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mercenary.h
Age
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Author
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2006-08-18
- Applied use of structure regen_data for a unified regen module. Natural and...
skotlex
1
-3
/
+0
2006-08-15
Homunc Timers should be disabled when the homunc is vaporized or dead an re-e...
toms
1
-1
/
+1
2006-08-15
- Asura Strike now moves you to the target on fail always (unless the target ...
skotlex
1
-2
/
+3
2006-08-14
- Sacrifice no longer shows damage to self.
skotlex
1
-1
/
+1
2006-08-10
Code cleanup on homunc, they stay in memory until player disconnect or homunc...
toms
1
-1
/
+3
2006-08-10
- Fixed a warning GCC kept giving me when including mercenary.h
skotlex
1
-2
/
+2
2006-08-09
Fixed homunc skill up bug
toms
1
-0
/
+1
2006-08-02
- Updated battle_check_target so that all alchemist summoned mobs can be targ...
skotlex
1
-1
/
+1
2006-07-27
* Fix homunc & code cleanup [Toms]
toms
1
-0
/
+2
2006-07-17
Orn's and Albator's Homunculus system, finally, YAY!!
DracoRPG
1
-7
/
+72
2006-05-30
- Fixed sql compilation of mercenary.c
skotlex
1
-1
/
+1
2006-05-30
- Small optimization in battle_check_target
skotlex
1
-6
/
+3
2006-05-28
- Added functions status_revive, pc_revive and mob_revive to handle revival (...
skotlex
1
-3
/
+3
2006-05-27
Fix possible compile mistakes in there. >_>
blackhole89
1
-9
/
+14
2006-01-29
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...
Valaris
1
-0
/
+11