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mercenary.h
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2008-03-24
* Reorganized the contents of the mapserver's header files.
ultramage
1
-0
/
+21
2007-12-22
Fixed mob AI code iterating over non-mob objects without checking, when monst...
ultramage
1
-1
/
+1
2007-11-03
Tried to make sense out of timer.c ... and failed
ultramage
1
-1
/
+1
2007-10-08
* Delayed the check for required items when a skill is cast to when they are ...
FlavioJS
1
-2
/
+2
2007-10-03
* Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atc...
zephyrus
1
-0
/
+1
2007-08-08
- Changed the structure of the homunculus_db file so that the homunculus and ...
skotlex
1
-31
/
+7
2007-02-21
Applied a consistent look to all header files (copyright, ifdefs)
ultramage
1
-2
/
+8
2007-01-27
- Moved the pet rename code from int_pet.c to inter.c and normalized it so it...
skotlex
1
-0
/
+2
2007-01-23
- A skill's walk delay will also delay your can-attack time when the skill co...
skotlex
1
-0
/
+1
2007-01-23
- Added view_data support to mercenary.*, so that the Homunculus entries are ...
skotlex
1
-3
/
+3
2007-01-18
- Modified the Storm Gust freeze counter code. It now takes into consideratio...
skotlex
1
-0
/
+1
2006-12-05
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...
FlavioJS
1
-79
/
+79
2006-10-20
- Fixed Charge Atk being able to go through chasm/pits.
skotlex
1
-4
/
+4
2006-08-30
- Fixed char-sql compilation
skotlex
1
-3
/
+2
2006-08-24
- Cleanup/typo on homunc's code
toms
1
-8
/
+7
2006-08-18
- Applied use of structure regen_data for a unified regen module. Natural and...
skotlex
1
-3
/
+0
2006-08-15
Homunc Timers should be disabled when the homunc is vaporized or dead an re-e...
toms
1
-1
/
+1
2006-08-15
- Asura Strike now moves you to the target on fail always (unless the target ...
skotlex
1
-2
/
+3
2006-08-14
- Sacrifice no longer shows damage to self.
skotlex
1
-1
/
+1
2006-08-10
Code cleanup on homunc, they stay in memory until player disconnect or homunc...
toms
1
-1
/
+3
2006-08-10
- Fixed a warning GCC kept giving me when including mercenary.h
skotlex
1
-2
/
+2
2006-08-09
Fixed homunc skill up bug
toms
1
-0
/
+1
2006-08-02
- Updated battle_check_target so that all alchemist summoned mobs can be targ...
skotlex
1
-1
/
+1
2006-07-27
* Fix homunc & code cleanup [Toms]
toms
1
-0
/
+2
2006-07-17
Orn's and Albator's Homunculus system, finally, YAY!!
DracoRPG
1
-7
/
+72
2006-05-30
- Fixed sql compilation of mercenary.c
skotlex
1
-1
/
+1
2006-05-30
- Small optimization in battle_check_target
skotlex
1
-6
/
+3
2006-05-28
- Added functions status_revive, pc_revive and mob_revive to handle revival (...
skotlex
1
-3
/
+3
2006-05-27
Fix possible compile mistakes in there. >_>
blackhole89
1
-9
/
+14
2006-01-29
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...
Valaris
1
-0
/
+11
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