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2006-05-08- Increased max number of tries to find a random spot in maps to 1000 since ↵skotlex1-1/+1
some maps have so many non-walkable tiles it's hard to find one in just 100 tries. - Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination. - status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. - Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-07removed old logsLupus1-3/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6510 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- Added a npc-script-event cache to avoid looking up event-scripts every ↵skotlex1-12/+2
time they need to be executed. Events cached are all those defined in script_config. - Since the cache holds direct pointers to the npcs/events, do NOT unload the related NPCs or you'll get dangling pointers. However, @reloadscript will work fine. - Set the etc_log to on to see a summary of npcs/events loaded for script execution on startup. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6494 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Modified how Rogue's treasure works so that you get +1% to your steal rate ↵skotlex1-0/+2
rather than +0.01% to the final rate. - Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms). - Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01- Added function map_foreachinshootrange, behaves the same way as ↵skotlex1-1/+73
map_foreachinrange, but it also performs a "shoot-path" check before invoking the function. Used in the skill subtimer function if skill_wall_check is defined. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29* Using malloc for memory allocations that doesn't need to be pre-initialized.Lance1-24/+18
* Eliminated initializations for pointers returned by calloc. * Moved grfio_final to do_init since it's not used after server boot. * Optimized scripts to return CONSTSTR instead of allocating memory just to return a constant string. Some buildin functions still need work. * Disabled graph since it doesn't work yet. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6355 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26- Updated item_db.sql to current.skotlex1-1/+1
- Some small code-cleanups. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6298 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-23git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6239 ↵shinomori1-1/+5
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-19- Fixed a typo in map_search_freecell which was returning incorrect cells ↵skotlex1-2/+2
according to the ranges given. Increased the max number of iteration for finding a suitable cell to 100. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-16- Fixed Magnum break's animation not showing if the fire-elemental bonus did ↵skotlex1-2/+0
not start. - Removed some last traces of waterlevel reading. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6120 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-16- Removed water_height.txt reading (since it is always done from the rsw now)skotlex1-44/+8
- Fixed a possible crash in grfio_find_file - Corrected water-level-reading to account for a return of null from the previously mentioned function git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6117 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-16- Fixed mysql ping setting being in minutes rather than hours.skotlex1-2/+2
- Removed npc_event_sub from npc.h and moved it to npc.c - Cleaned up #warp to prevent spitting non-walkable tile warnings. - Changed the meaning of msg_athena 2, it is now "invalid target cell, randomizing". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6114 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13- Added an Info message when pinging the SQL servers.skotlex1-3804/+3804
- Changed line terminators back to *nix on map.c because otherwise it's impossible to run a diff between the stable and trunk versions of the file. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6043 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13- Changed slave chasing from using unit_walktobl to map_search_freecell + ↵skotlex1-1/+1
unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell. - Changed some function declarations to take x,y arguments as short rather than int. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS ↵skotlex1-0/+1
TESTING git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5991 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11- Fixes to the unit_data update that lets characters auto-chase while attacking.skotlex1-0/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5980 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10- Modified the unit_data structure to handle automatically switching between ↵skotlex1-1/+1
chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10- Updated the subnet support to not require specifying the subnet mask, it ↵skotlex1-1/+1
is auto-acquired from the char/map IP and the subnet-mask. - skill_wall_check defaults to yes now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5976 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-09* Fixed map_waterheight prefixing extra "data\"Lance1-2/+6
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5966 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-08- The IRC bot now reads a configuration file (irc.c) instead of it all being ↵Zido1-0/+1
hardcoded git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5958 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-05- Added inter config connection_ping_interval which specifies interval in ↵skotlex1-26/+32
hours at which mysql_ping's must be done on all connection handles to keep the mysql connection alive. Defaults to 0 (disabled) - Removed login sql handle from the map server as it isn't used for anything. - Made the login sql handle on the char-sql server be used only when gm_read_method 1 is enabled. - Small fixes to npc_enable, added BL_NPC handling on status_get_sc. - Added a path_search check in map_random_dir, so that the random direction picked up doesn't goes through walls and all that. - Some changes to close-confine, status start will fail when the source is not found or it doesn't has sc-data. - pc_setoption no longer changes the character's class when mounting/dismounting, it only changes the view-class. - The peco-crash-fix from the char servers is still needed. This packet must be wrong! We likely need to sniff it. - Modified the char-txt server to modify the class of mounted characters to their non-mounted version. Added an upgrade_svn file to handle the class update on the sql tables. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5902 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-02- Fixed my fix on multi-map leak thanks to Buuyo^.Lance1-4/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5865 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-02Typo fix in map.cLance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-02* Loading waterheight aliases from resnametable.txt.Lance1-36/+38
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5858 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-25- Incremented the number of iterations to find a random stop to 100 as 50 ↵skotlex1-1/+1
seems to no be enough for certain maps. - Fixed iteminfo only displaying first result when there were many. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5744 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-24- Added function map_search_freecell to locate an available cell around an ↵skotlex1-0/+67
area (for recall/warping skills) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5732 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Merged the unit_data structure from jA for handling unit-related data ↵skotlex1-220/+92
(attack times, walking, auto-attack timers, skill related data) - Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- status_check_skilluse won't block skill-specific checks (silence, berserk, ↵skotlex1-32/+59
steel-body, etc) when the skill in use is an item-invoked skill. - Merged LittleWolf's function to read the map-height directly from the rsw file. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-21Fix on not showing guildmembers logins/logouts messages.LuzZza1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5695 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-21warning msg typos fixLupus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5692 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-20- Small fix to prevent killer/killable states from allowing you to target ↵skotlex1-0/+2
