summaryrefslogtreecommitdiff
path: root/src/map/map.c
AgeCommit message (Collapse)AuthorFilesLines
2006-12-03- Made ers double frees report as missing entries on destruction.FlavioJS1-3/+1
- Only one swap function (in cbasetypes.h) is used. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9396 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-24- The check that blocks the skill AL_TELEPORT on noteleport maps will be ↵skotlex1-5/+1
overriden when you use Flywings/Butterfly wings, so B Wings are usable again in noteleport maps. - Removed a fd check in foreachinmovearea, which explains why autotraders sometimes were invisible to people who walked within sight of them - Corrected the ignore list sorting function to account for entries with no names so they are sent to the end, not the beginning. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9311 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-22- Modified slaves_inherit_speed and slaves_inherit_mode so you get better ↵skotlex1-1/+1
control of when to copy/remove modes/speed. - Reenabled usage of mode MD_CHANGETARGET, so mobs with mode 0x200 will be able to switch targets while attacking. - Simplified some more the chase-changetarget function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9294 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-22- Recoded @send so that it uses clif.c instead of doing all the WFIFO stuff ↵skotlex1-2/+2
itself. - Cleaned up a bunch of very uglily coded atcommands which used the rather pointless charid2sessionid and accountid2sessionid functions. - Some miscellanous cleanups around usage of the session[] variable. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9293 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-17- Updated map_quit to handle removing of players who are not even ↵skotlex1-4/+8
authenticated yet. - New connection requests are now also blocked when there's a player already online but hasn't finished loading yet. - Because of these changes, the friendlist notification when people join has been moved to LoadEndAck from pc_authok git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9241 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-16* Edited atcommand and charcommand syntax. Now it doesn't need the useless ↵Lance1-3/+2
character name and ":". modified Changelog-Trunk.txt modified src/map/atcommand.c modified src/map/atcommand.h modified src/map/charcommand.c modified src/map/charcommand.h modified src/map/clif.c modified src/map/map.c modified src/map/script.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9230 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-09- Fixed Desperado's hit-rate.skotlex1-3/+3
- Some miscellanous cleanups. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ↵skotlex1-8/+0
atcommand.c - Fixed Spider Web not ending when hit by a fireelemental attack. - Cast-time reductions from status changes will not be executed until right before casting, to prevent status changes from ending when attempting to cast and the attempt fails (invalid cells, not enough sp, wrong target, etc, etc) - Added check to prevent Wand of Hermod from seeking for a partner to encore, since the partner is supposed to be the warp. - Moved the duel auto-reject on logout from map_quit to unit_free - Corrected the mob spawn reading code so that the event-name can be up to 50 characters long (which is the actual event length) and so that it can read spaces within them, it will also strip the leading/trailing quotes if you use them so that the event is actually found on mob-death (so you can do stuff like "My NPC::OnDead" as a valid event). - Moved the homunc inherit speed from the master from status_calc_pc to LoadEndAck, since the hom's speed matches that of the master each time the master changes maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9173 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-07- Applied FlavioJs's patch which enables colored console output for Windows ↵skotlex1-0/+14
systems. It also includes a config setting called "stdout_with_ansisequence" with which you can turn off the color codes (in case you are logging all output) - Added error reporting when the max number of ground unit cells has been reached (this may be the reason why sometimes it fails to recognize when you step out of a song/dance/encore) - Added passing the Endure effect to other devoted people. Note that the "hit count" is individual for each character, and only when it ends on the Crusader himself will that force it to end on everyone else. It also will not transfer on gvg grounds, but it does transfer in pvp. - Fixed Reflect-Shield triggering Auto-Guard instead on devoted chars. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-07- Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the ↵skotlex1-2/+2
variable arguments into a double va_arg list. Thanks to the Ultra Mage for the tip. - Cleaned up the clif_hate/mob_info functions with the correct fields/usage as explained by Rayce. - Implemented clif_feel_hate_reset packet to properly display the Angel of the Sun/Moon/Stars, thanks again to Rayce for the relevant information. - LP will again block all land-stuff from being placed down on top of it for the exception of Song/Dance/Encores. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9162 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-05Readded duel code in map_quit. Why it has been removed!?LuzZza1-2/+10
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9138 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-11- Removed login-sql connection variables from the map-server (the hell, ↵skotlex1-29/+0
these aren't used at all!) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8969 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-11- Removed useless inter_athena settings (they were doing absolutely ↵skotlex1-14/+0
nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id, use_new_sql_db git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-27- Merged some splash changes from stable. Sharp-Shooting will now display a ↵skotlex1-5/+7
skill animation. - The no_spawn_on_player setting will now also work for static mobs, but only if the setting is set to 100 or higher. - Some small cleanups. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8887 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-09- Added a crash protection in case mapfreeblock unlock tries to free a null ↵skotlex1-1/+2
pointer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8688 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-05- applied the Ultra Mage's suggestion to have the map server strip trailing ↵skotlex1-3/+14
