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2013-11-09HPM Support for plugin-implemented "--args" (options)shennetsind1-1/+1
As a necessary measure for the upcoming bot that will keep .sql files in sync with their .txt counterparts. Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Merge remote-tracking branch 'upstream/master'shennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et> Conflicts: src/map/pc.c
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+1
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-30Account-wide Exp/Drop/Death Modifiersshennetsind1-0/+3
Attempting to mimic the official as suggested in http://hercules.ws/board/topic/250-official-vip-system/ The variables can be read and modified thru scripting as well as sql, the patch introduces 3 new pc-arams 'ModExp','ModDrop' and 'ModDeath' for that purpose. The OnLogin modifier display is not the real deal though -- wasn't able to get it to output properly (though that might have been my client files failt) Up for review. Signed-off-by: shennetsind <ind@henn.et>
2013-10-27Performance Improvement: hpmetershennetsind1-0/+3
whenever a character's hp was modified (e.g. damage/heal), clif_hpmeter would look for nearby characters with the PC_PERM_VIEW_HPMETER permission (foreachinarea operation), and since most of the time there isn't such a char nearby it would needlessly consume processing power, now hpmeter is only triggered when there are actual need (when a character with such capabilities is within the map). as little as this may look like, its a mega boost for damage-intensive areas e.g. woe, whereas a single AoE damaging 10 people would, without this, trigger foreachinarea 10 times one very hit. Signed-off-by: shennetsind <ind@henn.et>
2013-10-26Changed 'tick' variables to 64 bitHaru1-5/+5
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-25Merge pull request #202 from kisuka/mastershennetsind1-0/+17
Quest Bubbles (Actually Works Finally)
2013-10-25nocashshop mapflagshennetsind1-0/+1
As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/ 'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open). Signed-off-by: shennetsind <ind@henn.et>
2013-10-25Quest Bubbles Updateshennetsind1-0/+17
- Introduced questinfo cache, memory & processing speed improvement - Fixed mini-map marker support Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-10-18Minor HPM Updateshennetsind1-1/+8
Attempting to hook to a unknown hooking point will now display a message. Added support for item bonuses Check https://github.com/HerculesWS/StaffPlugins/tree/master/shennetsind/bCoolDownRate for a demonstration. Signed-off-by: shennetsind <ind@henn.et>
2013-10-18Item Drop (from any source) Processing Improvementshennetsind1-0/+2
Signed-off-by: shennetsind <ind@henn.et>
2013-10-08Merge branch 'master' of https://github.com/HerculesWS/Herculesshenhuyong1-2/+0
2013-10-07Fixed Bug #7744shennetsind1-2/+0
Adjusted missing #ifdef behavior to be friendly to the hooking. http://hercules.ws/board/tracker/issue-7744-compiler-error-on-hpm-hooking-after-undefined-packetver-re/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-05* Follow up dedec165eaeb0d291279b1d5b53fac242bcf7b4cshenhuyong1-1/+1
-Update pre-re/skill_db.txt * Updated the const.txt to support the newest common status, as well as the latest NPC's. * Fixed a issue where the Dark Collector's assigned MAPID was incorrect. * Updated all Rebellion skills to have official ranges and SP requirements. -Also updated the skill_db entrys for these skills to have near official settings.
2013-10-02HPM: Map.c Completedshennetsind1-45/+149
Fully Interfaced. Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to. Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*. Signed-off-by: shennetsind <ind@henn.et>
2013-09-29Provided argument-list equivalent for several variadic functionsHaru1-0/+15
This is necessary for the upcoming HPM hooking system
2013-09-28Merge pull request #161 from shenhuyong/mastershennetsind1-0/+1
Added full support for the Rebellion.
2013-09-27Renamed iMap interface to mapHaru1-6/+6
Signed-off-by: Haru <haru@dotalux.com>
2013-09-27Added full support for the Rebellion.shenhuyong1-0/+1
Credits to 3ceam2 for the base,Thanks to Rytech. -The skill still needs to be completed, as well as support for higher base stats. -Bonus stats are set to temporarily values until the official ones are known. -Updated the item_db.txt file with information on the Rebellion's job equip mask. -Added packets and packet keys for 2013-08-07Ragexe with the info provided by Shakto,Thanks to Shakto. -A 2013-08-07Ragexe client or higher is required for this job to be properly playable.
2013-09-26Renamed variables that would conflict with a rename of iMap to mapHaru1-8/+8
Note to plugin developers: if you were importing the "map", you'll need to change it to "maplist" Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-6/+6
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-08-20Fixed a mapserver crash when using instanced maps with custom namesHaru1-2/+1
- Fixes bugreport:7658 (thanks to purityz) http://hercules.ws/board/tracker/issue-7658-instance-mapserver-crashing/ - The crash was caused by a pointer becoming invalid when reallocating map[] (i.e. when adding maps), since 20bdc01f Signed-off-by: Haru <haru@dotalux.com>
2013-08-14Fixed Bug #7646shennetsind1-32/+16
Fixed changing map zones/flag of a instance map crashing, also added IOT_ (Instance Owner Type) constants to db/const.txt Special Thanks to purityz for all the help and test scenarios. http://hercules.ws/board/tracker/issue-7646-bg-mapflag-instance-reloadscript-mapserver-crash/ Signed-off-by: shennetsind <ind@henn.et>
2013-07-23Refactored map_foreach* functions.Piotr HaƂaczkiewicz1-2/+13
Removed a lot of duplicated code. Added some documentation & comments.
2013-07-17Added missing initialization of some functions in the homunculus interfaceHaru1-1/+1
- Fixes issue #7536 (thanks to jTynne for the report) http://hercules.ws/board/tracker/issue-7536-map-crash-july-15th/ - Minor corrections to the other interfaces as well (reordered initialization to follow the definitions, removed duplicate entry in the skill interface initialization, commented out some unused entries) Signed-off-by: Haru <haru@dotalux.com>
2013-07-04Split use_sql_db into the three available: item_db, mob_db, mob_skill_db.Matheus Macabu1-1/+3
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
2013-07-01Fixed Bug #7216shennetsind1-1/+1
Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help! http://hercules.ws/board/index.php?app=tracker&showissue=7216 Signed-off-by: shennetsind <ind@henn.et>
2013-06-25Implemented notomb MapflagCairoLee1-0/+1
2013-06-23Official Item Group/Package/Chainshennetsind1-1/+1
http://hercules.ws/board/topic/1244-official-item-grouppackagechain/ Also Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin. Signed-off-by: shennetsind <ind@henn.et>
2013-06-09Fixed Bug #7319shennetsind1-0/+1
Special Thanks to KeiKun~! http://hercules.ws/board/tracker/issue-7319-db-name/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-07Hercules Renewal Phase One : pc, party, map, timerSusu1-209/+235
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
2013-05-30Memory Slasher | May 30 Patchshennetsind1-16/+16
http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ Signed-off-by: shennetsind <ind@henn.et>
2013-05-30Memory Slasher - May 30 Patchshennetsind1-10/+21
http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ Signed-off-by: shennetsind <ind@henn.et>
2013-05-17MOTD redesignshennetsind1-1/+0
much more flexible, as per community suggestion in http://hercules.ws/board/topic/320-motd-change-suggestion/ dropped motd_type config new motd is at npc/MOTD.txt dropped @motd, @gmotd commands Signed-off-by: shennetsind <ind@henn.et>
2013-05-15HPM Updateshennetsind1-20/+25
