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path: root/src/map/mercenary.c
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2006-08-10Code cleanup on homunc, they stay in memory until player disconnect or homunc...toms1-63/+93
2006-08-09Fixed homunc skill up bugtoms1-1/+1
2006-08-06Updated item_db.sql to latest.toms1-20/+17
2006-08-03- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the p...skotlex1-1/+1
2006-08-02- Recoded the GuildAura code to use val3 & val4, allowing much greater stat b...skotlex1-1/+1
2006-08-02- Updated battle_check_target so that all alchemist summoned mobs can be targ...skotlex1-69/+31
2006-07-27* Fix homunc & code cleanup [Toms] toms1-39/+68
2006-07-24Random Homunculus cleanupDracoRPG1-29/+27
2006-07-21- Corrected the @follow timer not being deleted on logout.skotlex1-8/+11
2006-07-18- Corrected Venom splasher's splash damageskotlex1-45/+3
2006-07-18- Added a proper check to make aggressive mobs never override homun targets r...skotlex1-18/+8
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-197/+1020
2006-06-22- Tested and fixed resolve_hostbyname.skotlex1-1/+0
2006-06-13- Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homu...skotlex1-3/+3
2006-06-02[Fixed] Lance1-1/+1
2006-05-30* [Fixed]: Lance1-2/+2
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ...skotlex1-7/+1
2006-05-30- Fixed sql compilation of mercenary.cskotlex1-17/+22
2006-05-30- Small optimization in battle_check_targetskotlex1-261/+83
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-4/+4
2006-05-27Fix possible compile mistakes in there. >_>blackhole891-4/+494
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+11