spaces/comments from the config files. It will also now print out when an unknown config setting is found. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8642 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-04- Some cleanup of how mobcount works.skotlex1-5/+24
- status_calc_misc will now be invoked in status_calc_bl even on the first call, since status could have gone up due to skill bonuses. - Moved max HP/SP calculations to before invoking status_calc_misc - Simplified distance and check_distance to use "aegis" methods (greater of dx/dy = distance), there's a new define in map.h called CIRCULAR_AREA, when set, the previous method is used, and map for each in range calls will also check for distances, making most ground skills and battle system use real circles instead of squares. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8609 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-01- Added a missing break in battle_check_targetskotlex1-9/+26
- Added config setting "partial_name_scan", which specifies whether @ given names should use a partial string lookup or absolute name lookup. Defaults to no (gm.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8578 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-01- Added defines status_base_matk_(max/min) for code readabilityskotlex1-0/+2
- Expanded status_calc_misc so it may also calculate the batk of characters as well as their regen data (if they have it) - Fixed a memory leak when using charsave_method:1 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8576 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-31- Modified the error reporting in map_freeblock_unlock so that when there's ↵skotlex1-1/+2
an error, the reported line number is the file's linenumber plus the object's type *10000. This is for debug information to help track down the already-freed error. - pc_adopt will now preserve the kid's job/job-level/experience. This means that if you adopt a Swordman level 45, it will become a baby-swordman level 45, with the exact same exp as before. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8563 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-17/+4
- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-27* Optional macro MEMSET_TURBO for faster low-level memory initializations.Lance1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8499 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.toms1-1/+1
If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in UNT_WARP_WAITING and will destroy it. [Toms] ( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102 when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE ) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8478 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Little code cleanuptoms1-3/+0
- Cleaned merc_hom_evolution to avoid free'ing/realloc'ing - Fixed "args of aFree is freed pointer" on Homunc deletion git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8341 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Changed unit_free so that it receives which cleartype should be used when ↵skotlex1-5/+5
the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. - Should have fixed the signed/unsigned comparison warnings in the main regen function. - Fixed Energy Coat consuming 10x less SP per hit than it should. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-17- Corrected map_random_dir algorithmtoms1-1/+1
- Fixed homunc natural heal and little code cleanup git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8327 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15- Updated vc-project files to compile with the new int_homun files.skotlex1-0/+7
- Hopefully fixed the crash when using charsave_method = 1 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8302 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14- Removed support for negative autosave intervals, instead added a ↵skotlex1-2/+8
minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8280 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14- Sacrifice no longer shows damage to self.skotlex1-2/+1
- When Asura fails, the skill display will still come off. - Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db - Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases. - Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free - Cleaned up function merc_hom_dead - Simplified lots of code around by using the new merc functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-13- Removed @itemcheck as it was totally pointless.skotlex1-0/+2
- Corrected states killer/killable being easily dispellable. - Fixed the totally wrong text messages being used for @killer/@killable related atcommands, added appropiate entries to msg_athena - Magic and Misc attacks will now get type "flee" when they do less than 1 damage, this blocks them from causing additional status effects when they are blocked. - Cleaned up a bit the Basilica code, it should now properly end when you walk. - Added an unnecessary qty check when inserting cards :P - Fixed some logs not working when you enabled all logs. - Corrected unmute being a level 60 command by default (should be 80) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8256 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10Code cleanup on homunc, they stay in memory until player disconnect or ↵toms1-1/+1
homunc destruction git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8241 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08- Changed the map_freeblock_unlock code so that when there's an "already ↵skotlex1-2/+4
free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8189 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07- Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe.skotlex1-4/+1
- Standarized the autosave interval setting to be always in seconds regardless of type. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02- Fixed script code data not being free'd if a player quits in the middle of ↵skotlex1-0/+7
a script. - Modified run_script so that when there are leaks, it will report the place where run_script was called from as source rather than the inner code of run_script (for debugging purposes) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8057 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Fixed NPC_STOP id value in skill_cast_dbskotlex1-2/+2
- Bladestop will no longer stop when you push either of the characters around. - Fixed Enchant Poison having a near 100% chance of poisoning target on attack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8015 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-27- Added a cleanup routine on shutdown to remove all characters from memory ↵skotlex1-1/+16
