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2006-07-21- Corrected the @follow timer not being deleted on logout.skotlex1-8/+11
- Applied the homunculus code fixes provided by Toms. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7820 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18- Corrected Venom splasher's splash damageskotlex1-45/+3
- You now can't move/attack/use-skills when using Cloaking of a level less than 3 - Fixed compilation of mercenary.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7729 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18- Added a proper check to make aggressive mobs never override homun targets ↵skotlex1-18/+8
regardless of distance. - Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. - Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-197/+1020
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-22- Tested and fixed resolve_hostbyname.skotlex1-1/+0
- Applied said function around most of the code where needed. Removed includes for the OS/network system pretty much from every file (our socket.c file should handle this) - Added clif_getip_long, which returns the ip as a long. Prevents having to include the files to define the int_addr structure in all files that include clif.h - Made the GM mute request bypass the manner_system setting. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7285 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13- Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of ↵skotlex1-3/+3
Homunculus. - Added support for reading correctly status change data from Guild and Homun skills. - Added support for reading Homun skill data (which means the HM skills are now safe to add to skill_db, skill_require_db, etc) - Moved StatusSkillChangeTable to StatusSkillChangeTableArray and made a function called StatusSkillChangeTable to do the conversions taking into account HM/GD skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7128 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02[Fixed] Lance1-1/+1
- Yet another compilation warning. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6924 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30* [Fixed]: Lance1-2/+2
- signed/usigned problem in sprintf and fscanf @ mercenary.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6858 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Removed the on-die specific code from unit_remove_map and placed it on the ↵skotlex1-7/+1
corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function. - Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed sql compilation of mercenary.cskotlex1-17/+22
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6848 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Small optimization in battle_check_targetskotlex1-261/+83
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival ↵skotlex1-4/+4
(it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27Fix possible compile mistakes in there. >_>blackhole891-4/+494
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6790 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ↵Valaris1-0/+11
GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec