Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Sql -> struct Sql
- SqlStmt -> struct SqlStmt
- SqlDataType -> enum SqlDataType
This is expected to improve compile time, by removing #include cycles (and forward declaring instead)
Signed-off-by: Haru <haru@dotalux.com>
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source
now defining new parameters in the constants.conf database is deprecated
and should be defined in source instead
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implementation
As per ultramage's suggestion in #926
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes a warning when including map.h and not using those functions,
depending on the compiler verbosity
Signed-off-by: Haru <haru@dotalux.com>
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- Also added new map->id2XX convenience functions for the other bl
types.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- The benefit of using BL_UCAST() instead of an explicit cast is that it
produces a compiler error if the argument is not a block_list.
- The benefit of using BL_UCAST() instead of BL_CAST() is that the
block_list argument is guaranteed to be evaluated only once. As such
it can be used in places where the argument is a function.
- No block_list type checking is done. As such, if a different
block_list type is passed, behavior is undefined. The user should do
the checking beforehand.
Signed-off-by: Haru <haru@dotalux.com>
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Closes #974 as merged
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- MOBID_ constant names now follow the Mob DB spritenames.
- The following names were changed:
* MOBID_EMPERIUM => MOBID_EMPELIUM
* MOBID_TREAS01 => MOBID_TREASURE_BOX1
* MOBID_TREAS40 => MOBID_TREASURE_BOX40
* MOBID_BARRICADE1 => MOBID_BARRICADE
* MOBID_BARRICADE2 => MOBID_BARRICADE_
* MOBID_GUARIDAN_STONE1 => MOBID_S_EMPEL_1
* MOBID_GUARIDAN_STONE2 => MOBID_S_EMPEL_2
* MOBID_FOOD_STOR => MOBID_OBJ_A
* MOBID_BLUE_CRYST => MOBID_OBJ_A2
* MOBID_PINK_CRYST => MOBID_OBJ_B2
* MOBID_TREAS41 => MOBID_TREASURE_BOX41
* MOBID_TREAS49 => MOBID_TREASURE_BOX49
- Added several missing items
Signed-off-by: Haru <haru@dotalux.com>
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ItemDB Updates
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(http://herc.ws/board/topic/10020-official-mapflag-to-disable-viewid/)
Closes #926 as merged
Signed-off-by: Haru <haru@dotalux.com>
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- Fix items that uses SPVanishRate bonus are not working properly.
- Fix Velum Katzbalger item effect.
- Added HPVanishRate bonus.
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- Rename BLUE_CRYST and PINK_CRYST to BLUE_CRYSTAL and PINK_CRYSTAL
- Rename FOOD_STOR to FOOD_STORAGE
- Rename TREAS01, TREAS40, TREAS41, TREAS49 to TREASURE_01, TREASURE_40, TREASURE_41, TREASURE_49
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- Fix typo MOBID_GUARIDAN to MOBID_GUARDIAN
- Added official item effect for Magic Candy.
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Signed-off-by: Haru <haru@dotalux.com>
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- The following bonuses now work correctly with RC_DemiPlayer,
RC_NonDemiPlayer, RC_NonDemiHuman, RC_Nonplayer:
* bIgnoreDefRace
* bIgnoreMdefRace
* bDefRatioAtkRace
* bAddMonsterDropChainItem (bonus3)
* bAddMonsterDropItem (bonus3)
- A new function (map->race_id2mask) is provided, to easily and
efficiently generate a bitmask from a race ID.
- The RC_ALL race ID is mapped to RC_BOSS and RC_NONBOSS, for backwards
compatibility.
Signed-off-by: Haru <haru@dotalux.com>
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Follow-up to 84e02ac28fbb15c58d0a0f8a916b49663198b05b
Signed-off-by: Haru <haru@dotalux.com>
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- Changed the hplugin_data_store's array into a VECTOR.
Signed-off-by: Haru <haru@dotalux.com>
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- Several explicit casts are removed, to have a slightly better
type-checking at compile time.
- A destructor function is provided, to remove code duplication.
Signed-off-by: Haru <haru@dotalux.com>
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- Both "Normal" and "PK Mode" default zones will now be overwritten (instead of merged) by "GvG", "PvP" and "Battlegrounds" zones.
- Refactored some code to clarify intent.
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Improved compatibility, portability and standards conformance.
- Since it is not possible to portably and reliably re-use the core's
symbols in plugins, symbols are no longer exported unless explicitly
required, in the UNIX builds. This mimics the Windows behavior and
adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas
for making this possible.
- For convenience, it is no longer necessary to call GET_SYMBOL, since
the plugin will automatically import all the available symbols when
it's loaded, depending on the included headers.