for whom the save ack has not returned from the char-server yet. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7923 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-24- Adjusted skill_castfix_sc so that Suffragium will get consumed even on ↵skotlex1-5/+6
instant cast skills, but Memorize won't. - Adjusted map_countoncell to receive the BL_* defines currently used instead of 0 to signal all. - BladeStop will now end when either of the characters is moved (knocked out?) around. - Moved the Zeny penalty code from respawn to pc_dead. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18- Updated mob_db.sql to current mob_db.txt data.skotlex1-2/+0
- Some cleaning on chrif.c - The char-server will allow off-line character saves when said char is tagged for final-save (this is the scenario when the char-map reconnect). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7722 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17- Should have fixed the Cart Termination damage code to be scaled correctly ↵skotlex1-0/+7
when you change the max cart weight. Thanks to The Ultra Mage for the error clarification. - Implemented Grandcross weird property where if there's noone on the path it'll hit twice for the skill's reported damage, and when there is (or you cant knockback the target) it'll do a splash attack that hits twice for 500% to all affected targets. - Some cleaning of the combo code. TK Rankers will now get their combo-time extended each time they trigger a kick, enabling them to do "unlimited combos". - Modified the autosave function to use a sweep across the player db instead of across connected clients. This will cause non-connected players (like autotraders) to also be saved on a regular interval, may help with possible data-loss from said characters on unclean shutdowns. - Added function map_foreachpc - Removed the code that forces aggressive mobs to go after a Homun instead of their master (no reason why there should be such a condition). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7721 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-13- Changed the default save interval to 5 minutes. Added support for ↵skotlex1-2/+6
specifying fixed save-intervals by using negative values. EG: - Save interval set to 300 (5 minutes): all characters will be saved in equal time-slots, so that everyone is saved every 5 minutes regardless of number of players online. - Save interval set to -1000 (1000 ms): One character will be saved every second, regardless of amount of characters online. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7657 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11- Fixed clif_parse not checking for func_parse before sending data to the ↵skotlex1-40/+15
connected clients. This in turn required various code-rewrites in: - duel related messaging functions (added clif targets DUEL/DUEL_WOS). - intif whisper to gm function - day/night timers - Rewrote the parse_console function to stop allocating/deallocating memory on every call. - Modified chrif_charselectreq to receive the player's ip among the data. - Added function clif_disp_message, which is the same as clif_disp_onlyself, except you can specify the targets (it sends a guild-chat packet) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7617 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11- Coded @reset.skotlex1-1/+1
- Reenabled @changesex - Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem. - Cleaned up code of @item - Added define UNKNOWN_ITEM_ID (512 = apple) - Added IT_* enumation item_Types to identify said data from items. - Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified. - Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check. - Removed itemdb.c considering item ids above 20000 as invalid. - Cleaned up script commands getitem and card-counting related ones. - Cleaned up a bit more pc_isequip git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-10- Added login-char packet 0x2737. Sets all characters offline (login-server ↵skotlex1-4/+1
side). - Cleaned up char server "set all offline" implementation to remove only characters from the map-server from which the packet was invoked. It will also now correctly kick/set-character offline from the map-server if they are connected. - Cleaned up the char-sql reconnect code. It no longer sets everyone to offline. - Removed setting "kick_on_disconnect", servers will no longer kick characters out when there's a disconnection. Instead, it'll use the most logical approach: Set characters into a "lost" state when there's a disconnection, on reconnect, resent the list of online-characters, do a sync, and let the difference be characters to be removed. Also, the map-server won't release character data until it's saved and the ack returns from the char-server to prevent data loss (all this data is resent on reconnect for saving anyway). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7600 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07- Fixed the Warm Skillsskotlex1-1/+0
- Removed the debug message when a player logs out and is removed from memory, it is working fine. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7578 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07- Okay, added a chrif_save_ack packet to the char-server so now the map ↵skotlex1-3/+27
server will know once a character was "final saved", and only then the character will be removed from memory. On char-server reconnection, all chars that are in final-save state are resent to save (if they are still in memory, it's because the ack hasn't gotten here from the char-server). This should effectively block all dupe problems due to heavy inter-server lag, however as it's untested, it currently prints some debug messages when people are saved and then removed from memory. Need testers so this can be debugged and merged to stable! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7568 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06- Added EQP_/EQI_ constants in pc.h to identify equip position and equip ↵skotlex1-4/+2
indexes, makes equipping related code much easier to read. - Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03- Char-server SQL won't perform the reconnect cleanup routines when ↵skotlex1-5/+0
kick_on_disconnect is disabled. - Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be). - Corrected code capping no_spawn_on_player to 50 when the max should be 100. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29* [Fixed] Lance1-4/+0
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28- Cleaned up a bit the code for @itemskotlex1-0/+5
- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened. - Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec