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mercenary.c
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Author
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2007-12-02
Fixed some minor inconsistencies in homunculus packets, in an attempt to make...
ultramage
1
-2
/
+1
2007-11-21
- Moved subtype from struct block_list to struct npc_data.
skotlex
1
-2
/
+0
2007-11-21
* Homunculi now reset their can-act delay on call/resurrect/mapchange (allows...
ultramage
1
-0
/
+1
2007-11-17
Removed battle_config.error_log as console_silent already handles this
ultramage
1
-2
/
+1
2007-11-14
Fixed some homunculus skill offset calculation mistakes (bugreport:363)
ultramage
1
-4
/
+4
2007-10-18
Some code cleaning...
ultramage
1
-1
/
+1
2007-10-12
- cleaned up homshuffle and fixed a possible crash in it.
skotlex
1
-6
/
+4
2007-10-08
* Delayed the check for required items when a skill is cast to when they are ...
FlavioJS
1
-3
/
+3
2007-10-03
* Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atc...
zephyrus
1
-0
/
+50
2007-08-30
- Cleaned up a bit the homunculus evolution code, and fixed homevolution allo...
skotlex
1
-2
/
+2
2007-08-24
Fixed a rare crash concerning invalid homunculus data and one NULL-pointer.
ultramage
1
-3
/
+2
2007-08-19
* Cleaned/clarified some #include relationships between headers
ultramage
1
-5
/
+6
2007-08-08
- Changed the structure of the homunculus_db file so that the homunculus and ...
skotlex
1
-128
/
+208
2007-07-03
Made Homunculus Resurrection only fail on cast-end (see topic:155223)
ultramage
1
-5
/
+6
2007-05-25
Corrected some weird fgets() statements, plus reformatted them
ultramage
1
-3
/
+3
2007-04-09
* Played around with MinGW a bit today...
ultramage
1
-1
/
+0
2007-04-02
- Corrected the login TXT server not initializing the waiting_disconnect vari...
skotlex
1
-0
/
+2
2007-03-18
- Removed the old 'mapserver charsave' mechanism
ultramage
1
-1
/
+0
2007-02-21
Applied a consistent look to all header files (copyright, ifdefs)
ultramage
1
-0
/
+3
2007-02-07
Cleaning up of the socket code
ultramage
1
-0
/
+1
2007-01-27
- Moved the pet rename code from int_pet.c to inter.c and normalized it so it...
skotlex
1
-0
/
+35
2007-01-23
- Cleaned the initializing for in the hom viewdata to make it overflow-proof.
skotlex
1
-2
/
+2
2007-01-23
- Added view_data support to mercenary.*, so that the Homunculus entries are ...
skotlex
1
-0
/
+16
2007-01-20
- Updated merc_reset_stats to handle resetting skill tree and points as well.
skotlex
1
-0
/
+2
2007-01-18
- Modified the Storm Gust freeze counter code. It now takes into consideratio...
skotlex
1
-0
/
+20
2007-01-17
- Corrected atcommand @homstats so it shows the correct minimum/maximum possi...
skotlex
1
-76
/
+82
2007-01-07
Undid the memset->malloc_set replacement
ultramage
1
-3
/
+3
2006-12-23
- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...
FlavioJS
1
-1
/
+1
2006-12-11
- Spirit of Sin and Enchant Deadly Poison now stack.
skotlex
1
-0
/
+2
2006-12-05
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...
FlavioJS
1
-957
/
+957
2006-12-01
- Fixed txt-converter compilation.
skotlex
1
-2
/
+2
2006-11-29
- Fixed (likely) deleting homs from the menu causing a double free'd error.
skotlex
1
-1
/
+1
2006-11-24
- Likely fixed Homunculus not disappearing the second their intimacy hit 0.
skotlex
1
-2
/
+2
2006-11-24
- Added all the missing FIFOHEADs in the login/sql servers (required for TURB...
skotlex
1
-3
/
+5
2006-11-22
- Fixed the homunc hungry timer being started when the homun data is received...
skotlex
1
-2
/
+1
2006-11-10
- Fixed Homunculus being spawned as soon as they arrive from the char-server ...
skotlex
1
-1
/
+2
2006-11-06
- Ganbantein's delay is now 2 secs.
skotlex
1
-2
/
+2
2006-10-21
- Some minor cleanups
skotlex
1
-23
/
+19
2006-10-20
- Fixed Charge Atk being able to go through chasm/pits.
skotlex
1
-206
/
+163
2006-09-12
- Moved the packet_len variable in login.c to the login parse case, since it'...
skotlex
1
-2
/
+4
2006-08-31
- Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to skill_counte...
skotlex
1
-11
/
+2
2006-08-30
- Fixed char-sql compilation
skotlex
1
-7
/
+7
2006-08-28
- Fixed homun hp/sp growth rates stacking with HP/SP passive increasing skills.
skotlex
1
-4
/
+2
2006-08-27
- Updated svn-revision reading, now it can read the new svn file system
toms
1
-2
/
+11
2006-08-27
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
Lance
1
-3
/
+3
2006-08-26
Small bug fix in read_homunculus_expdb (a warning was always displayed)
toms
1
-1
/
+1
2006-08-24
- Cleanup/typo on homunc's code
toms
1
-182
/
+191
2006-08-21
Fixed call homunc bug when the homunc was vapo and the master has change of map
toms
1
-0
/
+1
2006-08-21
- Homun saving won't cap hp/sp to max hp/sp since a homun can have higher hp/...
skotlex
1
-4
/
+5
2006-08-21
Fixed AM_RESURRECTION, thanks to RockmanEXE for %HP values
toms
1
-1
/
+3
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