- Plugins are now supposed to include the "common/hercules.h" header
before including anything else. Incluing common/HPMi.h,
common/cbasetypes.h or conf/core.h is no longer necessary, as those
are guaranteed to be automatically included by hercules.h.
- HPM API version bumped to 1.1.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Include directives are now directory-independent.
- This will allow building plugins from other directories in future.
Signed-off-by: Haru <haru@dotalux.com>
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Several Bugs Fixed. Added Many new items, Fixed some ItemScripts, Added 2 New Race Groups: Scraba and Turtle.
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Changes AegisName to Official.
Added 2 New Race Group: Scaraba,Turtle
Fix bug#8717 http://herc.ws/board/tracker/issue-8717-9-glorious-holy-avenger-auto-lex-aeterna/
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
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implemented
(ref:Herc@9d1fe3cd3855bb973c55bdf98909c25bb80ee97a)
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- Replaced several hardcoded values with the appropriate enums.
- Added documentation for some hardcoded values that haven't been
replaced by enums (yet)
- Minor code legibility improvements.
Signed-off-by: Haru <haru@dotalux.com>
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- Automatically zeroed variables are now zeroed in the correct size,
regardless of padding.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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-Fixed card bonuses related to to ATK.(Added 'bRaceTolerance'). Thanks Michi for the support.
-Fixed Renewal EDP. Special thanks to Awesome Yommy <3
-Enabled 'display_skill_fail' since '/skillfail' is already available in the client
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Servers can now run on any number of languages, without editing npc files.
Designed by Haruna and Ind
http://hercules.ws/board/topic/8687-hercules-ultimate-localization-design/
Signed-off-by: shennetsind <ind@henn.et>
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Adjusted zone merging logic to not merge items the main zone originally intended to enable (i.e. normal zone disables Velum_Jamadhar, gvg zone sets Velum_Jamadhar: false)
Special Thanks to Ancyker, Michieru
http://hercules.ws/board/tracker/issue-8395-map-zone-db-stacking-incorrectly-siege-gears-not-working/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Since there (currently and in future) is no difference between the
table structure for renewal and pre-renewal databases, it makes no
sense to have extra code that makes a distinction between their names.
A server will always use either one or the other, never both at the
same time.
- If you have a mob_db_re, mob_skill_db_re and/or item_db_re table,
please rename it to mob_db, mob_skill_db and/or item_db_re,
respectively.
- No upgrade script provided. I'd like to remind everyone that these
tables are optional (and deprecated), and they are only offered for
convenience for those who need them for web control panels and similar
software.
Signed-off-by: Haru <haru@dotalux.com>
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- login_server, char_server, map_server as well as the tools (mapcache)
now have a common command line arguments handling mechanism.
- All of them now accept `--help` (`-h`), `--version` (`-v`) and
`--load-plugin`.
- login_server now accepts `--login-config` and `--lan-config` instead
of relying on positional arguments to override those files. The old
syntax will no longer work, please update your custom startup scripts.
- char_server now accepts `--char-config`, `--inter-config`,
`--lan-config` instead of relying on positional arguments. The old
syntax will no longer work, please update your custom startup scripts.
- mapcache now accepts `--grf-list`, `--map-list`, `--map-cache`,
`--rebuild` in place of, respectively, `-grf`, `-list`, `-cache`,
`-rebuild`.
- A new macro `CMDLINEARG()` is provided, to help defining new command
line argument handlers (i.e. in plugins). the `addArg()` call is still
required, but its syntax has changed. The `help` argument is now of type
`const char *` rather than a function pointer, and it is supposed to
contain the message to show in the `--help` screen. Pass `NULL` if no
help message is desired.
Signed-off-by: Haru <haru@dotalux.com>
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Addresses instances crashing when running with the CELL_NOSTACK define enabled.
Caused by the define not being readily available to all areas that played with mapcell (now with it being included from map.h this no longer is the case)
http://hercules.ws/board/tracker/issue-8438-cell-nostack-and-instances-crash/
Signed-off-by: shennetsind <ind@henn.et>
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- Rather than failing at runtime, plugins that try to access
non-interfaced, unavailable functions or variables, will now show an
error at compile-time.
Signed-off-by: Haru <haru@dotalux.com>
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-http://hercules.ws/board/topic/8084-separate-the-mob-db-and-mob-db-re/
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-http://hercules.ws/board/tracker/issue-8170-oborokagerou-charm/
-http://hercules.ws/board/tracker/issue-8274-ninja-charms-not-giving-proper-bonuses/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
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- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
- Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
- Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
- Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
- When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
- Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
- Monsters will now stop instantly if their target is completely non-existent
* This is mainly for looters that had their loot taken
* Hide and most other situations still use the configuration setting monster_chase_refresh
Mega Thanks to Playtester
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Increase sql password field size from 32 to 100 chars.
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