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2014-12-10RENEWAL Updates:malufett1-0/+2
-Homunculus Official Statuses -Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297) -Some official behaviors. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-11-16Whitespace cleanup (no code changes)Haru1-32/+32
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
2014-09-19Update official Homunculus renewal stats (bug:6970) ↵Michieru1-1/+1
http://hercules.ws/board/tracker/issue-6970-homunculus-renewal-stats/ Follow up (bug 8348): https://github.com/HerculesWS/Hercules/commit/ddc52570a9bf694cdba6445bc02350a94856a583 Update official overbrand damage (special thanks to Rytech) The skill damage is no longer affected by your base level. It is now affected by the enemy's base level (special thanks to Rytech) Updated the list of skills usable while mounted on a mado. (special thanks to Rytech)
2014-08-20Follow-up to b294026e6614a652c23bb0cea8a0d4dc69d8b125Haru1-1/+1
- Added documentation for the pc->search_item function and formalized its return values. If the searched item is not found, now it returns the newly introduced constant INDEX_NOT_FOUND. - Updated pc->search_item checks to make use of INDEX_NOT_FOUND. - Fixed an issue with anvils not detected by the weapon forginc code, if they were in the first position of the inventory. - Added ITEMID constants for the four anvil types. Signed-off-by: Haru <haru@dotalux.com>
2014-05-30Fixed typos inside src/Shido1-2/+2
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-27/+29
This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
2014-05-10Revert "Fixed order of includes in all source files"panikon1-29/+27
This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3. Fixes issue 8184 http://hercules.ws/board/tracker/issue-8184-cart-related/
2014-05-09Fixed order of includes in all source filesHaru1-27/+29
- Changed order according to the (upcoming) code style guidelines. - Fixes several issues caused by missing headers when their include order is changed or in plugins. Signed-off-by: Haru <haru@dotalux.com>
2014-05-08Homonculus S Updatemalufett1-0/+19
-Updated and fixed Eira skills to official behavior. Fixed Bug#8168 -http://hercules.ws/board/tracker/issue-8168-crush-strike/?gopid=22703#entry22703 Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2014-02-22Changed function types related to SG days in date.cpanikon1-1/+1
Changed types in clif.c: bool clif_setip -> map:ip_set, map: char_ip_set changed as well bool clif_setbindip bool clif_send bool clif_spawn void clif_homskillinfoblock bool clif_sub_guild_invite Note that return values of those types have changed, so if any modification uses their return values it should be changed. clif_disp_onlyself replaced as a macro clif_viewequip_fail replaced as a macro Merged clif_skillup and clif_guild_skillup as they were using the same packet Added packet_len() values in clif_updatestatus
2013-12-17Fixed several compiler warningsHaru1-1/+1
- Warnings detected thanks to Xcode's compiler settings (more strict by default) and clang, warnings mostly but not only related to data sizes on 64 bit systems, that were silenced until now by very lax compiler settings. - This also decreases by a great deal the amount of warnings produced by MSVC in x64 mode (for the adventurous ones who tried that) - Also fixed (or silenced in case of false positives) the potential issues pointed out by the (awesome) clang static analyzer. - Patch co-produced with Ind, I'm merging and committing in his place! Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Fixed 5 Homun Bugsshennetsind1-1/+3
1. Homun cooldowns are no longer reset upon being vaporized. 2. Call Homun now displays the skill title above the char upon success. 3. Homuns that have been out of owners sight for over 3 seconds will now be teleport back to master. 4. pc_jobchange now correctly vaporizes the homun. 5. New homunculus now spawn with full health. Special Thanks to kyeme/Beret for all the information and official server testing. Signed-off-by: shennetsind <ind@henn.et>
2013-11-06Merge pull request #217 from HerculesWS/script-checkershennetsind1-1/+5
Introducing the Hercules Standalone Script Syntax Checker
2013-11-06Modified status_calc_shennetsind1-6/+6
Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately. This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed. Special Thanks to Haruna! <3 Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+5
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-26Changed 'tick' variables to 64 bitHaru1-1/+1
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-10Homun-S Quest Updatedshennetsind1-11/+11
Partial Merge of 0b68607 Quest Changelog: - 1.2 Replaced with official script. [Euphy] Closes #177 Closes #178 Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Renamed iMap interface to mapHaru1-12/+12
Signed-off-by: Haru <haru@dotalux.com>
2013-09-27Renamed iStatus interface to statusHaru1-6/+6
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-8/+8
Conflicts: src/map/chrif.c src/map/clif.c src/map/homunculus.c src/map/pet.c src/map/script.c src/map/skill.c src/map/status.c All clear.
2013-09-25Renamed iTimer interface to timer.shennetsind1-6/+6
Also removed duplicate mentions of timer within calls to shorten.
