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- Cleaned merc_hom_evolution to avoid free'ing/realloc'ing
- Fixed "args of aFree is freed pointer" on Homunc deletion
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8341 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function.
- Fixed Energy Coat consuming 10x less SP per hit than it should.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected thhe double free issue that occurs when a homun dies and has no intimacy left.
- Fixed the charsave_method:1 saving/loading exp as signed ints rather than unsigned.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8335 54d463be-8e91-2dee-dedb-b68131a5f0ec
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and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration
- Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick"
- Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been)
- Moved the Fleet watk code to status_calc_watk where it belongs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed homunc natural heal and little code cleanup
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8327 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8319 54d463be-8e91-2dee-dedb-b68131a5f0ec
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instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses.
- Fixed some homun timer initialization code.
- Some cleanups on the pet.c code, but no idea if pet view will work correctly now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8315 54d463be-8e91-2dee-dedb-b68131a5f0ec
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vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8309 54d463be-8e91-2dee-dedb-b68131a5f0ec
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work on TXT now.
- Added Gatling Fever's batk bonus.
- Some cleaning in status_damage which should prevent trying to free already free'd pointers when unit_remove_map invokes unit_free (when status_damage was going to invoke unit_free anyway)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8308 54d463be-8e91-2dee-dedb-b68131a5f0ec
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re-enabled on call/resu
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8305 54d463be-8e91-2dee-dedb-b68131a5f0ec
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will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested.
- Cleaned up a bit the char-saving code, added overflow crash prevention in case there are more memos than the max-allowed saved.
- AM_CALLHOMUN can now be used to recall vaporized homuns.
- AM_RESURRECTHOMUN will now fail when the homun is vaporized.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8295 54d463be-8e91-2dee-dedb-b68131a5f0ec
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does not exists or is in another map or there's a obstacle on the way)
- Corrected skill_attack_area hitting dead characters on it's splash range.
- Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable SG to show the fly animation again, even if sometimes others will see him as Santa. As for xmas cloth, it shouldn't make much of a difference since the view class is changed to christmas anyway.
- Moved the AM_CALLHOMUN code from castend_id to castend_pos.
- Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where they automatically pick a spot around you.
- Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now.
- Cleaned up some the hom evolution code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8292 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- When Asura fails, the skill display will still come off.
- Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db
- Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases.
- Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free
- Cleaned up function merc_hom_dead
- Simplified lots of code around by using the new merc functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
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homunc destruction
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8241 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8215 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Little fixes on homunc (hp/sp are now saved and init stats changed)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8154 54d463be-8e91-2dee-dedb-b68131a5f0ec
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place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
- Fixed using the right-hand weapon's size modifiers regardless of which weapon was being used.
- Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc.
- Removed variable hd from status_calc_bl as it's not needed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8112 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bonuses (in case someone wants to get Guild Skill level 20 or something crazy like that)
- Fixed compilation error...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8053 54d463be-8e91-2dee-dedb-b68131a5f0ec
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target by everyone.
- Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type.
- Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out.
- Using NPC_SELFDESTRUCTION no longer will make the caster stop walking.
- Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead.
- Changed clif_hominfo to receive both sd and hd as parameters
- Some redundancy cleaning in mercenary.c
- Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Timer problems on delete_timer
- Intimacy problem (overflow & new values)
- Homunc deleted if intimacy < 0
- base exp is now given to master
- Homunc sometimes not saved
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7913 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7857 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Applied the homunculus code fixes provided by Toms.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- You now can't move/attack/use-skills when using Cloaking of a level less than 3
- Fixed compilation of mercenary.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7729 54d463be-8e91-2dee-dedb-b68131a5f0ec
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regardless of distance.
- Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not.
- Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Applied said function around most of the code where needed. Removed includes for the OS/network system pretty much from every file (our socket.c file should handle this)
- Added clif_getip_long, which returns the ip as a long. Prevents having to include the files to define the int_addr structure in all files that include clif.h
- Made the GM mute request bypass the manner_system setting.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7285 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Homunculus.
- Added support for reading correctly status change data from Guild and Homun skills.
- Added support for reading Homun skill data (which means the HM skills are now safe to add to skill_db, skill_require_db, etc)
- Moved StatusSkillChangeTable to StatusSkillChangeTableArray and made a function called StatusSkillChangeTable to do the conversions taking into account HM/GD skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7128 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Yet another compilation warning.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6924 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- signed/usigned problem in sprintf and fscanf @ mercenary.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6848 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Disabled ontouch npcs triggering on hidden/chase-walk characters.
- Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET
- Added structure status_data to homun_data
- Added handling of BL_HOMUNCULUS in status_heal, status_damage.
- Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus.
- Updated map-server Makefile to compile mercenary.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(it doesn't handles player respawning, though)
- Corrected alive, raisemap, raiseall to use these functions.
- Updated resurrection/mob-kaizel to use status_revive
- Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message)
- Fixed MSS_DEAD state skills not triggering.
- Corrected some compilation warnings on the merc.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6790 54d463be-8e91-2dee-dedb-b68131a5f0ec
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GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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