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2014-02-14sc sourcesshennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Merge pull request #217 from HerculesWS/script-checkershennetsind1-1/+4
Introducing the Hercules Standalone Script Syntax Checker
2013-11-06Modified status_calc_shennetsind1-1/+1
Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately. This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed. Special Thanks to Haruna! <3 Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+4
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-26Changed 'tick' variables to 64 bitHaru1-2/+2
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-09-28HPM: Mercenary.c Completedshennetsind1-20/+23
Moved missing declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Renamed iMap interface to mapHaru1-14/+10
Signed-off-by: Haru <haru@dotalux.com>
2013-09-27Renamed iStatus interface to statusHaru1-4/+3
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed local variables that would conflict with a rename of iStatus to statusHaru1-34/+31
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed iTimer interface to timer.shennetsind1-4/+4
Also removed duplicate mentions of timer within calls to shorten.
2013-09-16HPM: Npc.c Interfaceshennetsind1-1/+1
Fully Interfaced. Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Unit.c Interfaceshennetsind1-4/+4
Fully Interfaced Signed-off-by: shennetsind <ind@henn.et>
2013-07-29Fixed Bug #7597 / Follow up b7171479a47490ff80bf04849f763158d6d96facshennetsind1-551/+551
http://hercules.ws/board/tracker/issue-7597-server-crash/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-29Added mercenary interfaceSusu1-511/+551
2013-07-29Added intif interfaceSusu1-2/+2
2013-07-04- Added interface iStatus (needed to renamed it because A LOT of variables ↵Susu1-2/+2
are already called 'status')
2013-06-13Hercules Renewal Phase : Renewalmalufett1-1/+1
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-06-07Hercules Renewal Phase One : pc, party, map, timerSusu1-10/+10
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
2013-05-15HPM Updateshennetsind1-2/+2
Made SQL and strlib functions HPM-friendly, special thanks to Yommy for bringing the issue up. Added partial map.c support, for the all-handy map[] array, beware that soon the whole map.c renewal design will be commit and when that happens your usage of map.c functions in plugins might require some updates. Signed-off-by: shennetsind <ind@henn.et>
2013-03-29Hercules Renewal: clif.cshennetsind1-8/+8
1st Phase Complete. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-02-16Updating the Headers across source filesshennetsind1-1/+1
And adding missing ones. Signed-off-by: shennetsind <ind@henn.et>
2013-02-07Fixing mistake in modified source code headersshennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et>
2013-01-31Fixed Bug #3080shennetsind1-4/+5
Replaced strncpy with safestrncpy where I found would be beneficial. http://hercules.ws/board/tracker/issue-3080-safestrncpy-instead-of-strncpy-where-applicable/ Also modifying headers accordingly. Signed-off-by: shennetsind <ind@henn.et>
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for ↵glighta1-9/+9
skill_lv -Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-316/+324
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-324/+316
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-09- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);momacabu1-9/+1
- Merged @killmonster2 with @killmonster tid:73632; - Fixed bugreport:6764, auction code was misplaced; - Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix; - Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy; - Fixed bugreport:6837, some code was duplicated; - Fixed bugreport:6768, removed some leftovers from TXT removal; - Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map; - Fixed wrong bit field on ai field in mob_data structure. Credits to Ind. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-10-29-Add some src basic documentation.glighta1-1/+1
-Change some remaining -1 for status ending timer. -Move some hardcoded msg in msg_athena -Small optimisation on battle_attr_fix git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-09-08Fixed bugreport:6587 removed unused parameters in several damage/heal ↵shennetsind1-1/+1
functions from minions git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-01-17Enabled Mersenne Twister MT19937 as random number generator instead of ↵gepard19841-2/+3
standard `rand()` function (follow-up to r14865, r14870). - It fixes issues caused by RAND_MAX being only 32k in Windows system (bugreport:1927, bugreport:86). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15483 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-12-13* Merged changes up to eAthena 15033.eathenabot1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15098 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-06-30Replaced custom type 'intptr' with standard 'intptr_t'.ultramage1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14873 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-01-14* Replaced remaining occurences of '-1' with 'INVALID_TIMER', where ↵ai4rei1-1/+1
appropriate (follow up to r12998). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14670 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-30* Made remaining csv databases (guild, castle, homunculus, itemdb, ↵ai4rei1-135/+79
mercenary) use sv_readdb, where applicable (follow up to r14524, r14526 and r14532). - Few databases remain unchanged, which have either a custom layout or are otherwise incompatible with sv_readdb. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14640 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-07* Reverted r14563, due to multiple issues which render the source ↵ai4rei1-2/+2
malfunctioning or uncompilable. To be redone later (bugreport:4627). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14567 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-07Changed almost all instances of sprintf() to snprintf().Paradox924X1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14563 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-01* Confirmed packet 0x291 (ZC_MSG) to be general-purpose msgstringtable.txt ↵ai4rei1-1/+1
packet and updated all functions using it (related r12245 and r13126). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-11-28* Added clr_type enumeration for vanish effect constants.ai4rei1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14517 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-06- Renamed createmercenary to mercenary_create.zephyrus1-4/+26
- Added other required mercenary script commands for official script. - New Constants entries for this script. - Update to missing configuration on mercenary skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13195 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-04* Updated mmo.h, increased merc max count to 36.L0ne_W0lf1-0/+8
* Fixed save crash related to non-guilded mercenaries. * Removed job and level restriction on Mercenary ASPD potions. * Added Monster Mercenaries using mobs original stats. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13192 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-03- Starting Mercenary Skill implementation.zephyrus1-1/+16
- MS_BASH Completed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13189 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-02- Implementing a correct update of mercenary status window on status change ↵zephyrus1-3/+4
updates. - Fixed Mercenary Heal is reduced 50%. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13185 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-01- Mercenary Bonus Status (currently activated each mob kill for testing).zephyrus1-1/+12
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13182 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-01- Mercenary Loyalty Updates.zephyrus1-12/+43
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13176 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-01- Something i forget to commit mmo.h.zephyrus1-0/+80
- Preparatives for Faith/Calls/Kills for mercenaries. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13167 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-31- A proper mercenary lifetime calculation.zephyrus1-12/+14
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13165 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-31- Implemented script commands for mercenary items (mercenary_heal and ↵zephyrus1-0/+8
mercenary_sc_start). - Fixed a bug crashing server with mercenary. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13159 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-31* More mercenary updates.zephyrus1-2/+14
- Implemented Mercenary Die, Damage, Run Away when master dies. - Log mercenary damage and gives exp to Master. - Some little bugs. * Fixed Bubble Gums effect works on mvp_sd not sd (according to Doddler). NOTE: Now you can summon a mercenary, make it attack (not skills), follow you even on map change. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13158 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-26Added mercenary code (it should have been done this way in r13122).ultramage1-0/+383
Removed 2 unused variables in homunculus code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13137 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-26Renamed files of 'mercenary' to 'homunculus'.ultramage1-1168/+0
Applied relevant changes that were reverted (relevant = not unneccessary whitespace changes). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13136 54d463be-8e91-2dee-dedb-b68131a5f0ec