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-3/+3
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-09-21Corrected invalid values assigned to enum homun_type variablesHaru1-6/+6
- Fixes a warning in clang-5.0.0 (and a potentially incorrect/undefined behavior of the related code) Signed-off-by: Haru <haru@dotalux.com>
2013-09-16HPM: Npc.c Interfaceshennetsind1-1/+1
Fully Interfaced. Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Unit.c Interfaceshennetsind1-8/+8
Fully Interfaced Signed-off-by: shennetsind <ind@henn.et>
2013-07-29Added intif interfaceSusu1-5/+5
2013-07-22Fixed the homun_skill_tree parser.Haru1-2/+2
- Follow-up to efbd5d0 (related: issue #4337) - Now all the fields are read as intended. Signed-off-by: Haru <haru@dotalux.com>
2013-07-17Added missing initialization of some functions in the homunculus interfaceHaru1-0/+2
- Fixes issue #7536 (thanks to jTynne for the report) http://hercules.ws/board/tracker/issue-7536-map-crash-july-15th/ - Minor corrections to the other interfaces as well (reordered initialization to follow the definitions, removed duplicate entry in the skill interface initialization, commented out some unused entries) Signed-off-by: Haru <haru@dotalux.com>
2013-07-04- Added interface iStatus (needed to renamed it because A LOT of variables ↵Susu1-6/+6
are already called 'status')
2013-07-01Fixed Bug #7216shennetsind1-0/+2
Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help! http://hercules.ws/board/index.php?app=tracker&showissue=7216 Signed-off-by: shennetsind <ind@henn.et>
2013-06-08Follow up d73783f22b2bb881aab74524d153d89a5932a199shennetsind1-2/+2
Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
2013-06-07Hercules Renewal Phase One : pc, party, map, timerSusu1-20/+20
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
2013-05-15HPM Updateshennetsind1-2/+2
Made SQL and strlib functions HPM-friendly, special thanks to Yommy for bringing the issue up. Added partial map.c support, for the all-handy map[] array, beware that soon the whole map.c renewal design will be commit and when that happens your usage of map.c functions in plugins might require some updates. Signed-off-by: shennetsind <ind@henn.et>
2013-05-09Fixed Bug #7223shennetsind1-4/+1
http://hercules.ws/board/tracker/issue-7223-homunculus-s-max-level-overshooting/ Signed-off-by: shennetsind <ind@henn.et>
2013-05-07Fixed Bug #7223shennetsind1-339/+358
http://hercules.ws/board/tracker/issue-7223-homunculus-s-max-level-overshooting/ src/map/homunculus.c Hercules Renewal Phase One complete. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-30Hercules Renewal: clif.c completeshennetsind1-1/+1
Added the last missing functions into the interface, all functions in clif.c are now wired to the interface. http://hercules.ws/board/topic/237-hercules-renewal/ Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P) - and a gazillion other stuff: http://hercules.ws/board/topic/316-introducing-hercules-channel-system/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-29Hercules Renewal: clif.cshennetsind1-54/+54
1st Phase Complete. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-02Hercules Renewal: skill.cshennetsind1-3/+3
http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-02-22Fixed Bug #6708malufett1-9/+4
-Where leveling homunculus causes map server to crash due to infinite loop. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-02-18Improvements all over the placeshennetsind1-3/+3
Committing on the behalf of mkbu95 who is unable to do it himself, he coded it all and sent me the diff. Thanks mkbu95! Signed-off-by: shennetsind <ind@henn.et>
2013-02-16Updating the Headers across source filesshennetsind1-1/+1
And adding missing ones. Signed-off-by: shennetsind <ind@henn.et>
2013-02-07Fixing mistake in modified source code headersshennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et>
2013-01-31Fixed Bug #3080shennetsind1-5/+6
Replaced strncpy with safestrncpy where I found would be beneficial. http://hercules.ws/board/tracker/issue-3080-safestrncpy-instead-of-strncpy-where-applicable/ Also modifying headers accordingly. Signed-off-by: shennetsind <ind@henn.et>
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for ↵glighta1-8/+8
skill_lv -Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-29Old Eleanor work :glighta1-52/+52
-Implement MH_TINDER_BREAKER, STYLE_CHANGE git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17059 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-1037/+1025
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-1025/+1037
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-23Partial fix for bugreport:4337.momacabu1-5/+10
A new field was added to homun_skill_tree.txt containing the minimum level of intimacy to unlock a skill. This is used in some skills where the homunculus has to reach a amount of 910 of intimacy. The default value is 0 and it should only affect evolved homunculus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16954 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-12-Add Homon-S skills, 1st implementation (all done except Eleanors)glighta1-0/+40
--Upd Skill conf to set land-limit for homonculus by default (ground skill limit) --Mv MH_HEILIGE_STANGE and MH_ANGRIFFS_MODUS skill from Eleanor to Bayeri -Enforce all zeny transaction to use pc_payzeny and pc_getzeny handlers, (auto log and clif) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16914 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-09- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);momacabu1-1/+1
- Merged @killmonster2 with @killmonster tid:73632; - Fixed bugreport:6764, auction code was misplaced; - Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix; - Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy; - Fixed bugreport:6837, some code was duplicated; - Fixed bugreport:6768, removed some leftovers from TXT removal; - Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map; - Fixed wrong bit field on ai field in mob_data structure. Credits to Ind. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec