summaryrefslogtreecommitdiff
path: root/src/map/map.c
AgeCommit message (Collapse)AuthorFilesLines
2014-01-08Introducing Hercules Autotrade Persistencyshennetsind1-0/+7
Aka autotrading merchants survive server restarts. Originally sekai's (aka me). Special Thanks to Haruna, Michieru. Signed-off-by: shennetsind <ind@henn.et>
2013-12-24Christmas Patch - 2013-12-23 Supportshennetsind1-1/+2
Info: http://hercules.ws/board/topic/3614-christmas-patch-gifto/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-17Speed up of several procedures that rely on ERS, _mreallocz ('z'ero)shennetsind1-2/+2
Made Possible Thanks to the Woonderful Haruna! <3 Commit also fixes an inconsistency in the ERS, where it'd start with clear memory but would use garbage upon resizing, also implements a new ERS option that clears entries as soon as pass by ers_free, so that they'll be all shinny for when ers_alloc reuses them. Signed-off-by: shennetsind <ind@henn.et>
2013-12-17Fixed several compiler warningsHaru1-9/+7
- Warnings detected thanks to Xcode's compiler settings (more strict by default) and clang, warnings mostly but not only related to data sizes on 64 bit systems, that were silenced until now by very lax compiler settings. - This also decreases by a great deal the amount of warnings produced by MSVC in x64 mode (for the adventurous ones who tried that) - Also fixed (or silenced in case of false positives) the potential issues pointed out by the (awesome) clang static analyzer. - Patch co-produced with Ind, I'm merging and committing in his place! Signed-off-by: Haru <haru@dotalux.com>
2013-12-11Corrected some local 'mapindex' variables shadowing the global oneHaru1-6/+6
Signed-off-by: Haru <haru@dotalux.com>
2013-12-10Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-1/+1
2013-12-09Fixed a crash when casting GN_SPORE_EXPLOSION on certain systems.Haru1-1/+1
- Follow-up to 44c33fda3614d588e6bf6cee1cf884e98f1531f0. - Also fixed some incorrect va_end calls that came up while debugging. - Special thanks to Ind for his help debugging the problem. Signed-off-by: Haru <haru@dotalux.com>
2013-12-08Follow up d4a58d24d6bcb23a995d62a3d9f9e7190c054b49shennetsind1-3/+1
Enabled plugin access to mapindex interface Signed-off-by: shennetsind <ind@henn.et>
2013-12-06HPM: mapindex interfaceshennetsind1-12/+13
Signed-off-by: shennetsind <ind@henn.et>
2013-12-03Questlog fixesHaru1-0/+1
- Improved memory usage of the quest log system. (saves up to 75kB per online character). Fixes issue #133. - Fixed various issues with quest entries disappearing from characters without an apparent reason, or monster kill counters getting stuck - the issues were caused by a de-synchronization between the two parallel questlog arrays in map_session_data. - Added some code documentation. - Thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-11-19Sanitized and improved several macros through the codeHaru1-3/+1
- Sanitized all potentially unsafe macros (related eA:15259) - Improved some function-like macros to evaluate their argument only once and keep it in a temporary variable. This improves performance in the damage calculation related code. Signed-off-by: Haru <haru@dotalux.com>
2013-11-15Official expiration timer supportshennetsind1-0/+3
As brought up in http://hercules.ws/board/topic/2225-paid-server/ Special Thanks to Haruna for all the help! Thanks to Beret, Ai4rei for information Signed-off-by: shennetsind <ind@henn.et>
2013-11-15Fixed db2sql plugin forcing minimal modeshennetsind1-4/+3
Would turn map server into minimal mode regardless of the --db2sql option being used. Signed-off-by: shennetsind <ind@henn.et>
2013-11-14Updated db2sql plugin for the needs of the new itemdbshennetsind1-1/+8
May be used as ./map-server --db2sql or by typing "server tools db2sql" within map-server console parse. Special Thanks to Haruna. Signed-off-by: shennetsind <ind@henn.et>
2013-11-13HPM Custom Data Struct Makeover!shennetsind1-3/+1
- Modified how the core handles it, making it easier to add new points. - Modified how plugins call it, calls were made shorter, e.g. 'HPMi->getFromSession(session[fd],HPMi->pid,0)' => 'getFromSession(session[fd],0)' -- check src/common/HPMi.h #defines for all the options - Added support for npc_data (getFromNPCD and so on) as requested in http://hercules.ws/board/topic/2923-hpm-custom-struct-npcs/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-10Follow-up to 97001710c06ed7053d18c8baaac602eb563b64b3Haru1-11/+12
- Added --script-check to the --help screen. Signed-off-by: Haru <haru@dotalux.com>
2013-11-09HPM Support for plugin-implemented "--args" (options)shennetsind1-19/+25
As a necessary measure for the upcoming bot that will keep .sql files in sync with their .txt counterparts. Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-67/+101
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-11-04pc_groups interfacedshennetsind1-0/+2
The last file without a interface is now no more (date.h doesn't count :P). Modified the way permissions are stored in order to enable plugins to be able to create permissions ( pcg->add_permission("name") [returns permission key] ). Special Thanks to Haruna! Closes #121 Signed-off-by: shennetsind <ind@henn.et>
2013-11-02Fixed Bug #7786shennetsind1-2/+0
@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips). @speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster). http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/ Thanks to Mumbles for all the info Signed-off-by: shennetsind <ind@henn.et>