yourself. - Added Explosion Spirits to list of effects that dispel on logout. - Fixed handling of guild skills by pc_blockskill_start, renamed it to skill_blockpc_start as it needs some constants available only in skill.c - Fixed autoguard icon showing with stun. - Fixed splash area of Ganbantein - Fixed acid demonstration breaking shield instead of armor. - Fixed Slim Pitcher crashing server ocassionally. - Hopefully fixed Ankle Snare lasting the whole trap's duration - Added sc_start(SC_ENDURE) on infinite endure bonus. - Fixed Berserk Pitcher consuming required items twice. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-17- Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)skotlex1-8/+12
- Added battle_config debuff_on_logout which removes Asura's SP regen delay and Strip-Equip effects on logout when set to yes (default). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5644 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-17* Final fix on Juperos NPC.Lance1-1/+1
* Fix on initnpctimer not attaching rid. * Fix on OnTouch ignoring -1 NPCs. * Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl. * Added area NPC detection in clif_parseLoadEndAck. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5638 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03- Fixed compilation error on windowsskotlex1-0/+8
- Strip sc's are now removed on logout. - Some cleanups git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5451 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03- Trick dead now ends on logoutskotlex1-0/+2
- Added mapflag nocommand which blocks @/# commands unless your gm level is above gm_skill_unconditional's level. - Fixed weapon scripts not being executed unless the weapon was forged. - gm_skill_unconditional is now a no/gm-level setting instead of yes/no git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03* IDE error.Lance1-33/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5442 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-01- Added sql init for the mapreg handle.skotlex1-3/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5416 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-22- Added map chk cells types CELL_CHKREACH and CELL_CHKNOREACH, they are the ↵skotlex1-0/+2
same as their PASS/NOPASS equivalents, but will ignore the cell-stacking mod when enabled. - Updated path.c with jA's implementation, which should make long path searching more efficient. - Also added some typedefs from jA for the common structure types (PC/MOB/NPC, etc) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5366 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-20- Corrected implementation of Gangster Paradise to just prevent mobs from ↵skotlex1-7/+12
targetting you. - Likely fixed Close Confine not unlocking the target when you move/are moved. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5343 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-17- Added NK value 3: No damage + area of effect skill (NK_SPLASH_NO_DAMAGE)skotlex1-5/+7
- Removed the double-cast specific code and made it use skill_addtimerskill instead. - Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map. - Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea. - map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it. - Updated most skills to use skill_get_splash instead of hardcoded ranges. - Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id. - self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects). - Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills) - Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db - Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13- Added CELL_CHKSTACK to check if a map cell is stacked (CELL_NOSTACK server ↵skotlex1-0/+6
mod) - Added flag 0x3000 to path_search to specify that path searching should go through stacked cells. Used for skill_wall_check calls. - easy path_search will be successful in CELL_NOSTACK mode if the search fails only on the target cell (it is presumed the target cell contains the character one is trying to reach). The walk routines will take care of stopping the character from walking into another one when stacked. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5263 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13- Added handling of type BL_PET to skill_unitgrouptickset_search. I know ↵skotlex1-2/+19
pets normally aren't affected by skills, but their structure already had support for this, so.... - Rewrote/simplified functions skill_addtimerskill/skill_cleartimerskill - Fixed SC_DANCING for non players (was making dances only last 1 second for them) - Modified map_moveblock to handle calls to skill_unit_move_unit_group and cancelling of Close Confine effects, removed these checks from the walk functions and skill_blown functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5262 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10- Added pc_issit check to pc_can_moveskotlex1-6/+6
- Stone/Freeze/Stun/Sleep now make you stand up as well. - Some logic pointer fixes on map_searchrandfreecell. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5251 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10- Modified map_searchrandfreecell to always do a check on a 9x9 area around ↵skotlex1-53/+24
the target tile, and to return the x,y coordinates modified with the new target. - Modified map_addflooritem so that the type is &1 for mvp drops and &2 for stacking checks, when &2 the item to drop cannot stack on the floor, otherwise it has no stacking limit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5248 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-10 * Removed the conf sql code for now. Maybe will continue later with that ↵Valaris1-34/+4
project. Lowered the irc keepalive timer, and added some checks for use_irc that should have been there. Added a return line \n to the beginning of the title screen. [Valaris] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5241 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-06- Added define clif_deadsit to send the dead state into player packets if ↵skotlex1-0/+73
the player is in trick dead state. - Venom Splasher always hits (but splash damage targets can still avoid it) - Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100% - Falcon Assault now takes Blitz Beat lv5 as base damage. - Fixed pc_makesavestatus not updating status.option correctly. - Corrected Waterball so that higher levels can do insane amount of hits. - Altered slave behaviour. No more random walking, will stay within 2 cells of their master. - Reverted the Summon Slave behaviour to not adjust level based on number of current slaves. - Coma no longer sends SP to 1. - Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. - Dark elemental characters are now inmune to Curse. - Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. - Changed the map zone reading from using pow to a bit shift. - Experience has now been changed to unsigned int, and is read as such from the dbs. - Increased HT_DETECTING seek range to 7x7 - Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code. - Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-05* Added some of eAIRC bot code, written by me and LittleWolf. It is disabled ↵Valaris1-0/+3
and has no configuration options yet, as it is not finished. [Valaris] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5201 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-02- Improved the NPC timer system to enable to have multiple timers going on ↵skotlex1-0/+2
at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached. - Now player attached scripts will auto-abort when the atteched player quits the map server. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5167 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-02- Fixed some includes in skill.c and npc.c, thanks to 252-rer for finding it ↵skotlex1-1/+2
out. - Applied the entry reusage system to the battle delay damage structure. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5166 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-02- Fixed the map server complain on the default user/passwordskotlex1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5161 54d463be-8e91-2dee-dedb-b68131a5f0ec