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path: root/src/map/mercenary.h
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2015-06-19Cleaned up some #includesHaru1-0/+2
2015-06-19Removed ".." from include directivesHaru1-3/+3
2015-01-12Blocked compilation of plugins that use unavailable functionsHaru1-0/+2
2014-11-16Whitespace cleanup (no code changes)Haru1-10/+10
2014-07-11Fixed reserved __identifier violationsHaru1-3/+3
2014-05-13Removed trailing whitespace (sources)Haru1-1/+1
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-0/+1
2014-05-10Revert "Fixed order of includes in all source files"panikon1-1/+0
2014-05-09Fixed order of includes in all source filesHaru1-0/+1
2014-02-02Introducing HPM Datacheckshennetsind1-3/+3
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+1
2013-10-26Changed 'tick' variables to 64 bitHaru1-2/+2
2013-09-28HPM: Mercenary.c Completedshennetsind1-4/+12
2013-07-29Fixed Bug #7597 / Follow up b7171479a47490ff80bf04849f763158d6d96facshennetsind1-97/+93
2013-07-29Added mercenary interfaceSusu1-83/+97
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skil...glighta1-1/+1
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-29/+29
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-29/+29
2012-11-09- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);momacabu1-2/+1
2012-09-08Fixed bugreport:6587 removed unused parameters in several damage/heal functio...shennetsind1-1/+1
2012-06-21Fixed bugreport:6044 mercenaries should warp after being far from the master ...greenboxal21-0/+1
2011-12-14- Fixed mercenaries not warping to their master if the master is more than 15...epoque111-0/+3
2011-12-08Fixed @reloadskilldb, bugreport:4412 and in the flow of that mercenary db is ...shennetsind1-0/+6
2008-09-06- Renamed createmercenary to mercenary_create.zephyrus1-2/+10
2008-09-03- Starting Mercenary Skill implementation.zephyrus1-0/+4
2008-09-01- Mercenary Loyalty Updates.zephyrus1-0/+1
2008-09-01- Something i forget to commit mmo.h.zephyrus1-1/+10
2008-08-31- A proper mercenary lifetime calculation.zephyrus1-0/+1
2008-08-31- Implemented script commands for mercenary items (mercenary_heal and mercena...zephyrus1-0/+1
2008-08-31* More mercenary updates.zephyrus1-0/+2
2008-08-26Added mercenary code (it should have been done this way in r13122).ultramage1-0/+48
2008-08-26Renamed files of 'mercenary' to 'homunculus'.ultramage1-90/+0
2008-08-26Reverted all mercenary changes to mapserver homunculus codeultramage1-26/+68
2008-08-24- Implemented Mercenary Scrolls (item_db)zephyrus1-1/+4
2008-08-24- Moving all content of Homunculus code to a proper file Homunculus.c/hzephyrus1-86/+1
2008-08-24- Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Merce...zephyrus1-1/+1
2008-08-23- Completed Mercenary Create, Delete, Save. Tests OK.zephyrus1-0/+2
2008-08-23- Mercenary Packets (Server to Client). Still need a little more info.zephyrus1-2/+9
2008-08-22- Mercenary data structures.zephyrus1-1/+13
2008-08-22- Mercenary Database Reading.zephyrus1-0/+19
2008-03-26Adjusted eAthena code to compile cleanly in C++ mode.ultramage1-4/+7
2008-03-24* Reorganized the contents of the mapserver's header files.ultramage1-0/+21
2007-12-22Fixed mob AI code iterating over non-mob objects without checking, when monst...ultramage1-1/+1
2007-11-03Tried to make sense out of timer.c ... and failedultramage1-1/+1
2007-10-08* Delayed the check for required items when a skill is cast to when they are ...FlavioJS1-2/+2
2007-10-03* Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atc...zephyrus1-0/+1
2007-08-08- Changed the structure of the homunculus_db file so that the homunculus and ...skotlex1-31/+7
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-2/+8
2007-01-27- Moved the pet rename code from int_pet.c to inter.c and normalized it so it...skotlex1-0/+2
2007-01-23- A skill's walk delay will also delay your can-attack time when the skill co...skotlex1-0/+1