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path: root/src/map/mob.c
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2007-01-21Typo huntultramage1-1/+1
2007-01-16- Added function unit_escape to simplify the run-away code a bit in the mob ai.skotlex1-14/+12
2007-01-15- The NPC elemental attacks will display a skill animation again.skotlex1-2/+2
2007-01-15- Fixed Joint Beat's speed penalty.skotlex1-1/+2
2007-01-12Disambiguationultramage1-2/+2
2007-01-10Combined most of the txt/sql mobdb reading codeultramage1-532/+277
2007-01-07Undid the memset->malloc_set replacementultramage1-21/+21
2006-12-26- Cleaned up some more the code so it works for -DTURBOskotlex1-7/+12
2006-12-23- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...FlavioJS1-1/+1
2006-12-21- Added back cropping the attack delay to attack motion for those weird mobs ...skotlex1-0/+6
2006-12-19- Reverted the mob ThinkTime update, that field is again aDelay as it apparen...skotlex1-16/+6
2006-12-18- Added hom_setting to specify which homunculus 'quirks' are in effect. The d...skotlex1-1/+2
2006-12-12- Mobs now by default are "everyone's" enemy, so mobs are able to hit each an...skotlex1-9/+11
2006-12-12- Minor changes to ers.FlavioJS1-2/+2
2006-12-08- Fixed crash when looters became full.skotlex1-1/+1
2006-12-08- Moved attackedcount to md->state and made it an unsigned char.skotlex1-28/+16
2006-12-07- Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the em...skotlex1-5/+21
2006-12-06- Gave a minimum think time to the dummy mob and to clones.skotlex1-0/+2
2006-12-06- Cleaned up the implementation of map_foreachinmovearea so that the number o...skotlex1-117/+116
2006-12-04- Oops, fixed sql compile error.skotlex1-1/+1
2006-12-04- Fixed HVAN_INSTRUCT int bonuses.skotlex1-104/+108
2006-12-04- Repairing items via scripts no longer displays "item has been repaired"skotlex1-1/+2
2006-12-03- Fixed even share exp flutuating as described in:FlavioJS1-2/+1
2006-12-02- Fixed passive mobs becoming increasingly unlikely to retaliate to attacks a...skotlex1-1/+1
2006-11-29- HT_PHANTASMIC no longer knocks back even when it misses.skotlex1-14/+20
2006-11-28- Modified the way Storm Gust freeze's counter works. Now it checks for the c...skotlex1-2/+2
2006-11-27- Fixed clif.c dumping unknown packets by default... (oops, used an #ifdef wh...skotlex1-1/+1
2006-11-27- Corrected KiriKage's range so it works correctly when used by non-players o...skotlex1-0/+3
2006-11-24- Added all the missing FIFOHEADs in the login/sql servers (required for TURB...skotlex1-1/+1
2006-11-22- Modified slaves_inherit_speed and slaves_inherit_mode so you get better con...skotlex1-21/+28
2006-11-20- The max level of NPC_SPLASHATTACK is now 1.skotlex1-17/+17
2006-11-20- Raised the amount of skills that can stack on a single cell before the "in-...skotlex1-0/+1
2006-11-09- Fixed status-change loading not working.skotlex1-1/+1
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ...skotlex1-14/+22
2006-11-07- Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the varia...skotlex1-7/+2
2006-11-06- Corrected Kaupe so it doesn't ends on the first part of Soul Destroyer.skotlex1-9/+8
2006-10-31- When Kaizel (or super novice rebirth skill) triggers, you get debuffed now.skotlex1-3/+3
2006-10-31- Added a check to prevent adding negative damage to the total accumulated da...skotlex1-3/+12
2006-10-30- Corrected GS skill ranges using Aegis data. All their targetted skills have...skotlex1-1/+2
2006-10-28- Fixed mob-skill event "skillused" not triggering at all.skotlex1-2/+2
2006-10-25- Made the exp bonus settings be adjustable:skotlex1-4/+11
2006-10-23- Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got rea...skotlex1-1/+2
2006-10-20- Added config setting "summon_flora_setting", which it you can decide now tw...skotlex1-7/+16
2006-10-19- Cleaned up the log.c file.skotlex1-5/+5
2006-10-11- Corrected the mob damagelog structure so that you can't exploit it by switc...skotlex1-50/+36
2006-10-06- Disabling status abnormalities will now reset a mob's target.skotlex1-0/+6
2006-09-27- Merged some splash changes from stable. Sharp-Shooting will now display a s...skotlex1-0/+10
2006-09-20- A mob's HP is set temporarily to 0 before invoking it's on-death script, pr...skotlex1-0/+2
2006-09-17- Fixed NPC_INVISIBLE's cloak ending after attacking once.skotlex1-0/+3
2006-09-16- Added monster_ai&256. When set, a monster will pick a random starting posit...skotlex1-2/+2