Age | Commit message (Collapse) | Author | Files | Lines |
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its own files
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
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For clients older than 2018-07-04 Re maximum supported and enabled id is 65535 (0xffff).
For newer clients miximum id is 2147483648. Enabled by default 131072 (0x20000)
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This fixes issues with plugins defining symbols with the same names
Signed-off-by: Haru <haru@dotalux.com>
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Added item options fields into this packet.
Updated other things for support for report item options in vending.
Buying store not supported for now.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Fields marked as constant bitmasks will support the following syntaxes:
Field: 10 // Decimal value
Field: 0xA // Hexadecimal value
Field: "FOO" // Constant
Field: [2, 8] // Array of decimal values
Field: [0x2, 0x8] // Array of hexadecimal values
Field: ["FOO", "BAR"] // Array of constants
Signed-off-by: Haru <haru@dotalux.com>
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- The field was used both for sprite view IDs and for weapon or
ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are
used respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Dismemberment of `storage_data` from `mmo_charstatus`.
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Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
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Allows the infusing of equipments with bonus item options.
This feature is constrained to clients of packet versions greater than or equal to `20150226`.
Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub`
The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs.
IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants.
An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files.
Script commands documentation is also included.
SQL file updates are included.
Credits: [Smokexyz](https://github.com/Smokexyz)
Style and Script Fixes by [Asheraf](https://github.com/Asheraf)
Initial design Idea by [secretdataz](https://github.com/secretdataz)
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This commit ensures that `sd->status.class` and related variables only
contain Job Classes (i.e. the client-compatible values, where High
Novice 4001) and are never checked against the bitmask-based MapID
values.
As a rule of thumb, from now on, when a variable is named `class`, it
is intended to contain a Job Class ID and not a MapID. The type of such
variable shall be a signed `int16` or `int`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct mmo_charstatus::class_ (i.e.
`sd->status.class_`) is renamed to `class`.
Some issues in related lines are also fixed, including:
- A wrong check in the char server would prevent the correct detection
of babies in code related to the family exp sharing.
- Baby Arch Bishops would not be affected by Eucharistica.
- A wrong check would cause the `questinfo()` script command not to
display its information for most classes (except 1-1 classes).
- Map IDs and Job Classes were mixed up in `itemdb_jobid2mapid()` and
`itemdb_jobmask2mapid()` for 1-1 classes (causing currently no harm,
since they just happen to coincide).
- The Baby Sura class would not cause parties to be marked as
containing a monk type character (for SLS Team Up purposes).
- Baby Geneticists would bypass the cart check when trying to equip
ammunitions.
- Baby Mechanics would bypass the Mado Gear check when trying to equip
ammunitions.
- Transcendent Shadow Chasers would lose the Stalkers' ability to clone
transcendent skills.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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(Only Placeholder, other things related to summoner will follow-up soon)
Added SQL-Upgrade: Added `class` column in charlog
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Some possible buffer overflows.
Add attribute for mark fallthrough cases.
Skipped libconfig warnings.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Check allowed range for "View" field in item_db for weapon items.
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Also fix some array sizes.
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- In the numeric format, certain valid masks (greater than 0x7fffffff)
could fail to process
- In the textual format, masks having "All" in a position other than
the first, would reset any preceding jobs.
Signed-off-by: Haru <haru@dotalux.com>
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- Changed literal 1L values used in unit64 bit-shift operations to 1ULL.
- Follow-up to f606519c3b611573ade246ec82db26437bf03668 (reported by
zackdreaver)
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Add all missing -Wformat flags into configure.
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Signed-off-by: Haru <haru@dotalux.com>
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- The return value is now consistent with the libconfig standard
(CONFIG_TRUE/CONFIG_FALSE).
- Removed some redundant error messages.
Signed-off-by: Haru <haru@dotalux.com>
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- Separated load and validation logic.
- The load/validation functions now return the loaded mob ID
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Functions should always specify their arguments, even if they take
none. In C, not specifying arguments is different than specifying
(void).
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced the map-iterator related casts.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Follow-up to 84e02ac28fbb15c58d0a0f8a916b49663198b05b
Signed-off-by: Haru <haru@dotalux.com>
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- Changed the hplugin_data_store's array into a VECTOR.
Signed-off-by: Haru <haru@dotalux.com>
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