction 0 Vertical 1 Horizontal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12352 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-12Removed one mob data variable related to dynamic mobs that I found to be ↵ultramage1-1/+0
redundant. Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12350 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-09- Modified attack_walk_delay so it behaves on a 'per-object' basis, and ↵skotlex1-0/+1
changed the default to 15 (all types). - Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks. - Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived. - Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-07- Added config settings mob_active_time and boss_active_time, what they do ↵skotlex1-43/+70
is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-06Fixed a crash when a homun kills a mvp and the char that did the most damage ↵ultramage1-1/+1
is unable to carry the mvp reward (bugreport:1114) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12308 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-03- An extra ; removed. Reported by Itakou.zephyrus1-2/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12282 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-27Added support for actually disabling the idle_no_autoloot config setting ↵ultramage1-1/+5
(followup to r12248) (bugreport:1061) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12254 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-21- Added status_calc_life to properly calculate hp/max_hp as a ratio taking ↵skotlex1-7/+7
into accounts overflows (and for now also avoids divisions by 0). Applied this function around clif.c, mob.c and pet.c - Implemented the correct walk-speed bonus from the Bard/Dancer spirit. - Added a few error messages in case something goes wrong in the new auth db system. - Fixed logarithmic drops turning 0% drop rates into 100%. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12225 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-14- Some optimizations to @noks (now using a Status Change timer).zephyrus1-14/+17
- Added support to Self|Party|Guild options. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12205 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-14- Added some new config settings: homunculus_autoloot, idle_no_autoloot, ↵zephyrus1-7/+87
max_guild_alliance. - Added a code to activate a Kill Steal protection and the required mapflags. * (I will explain this later on forums). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-07- Fixed Freezing Trap doing no damage (changed type from misc to weapon)skotlex1-1/+1
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it) - Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range) - Fixed the disguise commands using the wrong variable when attempting to disguise as an npc. - Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway) - Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed) - Removed suspicious, yet totally unused npc_data variable 'n' - HP loss item scripts can no longer kill you. - Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb - Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-04- Some code cleanups.zephyrus1-1/+1
- Added new Cell types (NoChat and NoDamage) - Added JobChangeLevel and FreeSKPoints to #stats - Added a Crash protection in clif_send with invalid fd values. - Merged a missing update in TK Mission. - Added script command 'getmapflag' - Merged some new Status Change to Stable. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12175 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-01-06- Fixed Overthrust's timer not being able to be refreshed when recasting it ↵skotlex1-1/+1
(conflict on what val2 should mean) - Changed the code in status_change_timer so that a null pointer no longer causes a crash but prints an error instead. - Corrected clones not copying over a player's skills properly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12027 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-01-06Cleaned up mob_once_spawn() and mob_once_spawn_area().ultramage1-51/+66
- now they use mapid instead of mapname as input parameter - moved the responsibility to perform "this" -> mapid resolution to the caller - added a pair of swap() operations to prevent working with a negative-dimensioned area (fixes bugreport:87) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12022 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-01-04Fixed a bad allocation line, which in my case resulted in trashing several ↵ultramage1-1/+1
ingame objects when doing @reloadmobdb. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12013 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-27Re-added a missing mob last_thinktime timer initialization when a mob ↵ultramage1-0/+1
spawns, causing mob AI to freeze (mistake in r11964) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11986 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-26Moved distance-related functions to path.c/hultramage1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11981 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-22Fixed droprate overflows when going over rate 2000xultramage1-3/+6
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11966 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-22- Corrected mob spawn utilization of the delay1/delay2 values (one is ↵skotlex1-15/+8
respawn delay base, the second is random variance added on top of it). Cleaned up related code. - Changed abit map_add_block to prevent adding a player object which is invalid (not authed, waiting to be disconnected) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11964 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-22Fixed mob AI code iterating over non-mob objects without checking, when ↵ultramage1-1/+1