2013-10-26Changed 'tick' variables to 64 bitHaru1-6/+4
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-25Merge pull request #202 from kisuka/mastershennetsind1-1/+46
Quest Bubbles (Actually Works Finally)
2013-10-25nocashshop mapflagshennetsind1-0/+10
As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/ 'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open). Signed-off-by: shennetsind <ind@henn.et>
2013-10-25Quest Bubbles Updateshennetsind1-1/+46
- Introduced questinfo cache, memory & processing speed improvement - Fixed mini-map marker support Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-10-24Fixed Bug #7759shennetsind1-0/+2
Modified how @commands from HPM plugins are handled so that they are persistent to @reloadatcommand (also prepares for the future load/unload during runtime feature) http://hercules.ws/board/tracker/issue-7759-reloadatcommand/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-18Minor HPM Updateshennetsind1-0/+8
Attempting to hook to a unknown hooking point will now display a message. Added support for item bonuses Check https://github.com/HerculesWS/StaffPlugins/tree/master/shennetsind/bCoolDownRate for a demonstration. Signed-off-by: shennetsind <ind@henn.et>
2013-10-18Item Drop (from any source) Processing Improvementshennetsind1-12/+26
Signed-off-by: shennetsind <ind@henn.et>
2013-10-07Fixed Bug #7744shennetsind1-4/+8
Adjusted missing #ifdef behavior to be friendly to the hooking. http://hercules.ws/board/tracker/issue-7744-compiler-error-on-hpm-hooking-after-undefined-packetver-re/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-04HPM: Hooking!shennetsind1-0/+5
http://hercules.ws/board/topic/2399-hpm-hooking-now-available/ Signed-off-by: shennetsind <ind@henn.et>
2013-10-02HPM: Map.c Completedshennetsind1-1079/+1055
Fully Interfaced. Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to. Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*. Signed-off-by: shennetsind <ind@henn.et>
2013-09-29Provided argument-list equivalent for several variadic functionsHaru1-98/+376
This is necessary for the upcoming HPM hooking system
2013-09-28Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-1/+1
2013-09-28HPM: pc.c Completedshennetsind1-2/+2
Moved missing vars and declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
2013-09-28Merge pull request #164 from cannelle/patch-1shennetsind1-1/+1
Fix for incorrect mob_warpslave_sub and map_quit clear values.
2013-09-28HPM: Party.c Completedshennetsind1-2/+2
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of party within calls to shorten wherever it made sense to, and renamed some members to ease reading. Signed-off-by: shennetsind <ind@henn.et>
2013-09-28HPM: Instance.c Completedshennetsind1-2/+2
Moved missing vars and declarations of interest into the interface. Instance data now available to plugins via instance->list (struct instance_data array) Signed-off-by: shennetsind <ind@henn.et>
2013-09-28HPM: Storage.c Completedshennetsind1-2/+2
Moved missing declarations of interest into the interface, init/final from storage into gstorage Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Corrected map_quit call with CLR_RESPAWN instead of CLR_TELEPORT.cannelle1-1/+1
2013-09-27HPM: Elemental.c Completedshennetsind1-2/+2
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of elemental within calls to shorten wherever it made sense to. And on a minor thing updated the duel.h header given the file had been previously modified (when the duel interface was implemented) Signed-off-by: shennetsind <ind@henn.et>
2013-09-27HPM: Chrif.c Completedshennetsind1-2/+2
Moved missing vars and declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27HPM: Skill.c Completedshennetsind1-1/+1
Moved missing vars and declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Renamed iMap interface to mapHaru1-297/+284
Signed-off-by: Haru <haru@dotalux.com>
2013-09-27Renamed iStatus interface to statusHaru1-5/+5
Signed-off-by: Haru <haru@dotalux.com>
2013-09-26Renamed variables that would conflict with a rename of iMap to mapHaru1-507/+496
Note to plugin developers: if you were importing the "map", you'll need to change it to "maplist" Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-67/+56
Conflicts: src/map/chrif.c src/map/clif.c src/map/homunculus.c src/map/pet.c src/map/script.c src/map/skill.c src/map/status.c All clear.
2013-09-25Renamed iTimer interface to timer.shennetsind1-11/+11
Also removed duplicate mentions of timer within calls to shorten.
2013-09-25Renamed iDuel interface to duelHaru1-4/+4
- Note to plugin developers: change your GET_SYMBOL("iDuel") to GET_SYMBOL("duel"). Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-62/+51
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-09-21Fixed a potentially negative array subscript causing a mapserver crashHaru1-1/+1
- Fixes bugreport:7717, special thanks to quesoph http://hercules.ws/board/tracker/issue-7717-map-crash-when-warping-on-a-floating-npc/ - Also changed various map[foo].index to the map_id2index(foo) macro. Signed-off-by: Haru <haru@dotalux.com>
2013-09-17HPM: npc_chat.c Interfacedshennetsind1-1/+6
Fully Integrated, closes #117 Also updated buildin_ functions to match latest script.c/.h macros. Signed-off-by: shennetsind <ind@henn.et>