Made SQL and strlib functions HPM-friendly, special thanks to Yommy for bringing the issue up. Added partial map.c support, for the all-handy map[] array, beware that soon the whole map.c renewal design will be commit and when that happens your usage of map.c functions in plugins might require some updates. Signed-off-by: shennetsind <ind@henn.et>
2013-05-09Added Item #12790shennetsind1-0/+1
Special Thanks to Yommy~! Thanks <3 Signed-off-by: shennetsind <ind@henn.et>
2013-05-09Fixed Item #12786shennetsind1-0/+1
Special Thanks to Yommy <3~ Thanks! Signed-off-by: shennetsind <ind@henn.et>
2013-04-22Hercules April 22 MEGA-ULTRA-LONG Patch~!shennetsind1-21/+30
http://hercules.ws/board/topic/470-hercules-april-22-patch/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-07Fixed zone changing not reverting mapflags from previous zoneshennetsind1-1/+7
http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-02Introducing 5 new/official mapflags.shennetsind1-0/+13
They're: - weapon_damage_rate - magic_damage_rate - misc_damage_rate - long_damage_rate - short_damage_rate Dropped 15 battle settings that became pointless with this upgrade. Updated battleground zone damage reductions, skill damage from -30% to -20% and weapon damage from -40% to -30%. Special Thanks to Muad_Dib. Signed-off-by: shennetsind <ind@henn.et>
2013-04-02Introducing New/Official Mapflag: noknockbackshennetsind1-0/+1
Used officially in gvg and battleground maps (implemented under their respective zones) Special Thanks to Muad_Dib! Signed-off-by: shennetsind <ind@henn.et>
2013-04-02Introducing New/Official mapflag: invincible_time_incshennetsind1-0/+3
Used officially in gvg maps (Implemented under GvG zone) Special Thanks to Muad_Dib! Signed-off-by: shennetsind <ind@henn.et>
2013-04-02Updated Map Zone Databaseshennetsind1-5/+5
Introducing unit-type-based skill restrictions, details in the link http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/?p=2227 Special Thanks to lighta and Muad_Dib Signed-off-by: shennetsind <ind@henn.et>
2013-03-30Hercules Renewal: clif.c completeshennetsind1-2/+5
Added the last missing functions into the interface, all functions in clif.c are now wired to the interface. http://hercules.ws/board/topic/237-hercules-renewal/ Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P) - and a gazillion other stuff: http://hercules.ws/board/topic/316-introducing-hercules-channel-system/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-27Introducing Hercules' Map Zone Databaseshennetsind1-7/+26
Click the link for full info~! http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/ Signed-off-by: shennetsind <ind@henn.et>
2013-02-16Updating the Headers across source filesshennetsind1-1/+1
And adding missing ones. Signed-off-by: shennetsind <ind@henn.et>
2013-02-14New Mapflag adjust_skill_damageshennetsind1-3/+7
Made as a improvement of the original ADJUST_SKILL_DAMAGE -- special thanks to Muad_Dib! . This mapflag allows you to modify the damage of any skill in any map, for example "prontera mapflag adjust_skill_damage MG_FIREBOLT 200" doubles the damage of Firebolt in prontera Another Example: "prontera mapflag adjust_skill_damage MG_FIREBOLT 50" Halves the damage of Firebolt in prontera. Signed-off-by: shennetsind <ind@henn.et>
2013-02-14New Mapflag adjust_unit_durationshennetsind1-0/+8
Made as a improvement of the original ADJUST_TRAP_DURATION -- special thanks to Muad_Dib! . This mapflag allows you to control the duration of unit skills in any map, for example. "prontera mapflag adjust_unit_duration PR_SANCTUARY 50" halves the duration of sanctuary in prontera Another Example: "prontera mapflag adjust_unit_duration WZ_QUAGMIRE 250" Increases duration of quagmire by 2.5 times in prontera map. Be aware that some skill units have their visual effect durations not controlled by the server (e.g. storm gust). Signed-off-by: shennetsind <ind@henn.et>
2013-02-07Fixing mistake in modified source code headersshennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et>
2013-02-05Updating Headers of modified filesshennetsind1-2/+3
Signed-off-by: shennetsind <ind@henn.et>