monster_ai flag 0x20 is set (caused by r11943) Cleaned up macros that wrap unit_stop_attack() (bugreport:357) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11957 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-19- Corected the SC_MIRACLE + Anger code using the wrong skill level to ↵skotlex1-7/+6
calculate damage bonus. - Corrected SC_MIRACLE to trigger Bless of the Stars on all defeated mobs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11950 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-19- Fixed skill name for skill 39 (MC_PUSHCART)skotlex1-4/+4
- Corrected some formatting in a few entries in skill_db (TODO: if you really want to format the file to have file names aligned, spaces should be used instead of tabs, like it was done for GD/HLIF skills!) - Corrected placement of leveled up mobs bonus exp - Fixed a possible crash when parsing MSC_MASTERATTACKED mob skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11949 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-18- Cleaned up a bit the format of skill_db.txt (that comma next to the skill ↵skotlex1-2/+2
name looks ugly if you ask me) - Corrected skill_db reading to properly trim the skill name/descs. - Added a mobid_db in map.c to handle mob lookups faster. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11943 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-14Guardian hp handling code removal (see bugreport:342)ultramage1-13/+0
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql) - removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full) - tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore The whole thing is experimental, use at your own risk (seems to work though...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-06- The default event script behaviour is to trigger on labels rather than ↵skotlex1-1/+1
NPCs now. - Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name) - LoadMap events no longer set the variable "@maploaded$" to the name of the new map. - Optimized/simplified the code now that the previous config options were removed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-05- Made the struct weapon_atk lhw in status_data a static member rather than ↵skotlex1-26/+29
a pointer as requested by Ultra Mage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11858 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-29- Integrated the SG related info of hate_mob and feel_map into a single ↵skotlex1-10/+17
structure (sg_info). - Modified skill_blown and skill_attack so that reflected spells do not cause knockback. - SG Blessing skills now grant the extra experience to everyone when the SG killed the mob. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11840 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-22- Changed the status_change structure to use dynamic rather than static ↵skotlex1-20/+15
memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption. - Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power). - Since I am unable to fully test, watch out for any bugs~ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-21- Moved subtype from struct block_list to struct npc_data.skotlex1-3/+3
- Fixed some compilation warnings. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11772 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-17Removed battle_config.error_log as console_silent already handles thisultramage1-12/+8
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11751 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-05* Reverted official drop rate estimationPlaytester1-1/+0
- although it really exists we don't have enough information about it - if server owners really want it they can implement it themselves (it's just a one-line fix anyways) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11658 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-04* Adjusted drop bug according to special information...Playtester1-1/+1
- this will be changed further in the future git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11652 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-04* Implemented official drop rate estimationPlaytester1-0/+1
- estimation is rounded on 2 positions after decimal point - this will effectively raise drop rates below 50% by 0.01% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11651 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-03Tried to make sense out of timer.c ... and failedultramage1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11647 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-01Removed code that queues OnAgitEliminate after the Emperium is broken, this ↵ultramage1-9/+1
is now done properly by the gvg script instead (partially deals with bugreport:342). If you have any extra castles, update your scripts accordingly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11630 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-31* Added names to the SC_ and SI_ enums, now they can be used to properly ↵ultramage1-4/+3
indicate where such values are to be used (replaces usage of 'int') * removed MIN_/MAX_PORTAL_MEMO, set MAX_MEMOPOINTS from 10 to 3 * removed support for @go-ing to your memo points * simplified the overly verbose @memo command; now re-uses pc_memo() * cleaned up pc_memo(), now uses semi-correct packet replies * Minor code cleaning/formatting git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11625 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-27Slightly improved the message you get when trying to load a mob into the ↵ultramage1-1/+1
range reserved for player clones. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11589 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-16- Fixing TK Mission asigning non spawning mobs.zephyrus1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11485 54d463be-8e91-2dee-dedb-b68131a5f0ec