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path: root/src/map/mercenary.h
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2006-08-30- Fixed char-sql compilationskotlex1-3/+2
- Added support for reading the item_db_db inter config settings (char-sql) - Fixed some compile warnings (functions with no arguments should have a (void) instead of ()). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8546 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24- Cleanup/typo on homunc's codetoms1-8/+7
- Modified @reloadmobdb & @reloadskilldb to reload homunc's db too git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8476 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural ↵skotlex1-3/+0
and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) - Added SCB_REGEN constant to identify status changes which alter regeneration - Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick" - Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been) - Moved the Fleet watk code to status_calc_watk where it belongs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15Homunc Timers should be disabled when the homunc is vaporized or dead an ↵toms1-1/+1
re-enabled on call/resu git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8305 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15- Asura Strike now moves you to the target on fail always (unless the target ↵skotlex1-2/+3
does not exists or is in another map or there's a obstacle on the way) - Corrected skill_attack_area hitting dead characters on it's splash range. - Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable SG to show the fly animation again, even if sometimes others will see him as Santa. As for xmas cloth, it shouldn't make much of a difference since the view class is changed to christmas anyway. - Moved the AM_CALLHOMUN code from castend_id to castend_pos. - Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where they automatically pick a spot around you. - Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now. - Cleaned up some the hom evolution code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8292 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14- Sacrifice no longer shows damage to self.skotlex1-1/+1
- When Asura fails, the skill display will still come off. - Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db - Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases. - Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free - Cleaned up function merc_hom_dead - Simplified lots of code around by using the new merc functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10Code cleanup on homunc, they stay in memory until player disconnect or ↵toms1-1/+3
homunc destruction git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8241 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10- Fixed a warning GCC kept giving me when including mercenary.hskotlex1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8230 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09Fixed homunc skill up bugtoms1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8215 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02- Updated battle_check_target so that all alchemist summoned mobs can be ↵skotlex1-1/+1
target by everyone. - Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type. - Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out. - Using NPC_SELFDESTRUCTION no longer will make the caster stop walking. - Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead. - Changed clif_hominfo to receive both sd and hd as parameters - Some redundancy cleaning in mercenary.c - Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-27* Fix homunc & code cleanup [Toms] toms1-0/+2
- Timer problems on delete_timer - Intimacy problem (overflow & new values) - Homunc deleted if intimacy < 0 - base exp is now given to master - Homunc sometimes not saved git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7913 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-7/+72
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed sql compilation of mercenary.cskotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6848 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Small optimization in battle_check_targetskotlex1-6/+3
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival ↵skotlex1-3/+3
(it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27Fix possible compile mistakes in there. >_>blackhole891-9/+14
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6790 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ↵Valaris1-0/+11
GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec